Rayman 2: Difference between revisions

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Not much is currently known about the development of the 3D game that eventually became the final ''Rayman 2'', however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured sphere and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.
Not much is currently known about the development of the 3D game that eventually became the final ''Rayman 2'', however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured sphere and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.


A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lums]] were going to have a completely different design resembling the other Lums seen in the game. <ref>Youtube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA</ref> A video showing an earl version of the N64 version reveals an unused area most likely located in the Prison Ship. It closely resembles the alternative path that can be taken in the same level to fill up your health. <ref>Youtube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q</ref> Other trailers show more open levels suggesting Rayman 2 was at one point going to go in a more non-linear direction. <ref>Youtube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8</ref>
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lums]] were going to have a completely different design resembling the other Lums seen in the game. <ref>Youtube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA</ref> A video showing an early version of the N64 version reveals an unused area most likely located in the Prison Ship. It closely resembles the alternative path that can be taken in the same level to fill up your health. <ref>Youtube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q</ref> Other trailers show more open levels suggesting Rayman 2 was at one point going to go in a more non-linear direction. <ref>Youtube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8</ref>


<gallery>
<gallery>
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.
Old R2 Font.png|The font underwent many changes before the final release.
Old R2 Font.png|The font underwent many changes before the final release.
R2BetaScreen2.jpg
R2BetaScreen2.jpg|A look of an early version of Rayman 2, presumably [[The Sanctuary of Rock and Lava]].
R2BetaScreen5.jpg
R2BetaScreen5.jpg|Another look of an early version of Rayman 2, presumably [[Whale Bay]].
</gallery>
</gallery>