Tomb of the Ancients: Difference between revisions

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The '''Tomb of the Ancients''' is a location in [[the Glade of Dreams]] and a level in ''[[Rayman 2: The Great Escape]]''.
The '''Tomb of the Ancients''' is a location in [[the Glade of Dreams]] and a level in ''[[Rayman 2]]''.


The Tomb of the Ancients is an eerie, haunted location which appears as a mixture of graveyard, cave, swamp and sewer. The green, poisonous water which flows throughout the Tomb is filled with [[piranha]]s and must be navigated by crossing floating wooden barrels. The walls and ground are made of dark, greenish rock, decorated by engravings of skulls and coffins and illuminated by wall-hung torches. The sky is dark and cloudy, lit only by one of the world's two moons. The Tomb is infested by creatures such as [[piranha]]s, [[Spider (Rayman 2)‎|spiders]], and many [[Zombie Chicken]]s, one of which represents the level as a hologram in [[the Hall of Doors]].
The Tomb of the Ancients is an eerie, haunted location which appears as a mixture of graveyard, cave, swamp and sewer. The green, poisonous water which flows throughout the Tomb is filled with [[piranha]]s and must be navigated by crossing floating wooden barrels. The walls and ground are made of dark, greenish rock, decorated by engravings of skulls and coffins and illuminated by wall-hung torches. The sky is dark and cloudy, lit only by one of the world's two moons. The Tomb is infested by creatures such as [[piranha]]s, [[Spider (Rayman 2)‎|spiders]], and many [[Zombie Chicken]]s, one of which represents the level as a hologram in [[the Hall of Doors]]. This level is notable for having completely different music to accompany it on the Nintendo 64, which featured an otherwise slightly altered soundtrack to fit cartridge size limits.


In ''[[Rayman 2: The Great Escape|Rayman 2]]'', the [[Robo-Pirate Army|Pirates]] use this place as one of their strongholds, and many signs of their occupation, such as their haphazard wooden constructions, are visible.
In ''[[Rayman 2]]'', the [[Robo-Pirate Army|Pirates]] use this place as one of their strongholds, and many signs of their occupation, such as their haphazard wooden constructions, are visible.


In the Sega Dreamcast and the [[Rayman 3D|Nintendo 3DS]] version of the game, a secret area can be found in the last phase of the Tomb of the Ancients. For more information, see ''[[Tomb of the Ancients secret]]''.
In the PC, Sega Dreamcast and [[Rayman 3D|Nintendo 3DS]] version of the game, a secret area can be found in the last phase of the Tomb of the Ancients. For more information, see ''[[Tomb of the Ancients secret]]''.


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==Original version==
==Original version==
[[File:R2TGE-PC-TombOfTheAncients-HallOfDoors.jpg|thumb|left|320px|A [[Zombie Chicken]] hologram represents the Tomb of the Ancients in [[the Hall of Doors]]]]
[[File:R2TGE-PC-TombOfTheAncients-HallOfDoors.jpg|thumb|left|320px|A [[Zombie Chicken]] hologram represents the Tomb of the Ancients in [[the Hall of Doors]].]]
 
