Rayman 1: Difference between revisions
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[[File:MrDark.png|frame|right|class=sprite|[[Mr Dark]], the boss of [[Candy Château]].]] | [[File:MrDark.png|frame|right|class=sprite|[[Mr Dark]], the boss of [[Candy Château]].]] | ||
===[[Candy Château]]=== | ===[[Candy Château]]=== | ||
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark's Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]'s every move; [[Rayman]] dies instantly if he touches him. Next [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player's left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]'s [[telescopic fist]] power, rendering him helpless. Finally [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]'s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of [[Mr Dark]]. As the creatures are hit, a lighting effect appears. This only happens in the Sega Saturn version. When the first creature is defeated, two creatures composed of body parts from [[Bzzit]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]] appears, and [[Rayman]] is temporarily shrunk to make the battle even more challenging. Once [[Rayman]] defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[Rayman]] | The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark's Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]'s every move; [[Rayman]] dies instantly if he touches him. Next [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player's left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]'s [[telescopic fist]] power, rendering him helpless. Finally [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]'s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of [[Mr Dark]]. As the creatures are hit, a lighting effect appears. This only happens in the Sega Saturn version. When the first creature is defeated, two creatures composed of body parts from [[Bzzit]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]] appears, and [[Rayman]] is temporarily shrunk to make the battle even more challenging. Once [[Rayman]] defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[The Glade of Dreams|Rayman's World]]. [[The Magician]] congratulates [[Rayman]] on saving the world. The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, ''[[Rayman 2]]''. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark's Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored. | ||
==Early production== | ==Early production== | ||
[[File:RaymanLimbs.jpg|thumb|left|[[Rayman]] soon had to have his limbs removed due to graphical processing problems.]] | [[File:RaymanLimbs.jpg|thumb|left|[[Rayman]] soon had to have his limbs removed due to graphical processing problems.]] | ||
[[File:BetaEnemies.jpg|frame|right|class=sprie|Unidentified enemies from the Super NES version in an early build of the Jaguar version.]] | [[File:BetaEnemies.jpg|frame|right|class=sprie|Unidentified enemies from the Super NES version in an early build of the Atari Jaguar version.]] | ||
''Main article: [[Rayman (early production)]]'' | ''Main article: [[Rayman (early production)]]'' | ||
In the years since the game's release, much information regarding the early development of the game has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations. | In the years since the game's release, much information regarding [[Rayman (early production)|the early development of the game]] has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations. | ||
Two Atari Jaguar beta versions have become available on the Internet – an early prototype, which was leaked to the public in October 2008, and a demo version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen. | Two Atari Jaguar beta versions have become available on the Internet – an early prototype, which was leaked to the public in October 2008, and a demo version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen. | ||
In July 2010, it was revealed that the game was initially developed for the Super NES. | In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super NES]]. | ||
<table> | <table> | ||
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==Gameplay== | ==Gameplay== | ||
[[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla the Fairy | [[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla]] the Fairy.]] | ||
''Rayman'' is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[the valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is 'imaginary' ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding Candy Château contains three or four levels, each with six [[cage]]s with [[Electoon]]s to find. The game's difficulty is progressive, meaning that it gets harder as the player continues. | ''Rayman'' is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[the valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is 'imaginary' ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding [[Candy Château]] contains three or four levels, each with six [[cage]]s with [[Electoon]]s to find. The game's difficulty is progressive, meaning that it gets harder as the player continues. | ||
