Punching Plateaus: Difference between revisions

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'''Punching Plateaus''' is the fourth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. This area was formerly known as '''Way Of The Fist'''. As the name implies, attacking plays an important role in this level, as the world is filled with multiple breakable walls and enemies in comparison with previous levels.
'''Punching Plateaus''' is the fourth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. This area was formerly known as '''Way Of The Fist'''. As the name implies, attacking plays an important role in this level, as the world is filled with multiple breakable walls and enemies in comparison with previous levels, most common ones in this level are the [[Livingstone|Lividstones]].


==Area 1==
==Area 1==
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==Area 2==
==Area 2==
Upon entering the area the team encounters [[Antitoon|Darktoons]] for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top. The exit is shown to the right however to the left is a secret area with an [[Electoon]] [[cage]] inside.
Upon entering the area the team encounters [[Antitoon|Darktoons]] for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top, by performing more wall jumps, using a horizontal vine, and bouncing on flower bulbs. The first [[Lum King]] of the level is present near the exit. The exit is shown to the right however to the left is a secret area with an [[Electoon]] [[cage]] inside.


===Secret area 1===
===Secret area 1===
[[File:Secretareapp.jpg|thumb|left|320px|Inside the first secret area.]]
[[File:Secretareapp.jpg|thumb|left|320px|Inside the first secret area.]]
The team must defeat four Lividstones guarding the cage while avoiding falling into the [[spiky flower]] pit. They can do this manually or use [[Swingman]] to swing over them and hit the bulb causing the platforms the Lividstones are standing on to disappear making them fall into the pit.
The team must defeat four [[Livingstone|Lividstones]] guarding the cage while avoiding falling into the [[spiky flower]] pit. They can do this manually or use [[Swingman]] to swing over them and hit the bulb causing the platforms the Lividstones are standing on to disappear making them fall into the pit.
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==Area 3==
==Area 3==
Similar to the first area where the team must defeat Lividstones and avoid dangerous waters. Even though an Electoon can be heard crying for help it is not in this area. The second Scull Coin can be found here, hidden inside of a Bulb-o-Lum next to the swingman. When the player hits the bulb, a bubble containing the coin will come out and situate right in the other side of the water, the player must get the coin quickly before the bubble explodes, avoiding the tentacle claw. The third Scull Coin can be obtained after hitting the bomb bulb and performing a wall jump on the upper area.
Similar to the first area where the team must defeat [[Livingstone|Lividstones]] and avoid dangerous waters. Even though an [[Electoon]] can be heard crying for help it is not in this area. The second [[Skull Coin]] can be found here, hidden inside of a Bulb-o-Lum next to the [[swingman]]. When the player hits the bulb, a bubble containing the coin will come out and situate right in the other side of the water, the player must get the coin quickly before the bubble explodes, avoiding the [[Tentacle Claw|tentacle claw]]. The third Skull Coin can be obtained after hitting the bomb bulb and performing a wall jump on the upper area.


==Area 4==
==Area 4==
This area is very luscious with life and has clean waters and flowers that hold [[Lum]]s in bubbles. At the bottom of the starting area lies the next secret area.
This short area is very luscious with life and has clean waters and flowers that hold [[Lum]]s in bubbles. At the bottom of the starting area lies the next secret area. Another [[Lum King]] is present near the end, and because this area is short, everything can be taken including the destroying of the [[Livingstone|Lividstones]] before the time ends.


===Secret area 2===
===Secret area 2===
[[File:Secondsecretareapp.jpg|thumb|right|320px|Inside the second secret area]]
[[File:Secondsecretareapp.jpg|thumb|right|320px|Inside the second secret area]]
The team must simply defeat two Lividstones guarding the cage. If they miss one they can use the flower bulbs to bounce back up and defeat them.
Filled with curvy water currents, the team must time their jumps to defeat two [[Livingstone|Lividstones]] guarding the [[cage]]. If they miss one they can use the flower bulbs to bounce back up and defeat them.
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==Area 5==
==Area 5==
The team must now use their combined skills of jumping and attacking in order to defeat Lividstones and avoid falling into dangerous waters or bottomless pits. Several [[spiky flower]]s guard two [[Skull Coin]]s in this area. To get the fourth one, the player must hit a green bulb to activate two nenuphars and jump on them; right after getting the skull coin, the player must hit the blue bulb quickly to make the spiky flowers below disappear. The fifth one is right between two spiky flowers; the player must use a bumper flower to get it.
The team must now use their combined skills of jumping and attacking in order to defeat [[Livingstone|Lividstones]] and avoid falling into dangerous waters or bottomless pits. The final [[Lum King]] appears near the beginning. The best possible way to get the [[Lums]] in a bubble and the big one is to make a [[nenuphar]] get activated, then collect the three single Lum bubbles, and lastly the big Lum bubble before time runs out. Timed jumps is key to avoid several [[spiky flower]]s that guard two [[Skull Coin]]s in this area. To get the fourth one, the player must hit a green bulb to activate two nenuphars and jump on them; right after getting the skull coin, the player must hit the blue bulb quickly to make the spiky flowers below disappear. The fifth one is right between two spiky flowers; the player must use a bumper flower by body slamming on it to get it.


==Area 6==
==Area 6==
The team must finally defeat five Lividstones in order to be able to break the cage and end the level.
The team must finally defeat five [[Livingstone|Lividstones]] in order to be able to break the [[cage]] to end the level, to where the team poses on a [[photographer|photoboard]] and watches [[The Magician]] wait in anticipation of how many [[Lums]] the team collected in the level.


==Enemies==
==Enemies==