Tomb of the Ancients: Difference between revisions
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The '''Tomb of the Ancients''' is a location in [[the Glade of Dreams]] and a level in ''[[Rayman 2 | The '''Tomb of the Ancients''' is a location in [[the Glade of Dreams]] and a level in ''[[Rayman 2]]''. | ||
The Tomb of the Ancients is an eerie, haunted location which appears as a mixture of graveyard, cave, swamp and sewer. The green, poisonous water which flows throughout the Tomb is filled with [[piranha]]s and must be navigated by crossing floating wooden barrels. The walls and ground are made of dark, greenish rock, decorated by engravings of skulls and coffins and illuminated by wall-hung torches. The sky is dark and cloudy, lit only by one of the world's two moons. The Tomb is infested by creatures such as [[piranha]]s, [[Spider (Rayman 2)|spiders]], and many [[Zombie Chicken]]s, one of which represents the level as a hologram in [[the Hall of Doors]]. | The Tomb of the Ancients is an eerie, haunted location which appears as a mixture of graveyard, cave, swamp and sewer. The green, poisonous water which flows throughout the Tomb is filled with [[piranha]]s and must be navigated by crossing floating wooden barrels. The walls and ground are made of dark, greenish rock, decorated by engravings of skulls and coffins and illuminated by wall-hung torches. The sky is dark and cloudy, lit only by one of the world's two moons. The Tomb is infested by creatures such as [[piranha]]s, [[Spider (Rayman 2)|spiders]], and many [[Zombie Chicken]]s, one of which represents the level as a hologram in [[the Hall of Doors]]. This level is notable for having completely different music to accompany it on the Nintendo 64, which featured an otherwise slightly altered soundtrack to fit cartridge size limits. | ||
In ''[[ | In ''[[Rayman 2]]'', the [[Robo-Pirate Army|Pirates]] use this place as one of their strongholds, and many signs of their occupation, such as their haphazard wooden constructions, are visible. | ||
In the Sega Dreamcast and | In the PC, Sega Dreamcast and [[Rayman 3D|Nintendo 3DS]] version of the game, a secret area can be found in the last phase of the Tomb of the Ancients. For more information, see ''[[Tomb of the Ancients secret]]''. | ||
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==Original version== | ==Original version== | ||
[[File:R2TGE-PC-TombOfTheAncients-HallOfDoors.jpg|thumb|left|320px|A [[Zombie Chicken]] hologram represents the Tomb of the Ancients in [[the Hall of Doors]]]] | [[File:R2TGE-PC-TombOfTheAncients-HallOfDoors.jpg|thumb|left|320px|A [[Zombie Chicken]] hologram represents the Tomb of the Ancients in [[the Hall of Doors]].]] | ||
===Phase 1=== | ===Phase 1=== | ||
As the player enters the level for the first time, a short cutscene is played. The [[Spyglass Pirate]] | As the player enters the level for the first time, a short cutscene is played. The [[Spyglass Pirate]] informs [[Admiral Razorbeard]] that [[Rayman]] has retrieved [[Four Masks of Polokus|the Third Mask]]. A furious [[Razorbeard]] warns him to make sure [[Rayman]] doesn't get the last mask. The level then begins with [[Rayman]] emerging from a [[Spiral Door]] onto some stairs. Once he climbs down he encounters a [[Robo-Pirate]] sign saying that ‘[[Clark]] was captured here before being brought to the [[Technical Check-up]].’ After hitting a [[switch]] that opens a door, [[Rayman]] is attacked by a [[Spider (Rayman 2)|spider]] through a tomb until he reaches a few platforms sticking out of the water. Climbing on to these platforms, he reaches a passage with three possible routes. The left one leads to another platforming section where he has to avoid a [[Henchman 800]], a [[Spider (Rayman 2)|spider]] and a disembodied [[arm]] similar to the one encountered in [[the Cave of Bad Dreams]]. There is a crashed [[warship]] in this section. The right one is a graveyard with more disembodied [[arm]]s and another [[Henchman 800]]. Both of these contain [[switch]]es that must be activated in order to progress further. Once the [[switch]]es have been activated, [[Rayman]] must return to the passage and go forward, jumping across platforms and avoiding [[piranha]]s. Once he reaches the uppermost platform he has to jump down a hole to get to the next stage. | ||