The game's heads-up display consist of how many [[Life|lives]] [[Rayman]] has, three units of energy (four in ''[[Rayman Advance]]'') and five with a [[ | The game's heads-up display consist of how many [[Life|lives]] [[Rayman]] has, three units of energy (four in ''[[Rayman Advance]]'') and five with a [[Big Power]] (six in ''[[Rayman Advance]]''), and how many [[Ting]]s he has collected. [[Rayman]] normally starts with four [[Life|lives]] and three health units, and can collect up to 99 [[Life|lives]]. When he takes damage, he loses one unit, and when he loses all of them, he loses a [[life]], his temporary [[Telescopic fist|fist]] powers, and all of the [[Ting]]s he had collected. Upon Game Over, he has up to nine [[continue]]s depending on the version, which are represented with alarm clocks. | ||
The game is considered extremely difficult – much more so than the later installments in the series. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game's renowned difficulty, great efforts were taken to make ''[[Rayman Origins]]'' accessible to both beginners and veteran players. <ref>http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/</ref> | The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game's renowned difficulty, great efforts were taken to make ''[[Rayman Origins]]'' accessible to both beginners and veteran players. <ref>http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/</ref> | ||
===Replays=== | ===Replays=== | ||
All levels (except [[Mr Dark's Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the | All levels (except [[Mr Dark's Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation. | ||
==Game records== | ==Game records== | ||
''Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman List of Rayman records]'' | ''Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman List of Rayman records]'' | ||
The original game has eleven [[Bonus level (Rayman 1)|bonus levels]], each accessed from within a level by paying [[the Magician]] | The original game has eleven [[Bonus level (Rayman 1)|bonus levels]], each accessed from within a level by paying [[the Magician]] ten [[Ting]]s. These [[Bonus level (Rayman 1)|bonus levels]] can be replayed again for a better time, usually showing the players record as well. | ||
==List of powers and power-ups== | ==List of powers and power-ups== | ||
[[File:R1 collage.jpg|thumb|right|320px|A collage of concept artwork and screenshots representative of ''Rayman'', as seen hanging on the wall of Ubisoft's Montpellier studio during the production of ''[[Rayman Origins]]''. These images were used as a reference for the | [[File:R1 collage.jpg|thumb|right|320px|A collage of concept artwork and screenshots representative of ''Rayman'', as seen hanging on the wall of [[Ubisoft]]'s Montpellier studio during the production of ''[[Rayman Origins]]''. These images were used as a reference for the game.]] | ||
At the start of the game, [[Rayman]] is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he | At the start of the game, [[Rayman]] is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he will receive permanent powers from [[Betilla]] the Fairy that gradually widen his abilities, as well as receive a few temporary ones. | ||
===Permanent=== | ===Permanent=== | ||
*'''[[Grimace]]:''' Rayman's only ability at the game's beginning, only useful for getting rid of | *'''[[Grimace]]:''' [[Rayman]]'s only ability at the game's beginning, only useful for getting rid of [[Livingstone|tall Livingstones]] which are scared of this. | ||
*'''[[Telescopic fist]]:''' The first power that Rayman gains from Betilla the Fairy, which allows Rayman to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s. | *'''[[Telescopic fist]]:''' The first power that [[Rayman]] gains from [[Betilla]] the Fairy, which allows [[Rayman]] to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s. | ||
*'''[[Hanging]]:''' Allows Rayman to hang onto ledges. | *'''[[Hanging]]:''' Allows [[Rayman]] to hang onto ledges. | ||
*'''[[Grappling Fist]]:''' When acquired, Rayman can use his fist to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps. | *'''[[Grappling Fist]]:''' When acquired, [[Rayman]] can use his [[Telescopic fist|fist]] to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps. | ||
*'''[[Helicopter]]:''' When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong his jumps. | *'''[[Helicopter]]:''' When acquired, [[Rayman]] can use his odd looking hair as a [[helicopter]] which only allows him to glide, and prolong his jumps. | ||
*'''[[Running]]:''' Rayman's last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the grimace. | *'''[[Running]]:''' [[Rayman]]'s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the [[grimace]]. | ||
