Rayman Advance: Difference between revisions

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Rewrote the article and removed stubb. Should probably add some images soon as well.
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'''''Rayman Advance''''' is a port of [[Rayman 1|the original ''Rayman'' game]] which resembles the PC version most closely. It was released in 2001 as a launch title for Nintendo's Game Boy Advance handheld games console. Oddly, the cover art uses an edited picture of Rayman from ''Rayman 2''.
'''''Rayman Advance''''' is a port of [[Rayman 1|the original ''Rayman'' game]] which resembles the PC version most closely. It was released in 2001 as a launch title for Nintendo's Game Boy Advance handheld games console. Oddly, both the European and American covers use different renders of Rayman from [[Rayman 2]].
 
Due to the hardware limitations it has a bunch of differences from other versions. The first part of [[Bongo Hills]] has been removed, putting the cage that was meant to appear there at the last part instead. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. Some music tracks have even been completely removed, while a few new ones have been added. The graphics have increased in contrast and brightness resulting in some quality being lost. This was most likely made to compensate for the lack of backlight on the original Gameboy Advance. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions.
 
Other changes in this port were made to intentionally make the game easier. One extra unit of health has been added to the players health bar, no [[Ting]]s are lost upon dying, more [[life|lives]] can be found, more time is available on the [[Bonus stage (Rayman)|bonus stages]], fewer enemies appear and additional platforms have been added in some levels, most notably [[Space Mama's Crater]]. Some bosses have minor differences as well, such as [[Bzzit]] and [[Moskito]] being able to take hits before they've flown away after they've been damaged, resulting in the player being able to constantly hit them with the right timing until they're defeated. This is also one of the few versions in which [[Mr Dark's Dare]] is replayable upon completing.


It features a few changes from the original ''Rayman'' game, such as the disappearance of a few levels. It was also made a little easier than the original, and now [[Rayman]] starts with four units of health and can get up to six. As well as this, no [[Ting]]s are lost upon losing a [[life]], and additional platforms have been added to certain levels such as [[Space Mama's Crater]], in order to compensate for the Game Boy Advance's  screen, which leads to smaller field of view. Due to limitations with the Game Boy Advance system, the music sounds different and much of it was taken out completely. Despite this, there are some tracks that are exclusive to this version of the game. The colours have also increased in contrast and brightness, losing some of the definition in the process. This change was made to compensate for the lack of backlight on the original Gameboy Advance.
While there aren't that many bugs throughout this port, there are a few noticeable ones. Some items, most notably the [[cloud|clouds]], sometimes appear incorrectly. Some show the textures of a vanishing cloud, while they are stable. Some [[Pencil sharpener|pencil sharpeners]], most notably in [[Pencil Pentathlon]], will move in the wrong direction or are places incorrectly causing some items, such a lives, to be unobtainable, and others much harder to obtain.


[[Image:Foret1.png|thumb|240px|left|The very first scenery of the [[Dream Forest]] in ''Rayman Advance'']]
[[Image:Foret1.png|thumb|240px|left|The very first scenery of the [[Dream Forest]] in ''Rayman Advance'']]