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==''[[Rayman Adventures]]''==
==''[[Rayman Adventures]]''==


Lividstones return again in ''[[Rayman Adventures]]''. Like almost everything in the game, their designs are the exact same from Rayman Legends. As a change, they are the ones who set off the events in the game. Two Lividstones happen to come across the [[Sacred Tree]] and get into the roots of it. They steal all the eggs within, resulting in the Sacred Tree wilting. They then flee in their flying ships with all of the eggs. One egg happens to fall from the ship and land on either [[Rayman]] or [[Barbara]]. Lividstones can be found in [[Medieval Mayhem]]. They occupy areas such as the castle grounds, enchanted forests, dark dungeons, and haunted matters. Their attacks are almost all the same, being their weapons are still nailed planks and parachute from above. Though speculated, there is one new ability they've learned is they can dodge being hit by a knocked back Lividstone. If the player happens to hit the first Lividstone of a chain that jump into the foreground too early, the other Lividstones will jump and avoid being hit by the knocked back Lividstone. But this move is completely rare and doesn't occur often as they only do it in one specific level, thus leading it to be speculated as a glitch or mere coincidence.  
Lividstones return again in ''[[Rayman Adventures]]''. Like almost everything in the game, their designs are the exact same from Rayman Legends. As a change, they are the ones who set off the events in the game. Two Lividstones happen to come across the [[Sacred Tree]] and get into the roots of it. They steal all the eggs within, resulting in the Sacred Tree wilting. They then flee in their flying ships with all of the eggs. One egg happens to fall from the ship and land on either [[Rayman]] or [[Barbara]]. Lividstones can be found in [[Medieval Mayhem]]. They occupy areas such as the castle grounds, enchanted forests, dark dungeons, and haunted matters. Their attacks are almost all the same, being their weapons are still nailed planks and parachute from above. Though speculated, there is one new ability they've learned which is that they can dodge being hit by a knocked back Lividstone. If the player happens to hit the first Lividstone of a chain that jump into the foreground too early, the other Lividstones will jump and avoid being hit by the knocked back Lividstone. But this move is completely rare and doesn't occur often as they only do it in one specific level, thus leading it to be speculated as a glitch or mere coincidence.  


It also appears that Lividstones and [[Toad (Rayman Legends)|Toads]] are at war with each other. No longer allied by the [[Dark Teensies]], the Lividstones and Toads fight for territory. In many levels of [[Toad Story (Rayman Adventures)|Toad Story in Adventures]], Lividstones invade the territory of the Toads. Within the levels, Lividstones and Toads show signs of winning the battles that are taking place but due to the player interfering, the battles usually end in a stalemate with a [[Francky]] and [[Oger]] preparing to fight each other only to have the player defeat both of them.
It also appears that Lividstones and [[Toad (Rayman Legends)|Toads]] are at war with each other. No longer allied by the [[Dark Teensies]], the Lividstones and Toads fight for territory. In many levels of [[Toad Story (Rayman Adventures)|Toad Story in Adventures]], Lividstones invade the territory of the Toads. Within the levels, Lividstones and Toads show signs of winning the battles that are taking place but due to the player interfering, the battles usually end in a stalemate with a [[Francky]] and [[Oger]] preparing to fight each other only to have the player defeat both of them.