Rayman 3D: Difference between revisions
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*The [[Keg|Powder Keg]] now uses a higher-poly, rounder model. | *The [[Keg|Powder Keg]] now uses a higher-poly, rounder model. | ||
*The [[Plum]] is now a 3D model as in ''[[Rayman 3: Hoodlum Havoc]]'', rather than the 2D sprite seen in all other versions. The original plum texture can be seen on part of the new model. | *The [[Plum]] is now a 3D model as in ''[[Rayman 3: Hoodlum Havoc]]'', rather than the 2D sprite seen in all other versions. The original plum texture can be seen on part of the new model. | ||
*Lighting is brighter in most levels (most noticeable in [[the Sanctuary of Rock and Lava]]), and the lighting/shading on Rayman's model is no longer affected by light sources. | *Lighting is brighter in most levels (most noticeable in [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]), and the lighting/shading on Rayman's model is no longer affected by light sources. | ||
*Rayman no longer loses health from fatal | *Rayman no longer loses health from drops. If a drop is fatal, he respawns with full health. | ||
*During the Teensie cutscenes before entering a level containing one of the four masks, the dialogue "Go on! Go in!" and "Come on! Don't be shy!" has been removed. The Teensies still speak, but the text is no longer present. | *During the Teensie cutscenes before entering a level containing one of the four masks, the dialogue "Go on! Go in!" and "Come on! Don't be shy!" has been removed. The Teensies still speak, but the text is no longer present. | ||
*Nettles have a shorter, choppier animation cycle. | *Nettles have a shorter, choppier animation cycle. | ||
*When Rayman breaks a cage, the total number of cages destroyed thus far is no longer displayed on-screen. | |||
==Technical issues== | ==Technical issues== | ||