Racket Jump: Difference between revisions
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[[File:Racketjump-TitleScreen-R3HH-Arcade-PC.JPG|thumb|right|320px|The title screen of Racket Jump]] | |||
{{quote|text=The [[Hoodlum]]s get bored on Sundays. So they dream up stupid games.|sign=In-game description|source=[[Rayman 3: Hoodlum Havoc]]}} | {{quote|text=The [[Hoodlum]]s get bored on Sundays. So they dream up stupid games.|sign=In-game description|source=[[Rayman 3: Hoodlum Havoc]]}} | ||
'''Racket Jump''' is the second of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3: Hoodlum Havoc]]''. It is unlocked by earning 3,000 points. | '''Racket Jump''' is the second of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3: Hoodlum Havoc]]''. It is unlocked by earning 3,000 points. | ||
==Description== | ==Description== | ||
This minigame is based on the game of tennis. It takes place in a grass court located in a forest somewhere in [[the Glade of Dreams]], most likely in the [[Clearleaf Forest]]. Two [[Grim Keeper|Grim Keepers]] play in singles while a [[Grim]] is arbitrating the match. There are [[Knaaren|Knaarens]] in great number, and few Globoxes watching the match. The main goal is to win five Sets against the adversary by controlling the bottom [[Grim Keeper]]. To win one Set, the player must get four points (In the following order: "love", "fifteen", "thirty", and "forty") plus an extra point in advantage to the adversary. To substitute the rackets and the tennis balls, the [[Grim Keeper|Grim Keepers]] use their wooden shields as rackets and [[plum juice|explosive cocktails]] as tennis balls. The red bar represents the player's health bar, that decreases as long as the opponent keeps winning Sets, and the yellow bar represents the opposite. If the upper [[Grim Keeper]] gets four Sets, the red bar gets empty and the player loses the minigame immediately. The player wins when the yellow bar gets empty (the equivalent to win five sets). | This minigame is based on the game of tennis. It takes place in a grass court located in a forest somewhere in [[the Glade of Dreams]], most likely in the [[Clearleaf Forest]]. Two [[Grim Keeper|Grim Keepers]] play in singles while a [[Grim]] is arbitrating the match. There are [[Knaaren|Knaarens]] in great number, and few Globoxes watching the match. The main goal is to win five Sets against the adversary by controlling the bottom [[Grim Keeper]]. To win one Set, the player must get four points (In the following order: "love", "fifteen", "thirty", and "forty") plus an extra point in advantage to the adversary. To substitute the rackets and the tennis balls, the [[Grim Keeper|Grim Keepers]] use their wooden shields as rackets and [[plum juice|explosive cocktails]] as tennis balls. The red bar represents the player's health bar, that decreases as long as the opponent keeps winning Sets, and the yellow bar represents the opposite. If the upper [[Grim Keeper]] gets four Sets, the red bar gets empty and the player loses the minigame immediately. The player wins when the yellow bar gets empty (the equivalent to win five sets). | ||
==Gallery== | |||
<gallery widths="320px" perrow="6"> | |||
File:Racketjump-Pic1-R3HH-Arcade-PC.JPG|The two [[Grim Keeper|Grim Keepers]] prepare themselves to play a match. | |||
File:Racketjump-Pic3-R3HH-Arcade-PC.JPG|The player controls the bottom [[Grim Keeper]]. | |||
File:Racketjump-Pic2-R3HH-Arcade-PC.JPG|A [[Grim]] is refereeing the match. He is also the server of the [[plum juice|explosive cocktail]] that serves as a tennis ball. | |||
</gallery> | |||
==External links== | ==External links== | ||
Revision as of 02:32, 17 February 2014
The Hoodlums get bored on Sundays. So they dream up stupid games.—In-game description, Rayman 3: Hoodlum Havoc
Racket Jump is the second of the nine minigames which can be unlocked and played in every version of Rayman 3: Hoodlum Havoc. It is unlocked by earning 3,000 points.
Description
This minigame is based on the game of tennis. It takes place in a grass court located in a forest somewhere in the Glade of Dreams, most likely in the Clearleaf Forest. Two Grim Keepers play in singles while a Grim is arbitrating the match. There are Knaarens in great number, and few Globoxes watching the match. The main goal is to win five Sets against the adversary by controlling the bottom Grim Keeper. To win one Set, the player must get four points (In the following order: "love", "fifteen", "thirty", and "forty") plus an extra point in advantage to the adversary. To substitute the rackets and the tennis balls, the Grim Keepers use their wooden shields as rackets and explosive cocktails as tennis balls. The red bar represents the player's health bar, that decreases as long as the opponent keeps winning Sets, and the yellow bar represents the opposite. If the upper Grim Keeper gets four Sets, the red bar gets empty and the player loses the minigame immediately. The player wins when the yellow bar gets empty (the equivalent to win five sets).
Gallery
-
The two Grim Keepers prepare themselves to play a match.
-
The player controls the bottom Grim Keeper.
-
A Grim is refereeing the match. He is also the server of the explosive cocktail that serves as a tennis ball.
External links
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Minigames of Rayman 3 GameCube-exclusive minigames of Rayman 3 Scrapped minigames of Rayman 3 |
