Grolgoth: Difference between revisions
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== PS1 Version == | == PS1 Version == | ||
In the PS1 version of [[Rayman 2]], the second phase is extremely different from the other versions. After the cutscene where [[Rayman]] and [[Razorbeard]] falls into down to the engine, [[Rayman]] will still fly a missile, but now through a long pipe, with controls limited to 2D movement. The [[Grolgoth]] as well will be flying backwards, facing [[Rayman]]. [[Rayman]] can shoot normally from the missile, but his shots only hurts [[Razorbeard]] to lose about 0,5% health. [[Razorbeard]] will either shoot slow moving energy balls, that [[Rayman]] must avoid, or propelling bombs after [[Rayman]], that he again must shoot back at the [[Grolgoth]]. Should [[Rayman]] get hit, he will not die, but lose health as normal. Everytime [[Razorbeard]] has fired 6 propelling bombs, he will cast a number of mines, filling 90% of the screen. [[Rayman]] must find a spot to pass through without getting hit. After the [[Grolgoth]] has reached 30% health, it begins to cast homing missiles, that will fly towards [[Rayman]]. [[Rayman]] must dodge them, where after they will appear behind him, still homing, and [[Rayman]] has to point himself (and the homing missile) towards [[Razorbeard]], so that the homing missile will hit the [[Grolgoth]]. [[Razorbeard]] can avoid the missiles if they are too far to the sides of the [[Grolgoth]]. When [[ | In the PS1 version of [[Rayman 2]], the second phase is extremely different from the other versions. After the cutscene where [[Rayman]] and [[Razorbeard]] falls into down to the engine, [[Rayman]] will still fly a missile, but now through a long pipe, with controls limited to 2D movement. The [[Grolgoth]] as well will be flying backwards, facing [[Rayman]]. [[Rayman]] can shoot normally from the missile, but his shots only hurts [[Razorbeard]] to lose about 0,5% health. [[Razorbeard]] will either shoot slow moving energy balls, that [[Rayman]] must avoid, or propelling bombs after [[Rayman]], that he again must shoot back at the [[Grolgoth]]. Should [[Rayman]] get hit, he will not die, but lose health as normal. Everytime [[Razorbeard]] has fired 6 propelling bombs, he will cast a number of mines, filling 90% of the screen. [[Rayman]] must find a spot to pass through without getting hit. After the [[Grolgoth]] has reached 30% health, it begins to cast homing missiles, that will fly towards [[Rayman]]. [[Rayman]] must dodge them, where after they will appear behind him, still homing, and [[Rayman]] has to point himself (and the homing missile) towards [[Razorbeard]], so that the homing missile will hit the [[Grolgoth]]. [[Razorbeard]] can avoid the missiles if they are too far to the sides of the [[Grolgoth]]. When [[Razorbeard]]'s health reaches 0, the final cutscene begins as normal. | ||
== Trivia == | == Trivia == | ||