Solution of the Fairy Council: Difference between revisions

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===Part 6===
===Part 6===


==Glitchless Walkthrough==
==Glitchless Walkthrough (52.660 points)==
''written by Maz''
 
===Overview===
 
And this is where it all begins - the very first level of the game. Ironically, this is one of, if not THE hardest level in the game when trying to play perfectly. This is due to the fact that many of this levels' combos require you to take matuvus immediately after collecting gems. The timeframe on that is quite narrow, which subsequently means that a lot of said combos are incredibly hard to pull off. On top of that, Fairy Council is one of the levels without a definite maximum (i.e. you can't pass 100.000 points) meaning that you have to go for all of them when opting for a good score. However, it is also one of the less important levels for your total score, seeing how you can't make as big an improvement as in other levels. All top players agree that you should not touch this level unless you're well into the 800.000 points range. Once you do, the following guide will tell you how to play this level.
 
Side note: since the 100.000-points-limit is not in play in this level, it's impossible to properly distinct between green and red versions in this level, as the hardest version of a combo is always also the recommended version.
 
===Part 1===
 
You can't gain any points in this part. Just move on to part 2. ''(0)''
 
===Part 2===
 
You start off in a room with dwarves and yellow gems. Skip this room for now, as you can return after you obtained your hands from Globox. You will soon face 3 yellow gems on some mushrooms leading to the next area. Carefully maneuver around these; you will collect them later on. After reaching the next area, you will once again have to skip everything in this room and head for the top. There you will find a hollow tree trunk with 3 gems in it. Pass the first 2 and position yourself close to the third one. This is where the first major combo begins.
 
<span style="color:green>'''1.1'''</span> Take the yellow gem next to you and follow up with the one in front. Pass the other gem and jump on the mushrooms to collect the 3 yellow gems on there. Take the remaining gem from as far away as possible and run towards the tampoline on the left. Roll onto it to take the yellow gem there and quickly jump to the left. Continue with the 3 gems on the ledge, then drop down to take 3 more of these on the mushrooms. Move on to the wooden bridge afterwards. Take the first yellow gem and make sure to helicopter past the second one. Afterwards, do a pivot to try and take it from as far a distance as possible. Quickly head for the gem on the trunk and roll towards it once you get close enough (otherwise you won't make it on time). After you take the second yellow gem as well, fall down to the bottom floor. Take 3 more yellow gems before you jump on the mushrooms to the left in order to collect the red gems. Roll off and continue with the 2 remaining yellow gems on your way up. Get the first gem on the wooden bridge, then collect the red gem on the left side before you go back to the bridge to take another yellow one. Make sure that Rayman faces to the left, then strafe into the final gem. As soon as you touch it, use the camera trick and look straight up to get the matuvu in combo. ''(3.210)''
 
2. Collect the 2 remaining gems on the trampolines. ''(3.240)''
 
Head for the next area, but make sure to kick the 2 turtles on the top floor along the way, as you'll need them in the next room to go back to the first one. After Globox returned your hands, stack these turtles on top of each other and use their backs to jump back into the previous area. Go straight for the very first room (make sure to skip the 3 yellow gems on the mushrooms one more time) and position yourself next to the waggon with 2 yellow gems and a dwarf on it. It's now time for the second major combo in this part.
 
<span style="color:green>'''3.1'''</span> Jump on the waggon so that you'll take the yellow gem in the back. Break the dwarf and collect the gem from within by strafing forward. Once you're next to the other gem roll forward, collecting it in the process. Quickly break the left one of the 3 dwarves in front of you, then use the dwarf inside the little cave to keep the combo going. After you took all the yellow gems in there, jump out and break the dwarf next to the mushrooms. Get the gem and head for the other 2 dwarves. Break them and collect the gems. Now break the dwarf sitting in the small waggon from afar, then head straight for the 2 remaining dwarves to the right (do not collect the gem). Make sure to pass the one in front, then shoot the one in the back. Go through the exit to head for the 3 yellow gems that you skipped before. Make sure to stay on the right side to collect the gem from within the dwarf (the hitbox will allow you to do so through the wall) and turn around midway to break the final dwarf with a curved shot. Finally, collect the gems on the mushrooms. ''(4.290 points)''


[[pl:Solucja do gry Rayman 3: Hoodlum Havoc/Rada Rusałek]]
[[pl:Solucja do gry Rayman 3: Hoodlum Havoc/Rada Rusałek]]


[[Category:Solutions of Rayman 3]]
[[Category:Solutions of Rayman 3]]