Bunnies Are Addicted To Carrot Juice: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
In this game, [[Rayman]] (who is looking in first person perspective) is making carrot juice at the beach, but he has to use it to keep the [[Rabbid]]s away from him as they slowly rise from the sea and slowly approach him. The aim is to pump the carrot juice and aim it at the [[Rabbid]]s' snorkels to fill them up and knock them out, for as long as possible. As the time goes by, more and more [[Rabbid]]s will appear. The game ends if the [[Rabbid]]s get too close to [[Rayman]]. | In this game, [[Rayman]] (who is looking in first person perspective) is making carrot juice at the beach, but he has to use it to keep the [[Rabbid]]s away from him as they slowly rise from the sea and slowly approach him. The aim is to pump the carrot juice and aim it at the [[Rabbid]]s' snorkels to fill them up and knock them out, for as long as possible. As the time goes by, more and more [[Rabbid]]s will appear. The game ends if the [[Rabbid]]s get too close to [[Rayman]]. | ||
[[Category:Minigames from Rayman Raving Rabbids]] | ==Score mode== | ||
[[Category:Articles requiring expansion]] | In score mode, the player must defend the bar for at least 2 minutes and 15 seconds in order to achieve a perfect (1,000) score. | ||
[[Category: Minigames from Rayman Raving Rabbids]] | |||
[[Category: Articles requiring expansion]] | |||
Revision as of 15:02, 9 August 2014

Bunnies Are Addicted To Carrot Juice is a minigame in the console version of Rayman Raving Rabbids.
Gameplay
In this game, Rayman (who is looking in first person perspective) is making carrot juice at the beach, but he has to use it to keep the Rabbids away from him as they slowly rise from the sea and slowly approach him. The aim is to pump the carrot juice and aim it at the Rabbids' snorkels to fill them up and knock them out, for as long as possible. As the time goes by, more and more Rabbids will appear. The game ends if the Rabbids get too close to Rayman.
Score mode
In score mode, the player must defend the bar for at least 2 minutes and 15 seconds in order to achieve a perfect (1,000) score.