The Magician (Rayman 1): Difference between revisions
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| relatives = [[Andrew]] (cousin) | | relatives = [[Andrew]] (cousin) | ||
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{{quote|text=The Magician will help you throughout your quest. He's always willing to trade you [[Electoon]]s for [[Lum]]s, which will help you unlock new worlds and maps. At your service, his magic hat will provide tips and tricks galore to help you survive.|sign=Manual|source=''[[Rayman Origins]]''}} | {{quote|text=The Magician will help you throughout your quest. He's always willing to trade you [[Electoon]]s for [[Lum]]s, which will help you unlock new worlds and maps. At your service, his magic hat will provide tips and tricks galore to help you survive.|sign=Manual|source=''[[Rayman Origins]]''}} | ||
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[[File:Magician R1 bonus level.png|thumb|right|320px|class=sprite|In exchange for ten [[Ting]]s, he will transport [[Rayman]] to a [[Bonus level (Rayman 1)|bonus level]].]] | [[File:Magician R1 bonus level.png|thumb|right|320px|class=sprite|In exchange for ten [[Ting]]s, he will transport [[Rayman]] to a [[Bonus level (Rayman 1)|bonus level]].]] | ||
===''Rayman''=== | ===''Rayman''=== | ||
{{quote|text=He is hidden away in the scenery. With his help, [[Rayman]] can enter [[Bonus level (Rayman 1)|secret worlds]]. But note that this magic stunt has to be deserved, and it will cost you 10 [[Ting]]s to take advantage of it.|sign=Manual|source=''[[Rayman 1|Rayman]]''}} | |||
The Magician first appears in the introductory sequence of ''[[Rayman 1|Rayman]]''. Here he tells the story of how [[Mr Dark]] stole [[the Great Protoon]] and brought about the collapse of [[the valley]]'s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the Great Protoon back from the [[Candy Château]]. He is the only character to have a major speaking role in the game. The Magician's voice was re-recorded for the American localisation, possibly by a different actor; his voice in this version is deeper and more brash than the high-pitched voice in the original European release. | The Magician first appears in the introductory sequence of ''[[Rayman 1|Rayman]]''. Here he tells the story of how [[Mr Dark]] stole [[the Great Protoon]] and brought about the collapse of [[the valley]]'s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the Great Protoon back from the [[Candy Château]]. He is the only character to have a major speaking role in the game. The Magician's voice was re-recorded for the American localisation, possibly by a different actor; his voice in this version is deeper and more brash than the high-pitched voice in the original European release. | ||
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===''Rayman Junior''=== | ===''Rayman Junior''=== | ||
{{quote|text=He is the guardian of harmony and well-being. He holds [[the Magic Book of Knowledge|the book of knowledge and expertise]]. Since he is very smart, he always finds solutions and gives a helping hand to those in need. Throughout his journey, [[Rayman]] can count on his valuable advice to lead him to [[Mr Dark|Mister Dark]].|sign=Official site|source=''[[Rayman Junior]]''<ref>http://web.archive.org/web/20020608133315/http://sites.ubisoft.fr/raymanedu/ami/ami2/mag.html</ref>}} | |||
The Magician takes on a major role as a mentor and teacher in ''[[Rayman Junior]]'', one of several educational spin-offs based on the original ''Rayman'' game. He introduces the story of the game once again, only this time, he tells of how [[Mister Dark]] has broken into his cottage, stolen [[the Great Book of Knowledge]] and destroyed the map to the villain's hideout. Once again, the Magician and [[Betilla the Fairy]] must call on Rayman to save the day, this time by reassembling the map to [[Mr Dark's Lair]] so that he can recover the book. | The Magician takes on a major role as a mentor and teacher in ''[[Rayman Junior]]'', one of several educational spin-offs based on the original ''Rayman'' game. He introduces the story of the game once again, only this time, he tells of how [[Mister Dark]] has broken into his cottage, stolen [[the Great Book of Knowledge]] and destroyed the map to the villain's hideout. Once again, the Magician and [[Betilla the Fairy]] must call on Rayman to save the day, this time by reassembling the map to [[Mr Dark's Lair]] so that he can recover the book. | ||