Mr Dark's Dare: Difference between revisions

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Rewrote the part about skipping Bad Rayman
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==Part 2==
==Part 2==
[[Image:BadRayman.png|thumb|316px|right|[[Rayman]] is pursued by [[Bad Rayman]]]]
[[Image:BadRayman.png|thumb|316px|right|[[Rayman]] is pursued by [[Bad Rayman]]]]
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. There is a method from preventing Mr Dark from summoning Bad Rayman. In the PC and PlayStation version, the method is that Rayman must jump over the [[Gendoor|gendoor]] at the start (shown as [[the Magician]]). This can be done by Rayman staring right at the back of the map (without going right at all when he spawns). Then Rayman must start his [[running]] ability then jump and [[helicopter]] straight away. This method can fail sometimes and may need some practice on. In the [[Rayman Advance|Game Boy Advance version of ''Rayman'']], the gendoor is visible and is noted by a very small [[ting]]. The method is the same, but it is much more easy to jump over.
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The level has a bunch of small dead-end areas with extra [[Life|lives]] and other powers. Although they are not hard to find, or hard to get to, they're made difficult by the fact that Rayman is constantly being chased. It is however possibly to skip the trigger, known as a [[gendoor]], which spawns Mr Dark. This can be done by [[running]] from the far left and jumping over the gendoor with his [[helicopter]] straight away. This method is quite hard to perform and is not possible in the Playstation version. In the [[Rayman Advance|Game Boy Advance version]], the gendoor is visible, being displayed as a small sparkle, making it much easier timing the jump.


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