Hoodlum Headquarters: Difference between revisions
| Line 27: | Line 27: | ||
===Stage 2 - The Firing Range=== | ===Stage 2 - The Firing Range=== | ||
Rayman arrives in a room full of Hoodlums, and a claw machine carrying a screaming Globox, who is upside-down. Once Rayman beats all the Hoodlums, a pair of [[Hoodstormer]]s will come out of a machine. Once they're dead, a [[Heckler]] will appear. Rayman must defeat it to leave the room. As Globox is upside-down, all the blood is rushing to his head, and he becomes more intelligent as a result. Rayman must beat another room full off Hoodlums to give chase to Globox. Rayman jumps down another pipe and manages to lose sight of Globox, ending up in the firing range, where, to open a door, Rayman must move a stone onto a pressure pad. When he carries it halfway through, a [[Hoodmonger]] will appear and blast its own head off. Rayman must then battle the three remaining Hoodmongers in the firing range itself, filled with a variety of weapons. Once they're all defeated, Toots locks the entrance and complains that Andre isn't pleased that Rayman's still alive, so until the Hoodlums learn how to shoot, they will remain locked in the firing range. Rayman must destroy several targets of himself and Globox to escape the firing range. | Rayman arrives in a room full of Hoodlums, and a claw machine carrying a screaming Globox, who is upside-down. Once Rayman beats all the Hoodlums, a pair of [[Hoodstormer]]s will come out of a machine. Once they're dead, a [[Heckler]] will appear. Rayman must defeat it to leave the room. As Globox is upside-down, all the blood is rushing to his head, and he becomes more intelligent as a result. Rayman must beat another room full off Hoodlums to give chase to Globox. Rayman jumps down another pipe and manages to lose sight of Globox, ending up in the firing range, where, to open a door, Rayman must move a stone onto a pressure pad. When he carries it halfway through, a [[Hoodmonger]] will appear and blast its own head off. Rayman must then battle the three remaining Hoodmongers in the firing range itself, filled with a variety of weapons. Once they're all defeated, Toots locks the entrance and complains that Andre isn't pleased that Rayman's still alive, so until the Hoodlums learn how to shoot, they will remain locked in the firing range. Rayman must destroy several targets of himself and Globox to escape the firing range. | ||
{| | |||
|-valign="top" | |||
|[[File:Section2HoodlumsHQ.jpg|thumb|320px|The beginning of the second section]] | |||
|[[File:The Firing Range.jpg|thumb|320px|View from outside the firing range]] | |||
|[[File:The Firing Range 2.jpg|thumb|320px|View from inside the firing range, that store all kinds of [[Hoodlum]] weapons]] | |||
|} | |||
===Stage 3 - The Foundry=== | ===Stage 3 - The Foundry=== | ||