Racket Jump: Difference between revisions
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[[File:Racketjump-TitleScreen-R3HH-Arcade-PC.JPG|thumb|right|320px|The title screen of Racket Jump]] | |||
{{quote|text=The [[Hoodlum]]s get bored on Sundays. So they dream up stupid games.|sign=In-game description|source=[[Rayman 3: Hoodlum Havoc]]}} | {{quote|text=The [[Hoodlum]]s get bored on Sundays. So they dream up stupid games.|sign=In-game description|source=[[Rayman 3: Hoodlum Havoc]]}} | ||
'''Racket Jump''' is the second of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3: Hoodlum Havoc]]''. It is unlocked by earning 3,000 points. | '''Racket Jump''' is the second of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3: Hoodlum Havoc]]''. It is unlocked by earning 3,000 points. | ||
==Description== | ==Description== | ||
This minigame is based on the game of tennis. It takes place in a grass court located in a forest somewhere in [[the Glade of Dreams]], most likely in the [[Clearleaf Forest]]. Two [[Grim Keeper|Grim Keepers]] play in singles while a [[Grim]] is arbitrating the match. There are [[Knaaren|Knaarens]] in great number, and few Globoxes watching the match. The main goal is to win five Sets against the adversary by controlling the bottom [[Grim Keeper]]. To win one Set, the player must get four points (In the following order: "love", "fifteen", "thirty", and "forty") plus an extra point in advantage to the adversary. To substitute the rackets and the tennis balls, the [[Grim Keeper|Grim Keepers]] use their wooden shields as rackets and [[plum juice|explosive cocktails]] as tennis balls. The red bar represents the player's health bar, that decreases as long as the opponent keeps winning Sets, and the yellow bar represents the opposite. If the upper [[Grim Keeper]] gets four Sets, the red bar gets empty and the player loses the minigame immediately. The player wins when the yellow bar gets empty (the equivalent to win five sets). | This minigame is based on the game of tennis. It takes place in a grass court located in a forest somewhere in [[the Glade of Dreams]], most likely in the [[Clearleaf Forest]]. Two [[Grim Keeper|Grim Keepers]] play in singles while a [[Grim]] is arbitrating the match. There are [[Knaaren|Knaarens]] in great number, and few Globoxes watching the match. The main goal is to win five Sets against the adversary by controlling the bottom [[Grim Keeper]]. To win one Set, the player must get four points (In the following order: "love", "fifteen", "thirty", and "forty") plus an extra point in advantage to the adversary. To substitute the rackets and the tennis balls, the [[Grim Keeper|Grim Keepers]] use their wooden shields as rackets and [[plum juice|explosive cocktails]] as tennis balls. The red bar represents the player's health bar, that decreases as long as the opponent keeps winning Sets, and the yellow bar represents the opposite. If the upper [[Grim Keeper]] gets four Sets, the red bar gets empty and the player loses the minigame immediately. The player wins when the yellow bar gets empty (the equivalent to win five sets). | ||
==Gallery== | |||
<gallery widths="320px" perrow="6"> | |||
File:Racketjump-Pic1-R3HH-Arcade-PC.JPG|The two [[Grim Keeper|Grim Keepers]] prepare themselves to play a match. | |||
File:Racketjump-Pic3-R3HH-Arcade-PC.JPG|The player controls the bottom [[Grim Keeper]]. | |||
File:Racketjump-Pic2-R3HH-Arcade-PC.JPG|A [[Grim]] is refereeing the match. He is also the server of the [[plum juice|explosive cocktail]] that serves as a tennis ball. | |||
</gallery> | |||
==External links== | ==External links== | ||