Cage: Difference between revisions

Undo revision 44737 by Mrbadguy (talk): I think some valuable information was removed there
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[[File:R1_Medallion.jpg|320px|thumb|right|A medallion, as seen in ''[[Rayman 1|Rayman]]'']]
[[File:R1_Medallion.jpg|320px|thumb|right|A medallion, as seen in ''[[Rayman 1|Rayman]]'']]
[[Image:CageOuf.png|thumb|316px|left|A cage in ''[[Rayman 1|Rayman]]'']]
[[Image:CageOuf.png|thumb|316px|left|A cage in ''[[Rayman 1|Rayman]]'']]
In [[Rayman 1|Rayman]]” there are 6 cages per level,  and 102 overall that the player must break in order to advance to the final level of the game, the [[Candy Château]]. It is necessary for the player to backtrack to previous levels in order to reach every cage, once certain powers have been acquired.
In the original ''[[Rayman 1|Rayman]]'', the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mister Dark]]. Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers.  Some cages are also hidden, and only appear if [[Rayman]] touches a certain area in a map.
The cages contain [[Electoon]]s who have been imprisoned by the monsters roaming the world since the [[Great Protoon]] was stolen by [[Mister Dark]].
 


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