Rayman Arena (Xbox and GameCube): Difference between revisions

Ray502 (talk | contribs)
m Minor improvements
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*A player is given 6 possible hearts, with 5 filled when a player respawns. (The 6th is left open in case of a kill without the loss of any hearts.)
*A player is given 6 possible hearts, with 5 filled when a player respawns. (The 6th is left open in case of a kill without the loss of any hearts.)
*There is a visible timer in Battle mode.
*There is a visible timer in Battle mode.
*There are three modes, which reflect the difficulty of the game.
*There are three modes, which reflect the difficulty of the game: Beginner, Pro and Master
*Master Mode features only [[Dark Rayman (Rayman Arena)|Dark Rayman]] as an opponent (albeit his AI is much improved from other characters), is played in black-and-white, as well as using cel-shaded graphics.
*Master Mode features only [[Dark Rayman (Rayman Arena)|Dark Rayman]] as an opponent (albeit his AI is much improved from other characters), is played in black-and-white, as well as using cel-shaded graphics.
*There are more playable characters, including [[Dark Globox]] and [[Dark Rayman (Rayman Arena)|Dark Rayman]].
*There are more playable characters, including [[Dark Globox]] and [[Dark Rayman (Rayman Arena)|Dark Rayman]].
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*Training mode has been removed.
*Training mode has been removed.
*[[On and On]] has been removed.
*[[On and On]] has been removed.
Capture the Fly has been removed.
*Big Bang has been removed.
*Lums has been removed.
*The small animations that characters do upon finishing a race have been replaced with the character entering a [[spiral door]].
*The small animations that characters do upon finishing a race have been replaced with the character entering a [[spiral door]].
*Added Time Attack
*Added Run, Run


==External links==
==External links==