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{{quote|text=Built by the [[Robo-Pirate|pirates]], these are mule headed missiles which can only be subdued by extreme patience. Most have legs, some can fly.|sign=Manual|source=''[[Rayman 2: The Great Escape]]''}} | {{quote|text=Built by the [[Robo-Pirate|pirates]], these are mule headed missiles which can only be subdued by extreme patience. Most have legs, some can fly.|sign=Manual|source=''[[Rayman 2: The Great Escape]]''}} | ||
[[File:Menhir Hills.jpg|thumb|right|300px|Official artwork showing [[Rayman]] riding a [[walking shell]]]] | [[File:Menhir Hills.jpg|thumb|right|300px|Official artwork showing [[Rayman]] riding a [[walking shell]].]] | ||
A '''shell''' (also known as a '''Walking Bullet''' or a '''Walking Missile'''<ref>The name comes from [[Rayman 2 : The Great Escape : Le Guide Officiel|the official French guide of ''Rayman 2'']].</ref>) is a highly-explosive, rocket-shaped, animalistic robot found in ''[[Rayman 2 | A '''shell''' (also known as a '''Walking Bullet''' or a '''Walking Missile'''<ref>The name comes from [[Rayman 2 : The Great Escape : Le Guide Officiel|the official French guide of ''Rayman 2'']].</ref>) is a highly-explosive, rocket-shaped, animalistic robot found in ''[[Rayman 2]]'' and its remakes, as well as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. They were built by [[Robo-Pirate|the Robo-Pirates]], and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If [[Rayman]] manages to avoid touching them for long enough as they chase him, they become tired and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are already asleep, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss. | ||
There are three makes of shell: the [[flying shell]]s, the [[walking shell]]s, and the [[red | There are three makes of shell: the [[flying shell]]s, the [[walking shell]]s, and the [[red shell]]s. All three types can be avoided or punched to delay or stop them in their tracks. | ||
[[Rayman]] first come across the [[walking shell]]s in [[the Menhir Hills]], [[red | [[Rayman]] first come across the [[walking shell]]s in [[the Menhir Hills]], [[red shell]]s in [[the Precipice]], and [[flying shell]]s in [[the Prison Ship]]. | ||
[[File:R2TGE-OfficialConceptArt-RaymanAndWalkingShell1.jpg|thumb|250px|Official concept art of [[Rayman]] falling from a walking shell]] | [[File:R2TGE-OfficialConceptArt-RaymanAndWalkingShell1.jpg|thumb|250px|Official concept art of [[Rayman]] falling from a [[walking shell]].]] | ||
[[Walking shell]]s are also found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], in the level [[Prickly Passage]] in the world [[Haunted Dreams]]. [[Red | [[Walking shell]]s are also found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], in the level [[Prickly Passage]] in the world [[Haunted Dreams]]. [[Red shell]]s are also found in this game; they are untameable, and fly towards [[Rayman]] when he gets too close, which is not unlike their behaviour in ''[[Rayman 2]]''. | ||
Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or [[nettle]]-covered areas. [[Flying shell]]s are unable to touch lava, however, and [[walking shell]]s are unable to go on water. In [[the Iron Mountains]], the walking shell can climb onto walls of any direction without falling down as long as the player does not make a mistake and there is a smooth surface. | Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or [[nettle]]-covered areas. [[Flying shell]]s are unable to touch lava, however, and [[walking shell]]s are unable to go on water. In [[the Iron Mountains]], the [[walking shell]] can climb onto walls of any direction without falling down as long as the player does not make a mistake and there is a smooth surface. | ||
[[File:R2TGE-OfficialConceptArt-RaymanAndWalkingShell2.jpg|thumb|250px|Official concept art of [[Rayman]] riding a walking shell. Note the shape of the shell.]] | [[File:R2TGE-OfficialConceptArt-RaymanAndWalkingShell2.jpg|thumb|250px|Official concept art of [[Rayman]] riding a [[walking shell]]. Note the shape of the shell.]] | ||
==Makes of shell== | ==Makes of shell== | ||
* [[Walking shell]] | |||
* [[Flying shell]] | * [[Flying shell]] | ||
* [[Red shell]] | |||
* [[Red | |||
==Locations in ''Rayman 2''== | ==Locations in ''[[Rayman 2]]''== | ||
* [[The Menhir Hills]] | * [[The Menhir Hills]] | ||
* [[Globox's House]] (''[[Rayman Revolution]]'' only) | * [[Globox's House]] (''[[Rayman Revolution]]'' only) | ||
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* [[The Crow's Nest]] | * [[The Crow's Nest]] | ||
==Locations in [[Rayman 3 (Game Boy Advance)|''Rayman 3'' ( | ==Locations in [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]== | ||
* [[Vertigo Wastes]] | * [[Vertigo Wastes]] | ||
* [[Prickly Passage]] | * [[Prickly Passage]] | ||
==Appearance== | ==Appearance== | ||
The shells can be recognised by their horse sound effects, two black legs and shoes (however, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] and in some [[Rayman 2]] artwork, they are seen with silver legs with yellow knees and shoes) and a rocket shaped body, with a Pirate head pattern on one side. They come in yellow, but the [[flying shell]]s are grey. | The shells can be recognised by their horse sound effects, two black legs and shoes (however, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] and in some ''[[Rayman 2]]'' artwork, they are seen with silver legs with yellow knees and shoes) and a rocket shaped body, with a [[Robo-Pirate|Pirate head]] pattern on one side. They come in yellow, but the [[flying shell]]s are grey. | ||
Shells are of a friendly disposition, but they are programmed as guards and will attack if [[Rayman]] is in range. | Shells are of a friendly disposition, but they are programmed as guards and will attack if [[Rayman]] is in range. | ||
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<references /> | <references /> | ||
{{Rayman 2|collapsed=Y}} | |||
{{Robo-Pirates}} | {{Robo-Pirates}} | ||
{{R2enemies}} | {{R2enemies}} | ||