The Sanctuary of Stone and Fire: Difference between revisions

RayCarrot (talk | contribs)
m Phase 2 is in phase 1 meaning they're the same phase. Wrong temple also sounded a bit wrong as i'ts never implied that Rayman didn't know the mask wasn't there. Correct me if I'm wrong though and that should have been the name used.
RayCarrot (talk | contribs)
m PS2 version, minor fixes.
Line 102: Line 102:
==PlayStation 2 version==
==PlayStation 2 version==


The level is mostly identical to the original, with one or two tweaks and graphical enhacements. The level is easier if returned to after completion of Beneath the Lava Sanctuary, as Rayman gains the ability to hover over lava.
The level is mostly identical to the original, with one or two tweaks and graphical enhancements. The level is easier if returned to after completion of Beneath the Lava Sanctuary, as Rayman gains the ability to hover over lava.


One major change is in phase 1, where the platform with red lum in the middle of the lava pool leading to the area with the ape pirate is missing. This suggests that Rayman must return to this area with the lava flight power in order to get the lums and cage in that area. However, this is actually not the case. If Rayman jumps from precisely the right spot and angle, he can helicopter and grab the opposite ledge just near the right wall (under the plum tree). Once everything has been collected, jumping back is easier due to the difference in heights. This was probably not the intention of the designers, but it does save another trip through this difficult level.
One major change is in phase 1, where the platform with red lum in the middle of the lava pool leading to the area with the ape pirate is missing. This suggests that Rayman must return to this area with the lava flight power in order to get the lums and cage in that area. However, this is actually not the case. If Rayman jumps from precisely the right spot and angle, he can helicopter and grab the opposite ledge just near the right wall (under the plum tree). Once everything has been collected, jumping back is easier due to the difference in heights. This was probably not the intention of the designers, but it does save another trip through this difficult level.


Another change is in phase 4. Firstly, the stage appears to have been merged into three stages, as there are loading times where they did not occur before, firstly after dropping down a pit after the first lava river, and secondly when leaving Umber's room after placing the golden sphere. Also, the passage in the rotated octagonal stone will lead Rayman not back to the previously visited lava river, but directly to the room with the lava slope and breakable door. This makes the level slightly shorter, but also means that Rayman does not get a second chance to collect the last cage if he missed it on his first trip through the river.
Another change is in phase 3. Firstly, the stage appears to have been merged into three stages, as there are loading times where they did not occur before, first appearing after dropping down a pit after the first lava river, and secondly when leaving Umber's room after placing the golden sphere. Also, the passage in the rotated octagonal stone will lead Rayman not back to the previously visited lava river, but directly to the room with the lava slope and breakable door. This makes the level slightly shorter, but also means that Rayman does not get a second chance to collect the last cage if he missed it on his first trip through the river and makes the red Lums you'd usually obtain when returning to the lava river unobtainable.


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