===Temporary=== | ===Temporary=== | ||
*'''[[magic seed|Magic Seed]]:''' Given to Rayman after helping [[Tarayzan]], Rayman plants seeds to help him reach ledges and escape floods. | *'''[[magic seed|Magic Seed]]:''' Given to [[Rayman]] after helping [[Tarayzan]], [[Rayman]] plants seeds to help him reach ledges and escape floods. | ||
*'''[[Super Helicopter]]:''' A potion that allows Rayman to actually fly with his helicopter hair. | *'''[[Super Helicopter]]:''' A potion that allows [[Rayman]] to actually fly with his [[helicopter]] hair. | ||
*'''Shrinking:''' Touching [[Flying blue elf|Blue elves]] makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through. | *'''Shrinking:''' Touching [[Flying blue elf|Blue elves]] makes [[Rayman]] tiny, which is useful for accessing areas which were too small for normal-sized [[Rayman]] to go through. He returns to normal size when he touches another [[Flying blue elf]]. | ||
===Power-Ups=== | ===Power-Ups=== | ||
*'''[[Ting]]s:''' Small blue bubbles, used either to pay [[the Magician]] to enter a [[ | *'''[[Ting]]s:''' Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus level (Rayman 1)|bonus stage]], or to gain an extra [[life]] when 100 are collected. | ||
*'''Powers:''' Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[ | *'''Powers:''' Comes in either a small red atom with a P on the front, or a large red one - the former gives [[Rayman]] [[Simple Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Big Power|entire]] health. | ||
*'''[[Speed Fist]]:''' Allows Rayman's fist to fly faster than normal. Three different speeds are available. | *'''[[Speed Fist]]:''' Allows [[Rayman]]'s [[Telescopic fist|fist]] to fly faster than normal. Three different speeds are available. | ||
*'''[[Golden Fist]]:''' Allows Rayman's fist to be twice as strong. | *'''[[Golden Fist]]:''' Allows [[Rayman]]'s [[Telescopic fist|fist]] to be twice as strong. | ||
*'''[[Life]]:''' Gives Rayman an extra life, as well as restoring his entire health. | *'''[[Life]]:''' Gives [[Rayman]] an extra [[life]], as well as restoring his entire health. | ||
==Characters== | ==Characters== | ||
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===Friends=== | ===Friends=== | ||
*'''[[The Magician]]:''' He introduces the game's story. He can also be found at several points of the game, in which he would offer Rayman to access bonus stages and help him win extra lives, for a price of ten [[Ting]]s. | *'''[[The Magician]]:''' He introduces the game's story. He can also be found at several points of the game, in which he would offer [[Rayman]] to access [[Bonus level (Rayman 1)|bonus stages]] and help him win extra [[Life|lives]], for a price of ten [[Ting]]s. | ||
*'''[[Betilla the Fairy | *'''[[Betilla]] the Fairy:''' A benevolent floating female [[fairy]] who failed to protect the [[Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives [[Rayman]] new powers during the adventure. | ||
*'''[[Tarayzan]]:''' Rayman's jungle counterpart, he gives Rayman a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from Rayman's species. | *'''[[Tarayzan]]:''' [[Rayman]]'s jungle counterpart, he gives [[Rayman]] a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from [[Rayman's species]]. | ||
*'''[[The Photographer]]:''' This character acts as checkpoint. Should Rayman lose a [[life]], he will return to where he last had his photograph taken. | *'''[[The Photographer]]:''' This character acts as checkpoint. Should [[Rayman]] lose a [[life]], he will return to where he last had his photograph taken. | ||
*'''[[The Musician]]:''' Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a rock which Rayman must break to make him a new one out of stone. In return, the Musician gives Rayman the | *'''[[The Musician]]:''' Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a [[rock]] which [[Rayman]] must break to make him a new one out of stone. In return, [[the Musician]] gives [[Rayman]] the [[Super Helicopter]] power. | ||
*'''[[Joe the Extra-Terrestrial]]:''' An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and Rayman must go down into the dark caves to plug them back in. | *'''[[Joe the Extra-Terrestrial]]:''' An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and [[Rayman]] must go down into the dark caves to plug them back in. | ||
===Enemies=== | ===Enemies=== | ||
*'''[[Bzzit]]:''' The first boss (or mid-boss) of the game, a large eyed mosquito, who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After Rayman defeats him he befriends Rayman and can be used as a vehicle. He later appears as a friend in ''[[Rayman Revolution]]''. | *'''[[Bzzit]]:''' The first boss (or mid-boss) of the game, a large eyed [[mosquito]], who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After [[Rayman]] defeats him he befriends [[Rayman]] and can be used as a vehicle. He later appears as a friend in ''[[Rayman Revolution]]''. | ||
