Rayman Advance

From RayWiki, the Rayman wiki
Jump to: navigation, search
Rayman Advance
RaymanAdvance.jpg
Published by Ubisoft
Developed by Digital Eclipse

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 11th June, 2001 (Game Boy Advance)

22nd June, 2001 (Game Boy Advance) (Europe)
20th April, 2017 (Wii U) (North America)
25th May, 2017 (Wii U) (Europe)

Genre 2D platformer
Gameplay mode Single player
Platforms Game Boy Advance, Wii U (Virtual Console)
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
System requirements {{{system requirements}}}

Rayman Advance is a port of the original Rayman game for the Game Boy Advance which resembles the PC version most closely. It was released in 2001 as a launch title for Nintendo's Game Boy Advance handheld games console. Oddly, both the European and North American covers use different renders of Rayman from Rayman 2. In 2017, it was released on the Wii U's Virtual Console alongside the Game Boy Advance version of Rayman 3.

Differences

Due to the hardware limitations it has a bunch of differences from other versions. The first part of Bongo Hills has been removed, putting the cage that was meant to appear there at the last part instead. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. Some music tracks have even been completely removed, while a few new ones have been added. The graphics have increased in contrast and brightness resulting in some quality being lost. This was most likely made to compensate for the lack of backlight on the original Game Boy Advance. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions.

Other changes in this port were made to intentionally make the game easier. One extra unit of health has been added to the players health bar, no Tings are lost upon dying, more lives can be found, more time is available on the bonus levels, fewer enemies appear and additional platforms have been added in some levels, most notably Space Mama's Crater. Some bosses have minor differences as well, such as Bzzit and Moskito being able to take hits before they've flown away after they've been damaged, resulting in the player being able to constantly hit them with the right timing until they're defeated. This is also one of the few versions in which Mr Dark's Dare is replayable upon completing.

While there aren't that many bugs throughout this port, there are a few noticeable ones. Some items, most notably the clouds, sometimes appear incorrectly. Some show the textures of a vanishing cloud, while they are stable. Some pencil sharpeners, most notably in Pencil Pentathlon, will move in the wrong direction or are placed incorrectly causing some items, such as lives, to be unobtainable, and others much harder to obtain.

The very first scenery of the Dream Forest in Rayman Advance.
In comparison, the same scenery on PC.

Debug maps

By changing the level value in the game, players have been able to access debug maps which are thought to have been used by the developers to test the games functions. The debug maps usually consist of randomly placed obstacles and enemies and only a few have an exit sign.[1] [2]

Level value: 0202fb7c:XX (XX representing the level)

Gallery

References