Rayman 2: Difference between revisions

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===The first mask===
===The first mask===
[[File:Sssssam-RR.JPG|thumb|left|320px|[[Rayman]] frees [[Sssssam|Sssssam the Watersnake]]]]
[[File:R2TGE PC-Sssssam.jpg|thumb|left|320px|[[Rayman]] frees [[Sssssam|Sssssam the Watersnake]]]]
[[Rayman]]'s next stop is [[the Marshes of Awakening]], a murky swamp. At the beginning of the level, the player can find a side-path leading to a hidden area where Rayman meets a monster named [[Jano]]. If Rayman approaches Jano, the monster shoos him away, telling him that he can only enter his domain if he knows its name. Back on the main path, Rayman finds a [[cage]] floating in the swamp water. When he breaks it, his friend [[Sssssam|Sssssam the Watersnake]] emerges. Rayman asks Sssssam if he knows where he can find the [[Four Masks of Polokus]], but the snake has no idea. Sssssam invites Rayman to grab his neckerchief with his [[magic fist]] and hang on tight so that the snake can ferry him across the marshes to the end of the level.
[[Rayman]]'s next stop is [[the Marshes of Awakening]], a murky swamp. At the beginning of the level, the player can find a side-path leading to a hidden area where Rayman meets a monster named [[Jano]]. If Rayman approaches Jano, the monster shoos him away, telling him that he can only enter his domain if he knows its name. Back on the main path, Rayman finds a [[cage]] floating in the swamp water. When he breaks it, his friend [[Sssssam|Sssssam the Watersnake]] emerges. Rayman asks Sssssam if he knows where he can find the [[Four Masks of Polokus]], but the snake has no idea. Sssssam invites Rayman to grab his neckerchief with his [[magic fist]] and hang on tight so that the snake can ferry him across the marshes to the end of the level.