Rayman 3D: Difference between revisions
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'''''Rayman 3D''''' is a port of ''[[Rayman 2: The Great Escape]]'', and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but | '''''Rayman 3D''''' is a port of ''[[Rayman 2: The Great Escape]]'', and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but nowever takes advantage of the 3DS's stereoscopic 3D display. | ||
==Differences from ''Rayman 2: The Great Escape''== | ==Differences from ''Rayman 2: The Great Escape''== | ||
*''Rayman 3D'' is built off the Dreamcast version of ''Rayman 2'', and shares the same [[the Isle of Doors|Isle of Doors]] hub level, as well as most exclusive cheats, and graphical enhancements. It however does not have the mini-games from the Dreamcast version. | *''Rayman 3D'' is built off the Dreamcast version of ''Rayman 2'', and shares the same [[the Isle of Doors|Isle of Doors]] hub level, as well as most exclusive cheats, and graphical enhancements. It however does not have the mini-games from the Dreamcast version. | ||
*The Hint Stone, Purple Lum, and ledge leading to Globox Village in the Dreamcast version were removed in the 3DS game. | *The Hint Stone, Purple Lum, and ledge leading to [[Globox Village]] in the Dreamcast version were removed in the 3DS game. | ||
*The [[Keg|Powder Keg]] now uses a higher-poly, rounder model. | *The [[Keg|Powder Keg]] now uses a higher-poly, rounder model. | ||
*The [[Plum]] is now a 3D model as in ''[[Rayman 3: Hoodlum Havoc]]'', rather than the 2D sprite seen in all other versions. The original plum texture can be seen on part of the new model. | *The [[Plum]] is now a 3D model as in ''[[Rayman 3: Hoodlum Havoc]]'', rather than the 2D sprite seen in all other versions. The original plum texture can be seen on part of the new model. | ||
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*Nettles have a shorter, choppier animation cycle. | *Nettles have a shorter, choppier animation cycle. | ||
*When Rayman breaks a cage, the total number of cages destroyed thus far is no longer displayed on-screen. | *When Rayman breaks a cage, the total number of cages destroyed thus far is no longer displayed on-screen. | ||
*The intro is no longer voiced like in the Dreamcast version and doesn't have any dialogue text either. | |||
==Technical issues== | ==Technical issues== | ||
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*Rayman's hands do not turn golden after collecting a Power Fist. | *Rayman's hands do not turn golden after collecting a Power Fist. | ||
*The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock Rayman's movement, so the player must quit the level in order to save the collection of the Lum. | *The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock Rayman's movement, so the player must quit the level in order to save the collection of the Lum. | ||
*Many times throughout the game the correct music won't start playing at the correct time. | |||
==History== | ==History== | ||