Rayman (Nintendo DSi): Difference between revisions
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'''''Rayman DSi''''' is a port of [[Rayman 1|the original ''Rayman'' game]]. As with [[Rayman Advance]], it resembles the PC version most closely. | '''''Rayman DSi''''' is a port of [[Rayman 1|the original ''Rayman'' game]]. As with [[Rayman Advance]], it resembles the PC version most closely. | ||
Most noteable of the differences is that the game has been modified to be easier in diffiuclty. [[Rayman]] now starts off with 6 units of health (which is double the starting amount of health in the original) which can be extended to 10 with a [[Big Power]]. The number of [[Continue|Continues]] has also been changed to 30. Other additions, such as more frequent appearances of [[The Photographer]] and some additional platforms also add to this. Much of the music has been removed, although what is left has now been programmed to loop. Some of the graphics and sound effects have been changed for various reasons, such as DSiware space limitations (one notable change is that a lot of the sound effects, including Rayman's voice, are deeper in tone). | |||
New to the game is a menu titled 'Anti [[Mr Dark|Dark]]-Matters' which acts like a checklist to keep track of the player's progress on the game. As well as having check boxes for having beaten a world and having freed all the [[Electoons]], the player is also rewarded for having completed a world, and ultimately the game, without the use of any Continues. Taking advantage of the DSi's camera, The Photographer now takes a picture of the player at every checkpoint, which is used to represent the saved game in the menu. | New to the game is a menu titled 'Anti [[Mr Dark|Dark]]-Matters' which acts like a checklist to keep track of the player's progress on the game. As well as having check boxes for having beaten a world and having freed all the [[Electoons]], the player is also rewarded for having completed a world, and ultimately the game, without the use of any Continues. Taking advantage of the DSi's camera, The Photographer now takes a picture of the player at every checkpoint, which is used to represent the saved game in the menu. The second screen is also used to display a map of Rayman's immediate surroundings, which highlights where each checkpoint and [[Exit Sign]] is. | ||
The game also includes a level skipping "cheat". If a level is being replayed (i.e. it has already been completed previously) then the player can press the select button on the DSi to skip the current part of the level, or to finish the level if the player is on the last part of it. | The game also includes a level skipping "cheat". If a level is being replayed (i.e. it has already been completed previously) then the player can press the select button on the DSi to skip the current part of the level, or to finish the level if the player is on the last part of it. | ||