Mr Dark's Dare: Difference between revisions
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==Part 2== | ==Part 2== | ||
[[Image:BadRayman.png|thumb|316px|right|[[Rayman]] is pursued by [[Bad Rayman]]]] | [[Image:BadRayman.png|thumb|316px|right|[[Rayman]] is pursued by [[Bad Rayman]]]] | ||
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. | In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The level has a bunch of small dead-end areas with extra [[Life|lives]] and other powers. Although they are not hard to find, or hard to get to, they're made difficult by the fact that Rayman is constantly being chased. It is however possibly to skip the trigger, known as a [[gendoor]], which spawns Mr Dark. This can be done by [[running]] from the far left and jumping over the gendoor with his [[helicopter]] straight away. This method is quite hard to perform and is not possible in the Playstation version. In the [[Rayman Advance|Game Boy Advance version]], the gendoor is visible, being displayed as a small sparkle, making it much easier timing the jump. | ||
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