===Phase 1===
===Phase 1===
As the player enters the level for the first time, a short cutscene is played. The [[Spyglass Pirate]] tells [[Admiral Razorbeard]] that [[Rayman]] has retrieved [[Four Masks of Polokus|the Third Mask]]. A furious Razorbeard warns him to make sure Rayman doesn't get the next one. Rayman emerges from a [[Magic Spiral Door]] onto some stairs. Once he climbs down he encounters a [[Robo-Pirate]] sign saying ‘[[Clark]] was captured here before being brought to the [[Technical Check-up]].’ After hitting a [[switch]] that activates a door, Rayman is chased by a [[Spider (Rayman 2)‎|spider]] through a tomb until he reaches a few platforms sticking out of the water. Climbing on to these platforms, he reaches a passage with three possible routes. The left one leads to another platforming section where he has to avoid a [[Henchman 800]], a [[Spider (Rayman 2)‎|spider]] and a disembodied [[arm]] similar to the one encountered in [[The Cave of Bad Dreams]]. There is a crashed [[warship]] in this section. The right one is a graveyard with more disembodied [[arm]]s and henchmen. Both of these contain switches that must be activated in order to progress further. Once the switches have been activated, Rayman must return to the passage and go forward, jumping across platforms and avoiding [[piranha]]s. Once he reaches the uppermost platform he has to jump down a hole to get to the next stage.
As the player enters the level for the first time, a short cutscene is played. The [[Spyglass Pirate]] informs [[Admiral Razorbeard]] that [[Rayman]] has retrieved [[Four Masks of Polokus|the Third Mask]]. A furious [[Razorbeard]] warns him to make sure [[Rayman]] doesn't get the last mask. The level then begins with [[Rayman]] emerging from a [[Spiral Door]] onto some stairs. Once he climbs down he encounters a [[Robo-Pirate]] sign saying that ‘[[Clark]] was captured here before being brought to the [[Technical Check-up]].’ After hitting a [[switch]] that opens a door, [[Rayman]] is attacked by a [[Spider (Rayman 2)‎|spider]] through a tomb until he reaches a few platforms sticking out of the water. Climbing on to these platforms, he reaches a passage with three possible routes. The left one leads to another platforming section where he has to avoid a [[Henchman 800]], a [[Spider (Rayman 2)‎|spider]] and a disembodied [[arm]] similar to the one encountered in [[the Cave of Bad Dreams]]. There is a crashed [[warship]] in this section. The right one is a graveyard with more disembodied [[arm]]s and another [[Henchman 800]]. Both of these contain [[switch]]es that must be activated in order to progress further. Once the [[switch]]es have been activated, [[Rayman]] must return to the passage and go forward, jumping across platforms and avoiding [[piranha]]s. Once he reaches the uppermost platform he has to jump down a hole to get to the next stage.


[[Image:Fossilised_Razorbeards_Tomb_of_the_Ancients.jpg|left|thumb|320px|The crypts contain what look like statues or fossils of [[Admiral Razorbeard|Razorbeard]]. Nearby, [[Henchman 800|Henchmen 800]] and a [[Gorilla Pirate]] are found in a similar state.]]
[[Image:Fossilised_Razorbeards_Tomb_of_the_Ancients.jpg|left|thumb|320px|The crypts contain what look like statues or fossils of [[Admiral Razorbeard|Razorbeard]]. Nearby, [[Henchman 800|Henchmen 800]] and a [[Gorilla Pirate]] are found in a similar state.]]


The last platforming part features a secret passage: Rayman can jump to the left instead of down the hole and float using his [[helicopter]]. This way he finds a secret passage where he will find the 1000th [[Yellow Lum]] necessary to obtain 100% completion of the game – if this [[Lum]] remains uncollected, the game will be 99.9% complete, and even after it is collected the game screen will only display a total of 999 Yellow Lums.
The last platforming part features a secret passage which the player can access by jumping to the left once near the end of the phase. In the wall is a gap where a secret room can be found down some stairs. In this room, the player will have to fight several waves of [[Henchman 800|Henchmen 800]] before finding the [[1000th Yellow Lum]] necessary to obtain 100% completion of the game. If this [[Lum]] remains uncollected, the game will be 99.9% complete, and even after it is collected the game screen will only display a total of 999 [[Yellow Lum]]s.


[http://www.youtube.com/watch?v=-kd5fvOlX9o How to get secret 1000th Lum (at 4:00).]
[http://www.youtube.com/watch?v=-kd5fvOlX9o How to get secret 1000th Lum (at 4:00).]


