Bongo Hills: Difference between revisions
m Some weird 7-cage glitch I found. Correct me if I'm wrong, though my version has 7 cages... And when I revisit the level to get the only one not reachable (the one requiring the power to grab rings) it's not there... |
The seventh cage glitch as discussed in the forums |
||
| Line 60: | Line 60: | ||
[[Image:RedMonster.png|thumb|316px|left|class=sprite|[[Red monster]]s are the tallest enemies in the game]] | [[Image:RedMonster.png|thumb|316px|left|class=sprite|[[Red monster]]s are the tallest enemies in the game]] | ||
This is the only level along with the PlayStation version of [[Moskito's Nest]] in Part 4 and [[Eat at Joe's]] in Part 4 to not have any [[cage]]s and not involve a boss, although due to the fact that Part 1 has been cut in ''Rayman Advance'', it places the missing cage here where in most versions an extra [[life]] would | This is the only level along with the PlayStation version of [[Moskito's Nest]] in Part 4 and [[Eat at Joe's]] in Part 4 to not have any [[cage]]s and not involve a boss, although due to the fact that Part 1 has been cut in ''Rayman Advance'', it places the missing cage here next to where in most versions an extra [[life]] would be found. While the DSi version does include Part 1, it still places the cage at the same location as in Rayman Advance making the DSi version have a total of 7 cages in the level. | ||
<table><tr><td>[[Image:MapMU1-6PC.jpg|PC version]]</td></tr> | <table><tr><td>[[Image:MapMU1-6PC.jpg|PC version]]</td></tr> | ||
| Line 66: | Line 66: | ||
{{clear}} | {{clear}} | ||
==The seventh cage glitch== | |||
Due to the DSi version of the game having a cage at the first and final phase it makes it the only version to have a total of 7 cages in Bongo Hills. This was likely not intended by the developers as the level still displays the total amount of cages as 6 like any other level. The only way to break all 7 cages is if the player plays through the level first, breaking all cages but the 2 ones in part 4. Then when the player replays the level and reaches part 4, both cages will be loaded in the game. Breaking the seventh cage will just result in the cage breaking normally without the cage-counter appearing. The reason this is the only way of breaking the seventh cage is because the game only checks for any un-broken cages when a new part of the level is loaded and only if you have less than 6 cages broken in that level. | |||
==External links== | ==External links== | ||