*'''[[Moskito]]:''' Bzzit's stronger counterpart, and the boss of the Dream Forest. | *'''[[Moskito]]:''' [[Bzzit]]'s stronger counterpart, and the boss of [[the Dream Forest]]. | ||
*'''[[Mr Sax]]:''' Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s. | *'''[[Mr Sax]]:''' Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s. | ||
*'''[[Mr Stone]]:''' Boss of the [[Blue Mountains]], he is a creature made of rock who constantly thumps on the ground and sends smaller stone creatures to attack Rayman. | *'''[[Mr Stone]]:''' Boss of the [[Blue Mountains]], he is a creature made of [[rock]] who constantly thumps on the ground and sends smaller stone creatures to attack [[Rayman]]. | ||
*'''[[Space Mama]]:''' A very large woman who's the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out | *'''[[Space Mama]]:''' A very large woman who's the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out [[laser]]s, while also using exploding pots and a washing machine. | ||
*'''[[Mr Skops]]:''' A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam. | *'''[[Mr Skops]]:''' A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam. | ||
*'''[[Bad Rayman]]:''' The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles Rayman with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow Rayman. | *'''[[Bad Rayman]]:''' The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles [[Rayman]] with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow [[Rayman]]. | ||
*'''[[Mr Dark]]:''' The main antagonist of the game, who steals Rayman's [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap Rayman with walls of fire. At this point the [[Electoon]]s return the [[ | *'''[[Mr Dark]]:''' The main antagonist of the game, who steals [[Rayman]]'s [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap [[Rayman]] with walls of fire. At this point the [[Electoon]]s return the [[Telescopic fist|fist]], but [[Mr Dark]] flees after, leaving him to actually fight hybrids of the previous bosses. His hideout is located in the [[Candy Château]]. | ||
==Levels== | ==Levels== | ||
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==Version differences== | ==Version differences== | ||
Since its original release ''Rayman | Since its original release, ''Rayman'' has received a bunch of ports to other consoles with each new port having some noticeable differences. | ||
[[File:Rayman_Jaguar_Box.jpg|150px|thumb|left|The cover for the Jaguar version.]] | [[File:Rayman_Jaguar_Box.jpg|150px|thumb|left|The cover for the Atari Jaguar version.]] | ||
=== Atari Jaguar === | === Atari Jaguar === | ||
The Atari Jaguar version is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark's Dare]] (renamed Mr Dark's Château), and others have had their names changed, such as [[ | The Atari Jaguar version is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark's Dare]] (renamed Mr Dark's Château), and others have had their names changed, such as [[the Swamps of Forgetfulness]] (renamed Forgotten Swamps). Other changes include [[Bzzit]] being able to shoot while [[Rayman]] is riding on him, different animations, different music and sound effects. This is also one of the few versions to include the [[Ray Breakout|Breakout mini-game]]. The intro is displayed with text and a slideshow of images. The [[cage]] locations resemble the PlayStation and Sega Saturn versions most closely. | ||
{{Clear}} | {{Clear}} | ||
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{{Clear}} | {{Clear}} | ||
[[File:Rayman_Saturn_Box.jpg|150px|thumb|left|The cover for the Saturn version.]] | [[File:Rayman_Saturn_Box.jpg|150px|thumb|left|The cover for the Sega Saturn version.]] | ||
=== Sega Saturn === | === Sega Saturn === | ||
The Sega Saturn version resembles the PlayStation version, with several graphical effects being changed. When the creatures in the final boss battle get hit, a lighting effect occurs. Also in the final battle, the glass on the windows break once [[Mr Dark]] is defeated. | The Sega Saturn version resembles the PlayStation version, with several graphical effects being changed. When the creatures in the final boss battle against [[Mr Dark]] get hit, a lighting effect occurs. Also in the final battle, the glass on the windows break once [[Mr Dark]] is defeated. | ||
{{Clear}} | {{Clear}} | ||
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[[File:RaymanAdvance.jpg|150px|thumb|left|The cover of ''[[Rayman Advance]]''.]] | [[File:RaymanAdvance.jpg|150px|thumb|left|The cover of ''[[Rayman Advance]]''.]] | ||
=== | === Game Boy Advance (titled ''[[Rayman Advance]]'') === | ||
The | The Game Boy Advance version, titled ''[[Rayman Advance]]'', is a port of the PC version retaining its [[cage]] locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of [[Bongo Hills]] has been completely removed. This version is known to be easier than the original due to the increased health and [[Life|lives]] available and several minor changes made to levels to make them easier. This version also doesn't feature any auto-scrollers and [[Mr Dark's Dare]] is able to be replayed. | ||