===Phase 2===
===Phase 2===
Rayman finds himself in front of a gate. After hitting the nearby cogs enough times to fully open it, Rayman jumps down onto a floating barrel. For the rest of the phase, he rides floating barrels and maneuvers up spiderwebs to reach the next barrel, avoiding electrical fences, [[zombie chicken]]s and [[Henchman 800|Henchmen 800s]].
[[Rayman]] finds himself in front of a gate. After hitting the nearby cogs enough times to fully open it, [[Rayman]] jumps down onto a floating barrel. He then rides the floating barrels and maneuvers up spiderwebs to reach the next barrel, avoiding electrical fences, [[zombie chicken]]s and [[Henchman 800|Henchmen 800s]]. A shortcut exists here where the player can skip a portion of the level by not entering a pipe. This phase also appears as two phases in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. After executing another platform jump, [[Rayman]] once again rides a floating barrel where he must avoid a [[Robo-Pirate|pirate]] throwing [[keg]]s at him from higher ground and then climb up into the pirate stronghold and defeat him. Once the pirate is defeated, a [[Purple Lum]] will appear. [[Rayman]] must use this [[Purple Lum]] to reach a net and climb up towards the next phase.
 
===Phase 3===
After executing another platform jump, Rayman once again rides a floating barrel. At the end of this phase, he must avoid a pirate throwing [[keg]]s at him from higher ground and then climb up into the pirate stronghold and defeat him. Once the pirate is defeated, a [[Purple Lum]] will appear. Rayman must use this Purple Lum to reach a net and climb up towards the next phase.


===Phase 4===
===Phase 4===
The final phase begins with [[Rayman]] running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small pirate sign saying ‘[[Technical Check-up]]’ adjacent to it. (It is at this point that the entrance to the [[Tomb of the Ancients secret]] is hidden.) After opening the Technical Check-Up door, a small cutscene plays where Rayman and [[Clark]] are initially overjoyed to find each other before it is revealed that Clark has had a controlling device implanted on his back and is being controlled by the [[Spyglass Pirate]] from another room.
The final phase begins with [[Rayman]] running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small pirate sign saying ‘[[Technical Check-up]]’ adjacent to it. (It is at this point that the entrance to the [[Tomb of the Ancients secret]] is hidden.) After opening the [[Technical Check-Up]] door, a small cutscene plays where [[Rayman]] and [[Clark]] are initially overjoyed to find each other before it is revealed that [[Clark]] has had a controlling device implanted on his back and is being controlled by the [[Spyglass Pirate]] from another room.
 
[[Image:Creol_controlling_Clark.jpg|left|thumb|320px|The [[Spyglass Pirate]] remotely manipulates [[Clark]]]]
[[Image:Tomb of the Ancients secret.png|right|thumb|320px|The [[Tomb of the Ancients secret]] area]]


A boss fight ensues in which Rayman must activate a laser by hitting three [[switch]]es, then tricking [[Clark]] into tripping over it in order to attack the controlling device. Once the controlling device is destroyed, Clark is restored to his normal self. [[Rayman]] climbs onto Clark's back to destroy the final [[cage]], freeing a [[Teensie]] who then opens a [[Magic Spiral Door]]. Rayman is then transported back to [[the Hall of Doors]].
[[Image:Creol_controlling_Clark.jpg|left|thumb|320px|The [[Spyglass Pirate]] remotely manipulates [[Clark]].]]
[[Image:Tomb of the Ancients secret.png|right|thumb|320px|The [[Tomb of the Ancients secret]] area.]]


===Notes===
A boss fight ensues in which [[Rayman]] must activate a [[laser]] by hitting three [[switch]]es, then tricking [[Clark]] into tripping over it in order to attack the controlling device. Once the controlling device is destroyed, [[Clark]] is restored to his normal self. [[Rayman]] climbs onto [[Clark|Clark's]] back to destroy the final [[cage]], freeing a [[Teensie]] who then opens a [[Spiral Door]]. [[Rayman]] is then transported back to [[the Hall of Doors]].
This level is notable for having completely different music to accompany it on the Nintendo 64, which featured an otherwise slightly altered soundtrack to fit cartridge size limits.


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