[[Image:Fossilised_Razorbeards_Tomb_of_the_Ancients.jpg|left|thumb|320px|The crypts contain what look like statues or fossils of [[Admiral Razorbeard|Razorbeard]]. Nearby, [[Henchman 800|Henchmen 800]] and a [[Gorilla Pirate]] are found in a similar state.]] | [[Image:Fossilised_Razorbeards_Tomb_of_the_Ancients.jpg|left|thumb|320px|The crypts contain what look like statues or fossils of [[Admiral Razorbeard|Razorbeard]]. Nearby, [[Henchman 800|Henchmen 800]] and a [[Gorilla Pirate]] are found in a similar state.]] | ||
The last platforming part features a secret passage | The last platforming part features a secret passage which the player can access by jumping to the left once near the end of the phase. In the wall is a gap where a secret room can be found down some stairs. In this room, the player will have to fight several waves of [[Henchman 800|Henchmen 800]] before finding the [[1000th Yellow Lum]] necessary to obtain 100% completion of the game. If this [[Lum]] remains uncollected, the game will be 99.9% complete, and even after it is collected the game screen will only display a total of 999 [[Yellow Lum]]s. | ||
[http://www.youtube.com/watch?v=-kd5fvOlX9o How to get secret 1000th Lum (at 4:00).] | [http://www.youtube.com/watch?v=-kd5fvOlX9o How to get secret 1000th Lum (at 4:00).] | ||
===Phase 2=== | ===Phase 2=== | ||
Rayman finds himself in front of a gate. After hitting the nearby cogs enough times to fully open it, Rayman jumps down onto a floating barrel. | [[Rayman]] finds himself in front of a gate. After hitting the nearby cogs enough times to fully open it, [[Rayman]] jumps down onto a floating barrel. He then rides the floating barrels and maneuvers up spiderwebs to reach the next barrel, avoiding electrical fences, [[zombie chicken]]s and [[Henchman 800|Henchmen 800s]]. A shortcut exists here where the player can skip a portion of the level by not entering a pipe. This phase also appears as two phases in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. After executing another platform jump, [[Rayman]] once again rides a floating barrel where he must avoid a [[Robo-Pirate|pirate]] throwing [[keg]]s at him from higher ground and then climb up into the pirate stronghold and defeat him. Once the pirate is defeated, a [[Purple Lum]] will appear. [[Rayman]] must use this [[Purple Lum]] to reach a net and climb up towards the next phase. | ||
After executing another platform jump, Rayman once again rides a floating barrel | |||
===Phase 4=== | ===Phase 4=== | ||
The final phase begins with [[Rayman]] running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small pirate sign saying ‘[[Technical Check-up]]’ adjacent to it. (It is at this point that the entrance to the [[Tomb of the Ancients secret]] is hidden.) After opening the Technical Check-Up door, a small cutscene plays where Rayman and [[Clark]] are initially overjoyed to find each other before it is revealed that Clark has had a controlling device implanted on his back and is being controlled by the [[Spyglass Pirate]] from another room. | The final phase begins with [[Rayman]] running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small pirate sign saying ‘[[Technical Check-up]]’ adjacent to it. (It is at this point that the entrance to the [[Tomb of the Ancients secret]] is hidden.) After opening the [[Technical Check-Up]] door, a small cutscene plays where [[Rayman]] and [[Clark]] are initially overjoyed to find each other before it is revealed that [[Clark]] has had a controlling device implanted on his back and is being controlled by the [[Spyglass Pirate]] from another room. | ||
[[Image:Creol_controlling_Clark.jpg|left|thumb|320px|The [[Spyglass Pirate]] remotely manipulates [[Clark]].]] | |||
[[Image:Tomb of the Ancients secret.png|right|thumb|320px|The [[Tomb of the Ancients secret]] area.]] | |||
A boss fight ensues in which [[Rayman]] must activate a [[laser]] by hitting three [[switch]]es, then tricking [[Clark]] into tripping over it in order to attack the controlling device. Once the controlling device is destroyed, [[Clark]] is restored to his normal self. [[Rayman]] climbs onto [[Clark|Clark's]] back to destroy the final [[cage]], freeing a [[Teensie]] who then opens a [[Spiral Door]]. [[Rayman]] is then transported back to [[the Hall of Doors]]. | |||
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