This version is available on Virtual Console on Wii U in North America. | This version is available on Virtual Console on Wii U in North America. | ||
{{Clear}} | {{Clear}} | ||
[[File:Ultimate.jpg|150px|thumb|left|The | [[File:Ultimate.jpg|150px|thumb|left|The cover of ''[[Rayman Ultimate]]''.]] | ||
=== Pocket PC (titled ''[[Rayman Ultimate]]'') === | === Pocket PC (titled ''[[Rayman Ultimate]]'') === | ||
The Pocket PC version, titled ''[[Rayman Ultimate]]'', increased the amount of health and lives available. Similarly to the ''[[Rayman Classic|iOS and Android port]]'', the buttons are now virtual buttons on the screen, except for the directional buttons. | The Pocket PC version, titled ''[[Rayman Ultimate]]'', increased the amount of health and [[Life|lives]] available. Similarly to the ''[[Rayman Classic|iOS and Android port]]'', the buttons are now virtual buttons on the screen, except for the directional buttons. | ||
{{Clear}} | {{Clear}} | ||
[[File:Raymandsi.jpeg|150px|thumb|left|The DSi artwork.]] | [[File:Raymandsi.jpeg|150px|thumb|left|The [[Rayman DSi|Nintendo DSi-Ware]] artwork.]] | ||
=== Nintendo DSi-Ware === | === Nintendo DSi-Ware === | ||
The [[Rayman DSi|Nintendo DSi-Ware]] version is | The [[Rayman DSi|Nintendo DSi-Ware]] version is similar to the [[Rayman Advance|Game Boy Advance version]], it's a port of the PC version with the intro being show with text and a slideshow of images. This version doubles the players health and makes it easier obtaining [[Life|lives]]. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to the [[Rayman Advance|Game Boy Advance version]], [[Mr Dark's Dare]] can be replayed. | ||
This version is downloadable from the Nintendo eShop for Nintendo 3DS. | This version is downloadable from the Nintendo eShop for Nintendo 3DS. | ||
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[[File:Rayman Classic Icon.png|150px|thumb|left|The app icon for ''[[Rayman Classic]]''.]] | [[File:Rayman Classic Icon.png|150px|thumb|left|The app icon for ''[[Rayman Classic]]''.]] | ||
=== Apple iOS & Android (titled ''[[Rayman Classic]]'') === | === Apple iOS & Android (titled ''[[Rayman Classic]]'') === | ||
The iOS & Android versions, titled ''[[Rayman Classic]]'', are direct ports of the PC version with everything, including the [[Breakout | The iOS & Android versions, titled ''[[Rayman Classic]]'', are direct ports of the PC version with everything, including the [[Ray Breakout|Breakout mini-game]], retained. These are the first versions to feature achievements and leaderboards. | ||
This version is downloadable from the App Store for iOS and from Google Play for Android. | This version is downloadable from the App Store for iOS and from Google Play for Android. | ||
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Let me tell you the story of [[Rayman]]... | Let me tell you the story of [[Rayman]]... | ||
In [[The Glade of Dreams|Rayman's World]], nature and people live together in peace... [[ | In [[The Glade of Dreams|Rayman's World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world. | ||
Sorry folks, this apparently can't last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the Great Protoon and defeats [[Betilla the Fairy | Sorry folks, this apparently can't last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn't it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find! | ||
They definitely need a hero to save them now, don't you think? | They definitely need a hero to save them now, don't you think? | ||
Rayman to the rescue! | [[Rayman]] to the rescue! | ||
As the guardian of this world, he must free the | As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world's harmony. | ||
But will the bad guys let him do it? ...|sign=Manual|source=''Rayman''}} | But will the bad guys let him do it? ...|sign=Manual|source=''Rayman''}} | ||
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|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Jaguar Manual (French/English/Deutsch)]] | |[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]] | ||
|[[File:R1 Manual UKPS1Thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/d8/Rayman1-PS1-UK-Manual.pdf|thumb|left|The PlayStation Manual (English UK)]] | |[[File:R1 Manual UKPS1Thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/d8/Rayman1-PS1-UK-Manual.pdf|thumb|left|The PlayStation Manual (English UK)]] | ||
|[[File:Rayman_Forever_Box.jpg|link=https://raymanpc.com/wiki/script-en/images/a/aa/Forever_Manual.pdf|100px|thumb|left|The PC version's manual from [[Rayman Forever]] (English)]] | |[[File:Rayman_Forever_Box.jpg|link=https://raymanpc.com/wiki/script-en/images/a/aa/Forever_Manual.pdf|100px|thumb|left|The PC version's manual from [[Rayman Forever]] (English)]] | ||