Gong (Rayman 3): Difference between revisions

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A level named [[Gong Heights]] exists in [[Rayman 1|the first ''Rayman'' game]], and although it is part of the music-themed [[Band Land]], no gongs actually appear.
A level named [[Gong Heights]] exists in [[Rayman 1|the first ''Rayman'' game]], and although it is part of the music-themed [[Band Land]], no gongs actually appear.


In ''[[Rayman Origins]]'', several gongs can be found in the [[The Desert of Didgeridoos]].  When characters hit a  smiley gong, it creates a circular sound wave, driving away dense swarms of bugs and temporarily opening up paths which can then be traversed. When characters hit a cyclops gong, it creates a particular circular sound wave that moves around with the characer who played it, and slowly gets smaller until time is over and the character is exposed to bugs again.
In ''[[Rayman Origins]]'', several gongs can be found in the [[the Desert of Didgeridoos]].  When characters hit a  smiley gong, it creates a circular sound wave, driving away dense swarms of bugs and temporarily opening up paths which can then be traversed. When characters hit a cyclops gong, it creates a particular circular sound wave that moves around with the characer who played it, and slowly gets smaller until time is over and the character is exposed to bugs again.


[[File:RaymanOriginsComicCon-1.jpg|thumb|right|320px|A gong in ''[[Rayman Origins]]'']]
[[File:RaymanOriginsComicCon-1.jpg|thumb|right|320px|A gong in ''[[Rayman Origins]]'']]