Rayman 3D: Difference between revisions

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*''Rayman 3D'' is built off the Dreamcast version of ''Rayman 2'', and shares the same [[the Isle of Doors|Isle of Doors]] hub level, as well as most exclusive cheats and graphical enhancements.
*''Rayman 3D'' is built off the Dreamcast version of ''Rayman 2'', and shares the same [[the Isle of Doors|Isle of Doors]] hub level, as well as most exclusive cheats and graphical enhancements.
*The Hint Stone, Purple Lum, and ledge leading to Globox Village in the Dreamcast version were removed in the 3DS game.
*The Hint Stone, Purple Lum, and ledge leading to Globox Village in the Dreamcast version were removed in the 3DS game.
*The [[Powder Keg]] now uses a higher-poly, rounder model.
*The [[Plum]] is now a 3D model as in ''[[Rayman 3: Hoodlum Havoc]]'', rather than the 2D sprite seen in all other versions. The original plum texture can be seen on part of the new model.


==Technical issues==
==Technical issues==
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*The game suffers from an unstable frame rate that frequently drops below the Dreamcast version's 60 frames per second. This is due to the original 3DS' technical constraints. The New Nintendo 3DS, a revision of the 3DS with superior hardware, is capable of playing the game without any frame drops- however, in order to take advantage of the additional power, the New 3DS must be hacked to gain the capability of running homebrew. Special game modification software called HANS can then "overclock" the CPU, allowing the game to run at a consistent frame rate.
*The game suffers from an unstable frame rate that frequently drops below the Dreamcast version's 60 frames per second. This is due to the original 3DS' technical constraints. The New Nintendo 3DS, a revision of the 3DS with superior hardware, is capable of playing the game without any frame drops- however, in order to take advantage of the additional power, the New 3DS must be hacked to gain the capability of running homebrew. Special game modification software called HANS can then "overclock" the CPU, allowing the game to run at a consistent frame rate.
*In the opening sequence, the pirate ship flies ''through'' the cliffs, instead of around them.
*In the opening sequence, the pirate ship flies ''through'' the cliffs, instead of around them.
*Level names do not appear in the Isle of Doors until they are selected, and only the Spiral Doors representing the currently selected level can be seen.
*Only the Spiral Door representing the currently selected level can be seen.
*The skybox in the Woods of Light is broken, scrolling improperly along with the camera, and appearing either zoomed too far in or out.
*Skyboxes are broken in many levels. It may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard "blue sky with clouds" texture.
*The water in the Fairy Glade is transparent, unlike the original, exposing geometry underneath which was not always meant to be seen. In addition, in the first section where Rayman encounters a pipe spewing hazardous waste into the water, the waste's textures are not properly mapped and do not animate.
*The water in the Fairy Glade is transparent, unlike the original, exposing geometry underneath which was not always meant to be seen. In addition, in the first section where Rayman encounters a pipe spewing hazardous waste into the water, the waste's textures are not properly mapped and do not animate.
*The lava in most of the Sanctuary of Stone and Fire is static and lacks the "wave effect" seen in the Dreamcast version, as well as the lighting effects.
*The bombs fired by the pirate ship in the Bayou are invisible.
*The bombs fired by the pirate ship in the Bayou are invisible.
*Sound effects are too soft compared to the game's soundtrack, although this can be fixed by adjusting the sound mixing in the game's options.
*Sound effects are too soft compared to the game's soundtrack, although this can be fixed by adjusting the sound mixing in the game's options.