Telescopic fist: Difference between revisions
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In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], [[Rayman]]'s fists behave as they did in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], but without any upgrades except for the one to grab [[Purple Lum]]s. He starts out the game without his fists, though quickly finds them after escaping. | In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], [[Rayman]]'s fists behave as they did in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], but without any upgrades except for the one to grab [[Purple Lum]]s. He starts out the game without his fists, though quickly finds them after escaping. | ||
=== | === In [[Rayman Raving Rabbids (Nintendo DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']] === | ||
In [[Rayman Raving Rabbids (Nintendo DS)|the DS version of ''Rayman Raving Rabbids'']], [[Rayman]] is able to use both his telescopic fist and [[ | In [[Rayman Raving Rabbids (Nintendo DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']], [[Rayman]] is able to use both his telescopic fist and shoot [[Yellow Lum]]s. However, his telescopic fist functions differently in comparison to most titles. His fist does not retract when shot, nor can it be charged. It deals half the damage of [[Yellow Lum]]s and can't defeat all enemy types. Unlike [[Yellow Lum]]s it can however be used an infinite number of times. | ||
=== ''[[Rayman Origins]]'', ''[[Rayman Legends]]'' and their spin-offs === | === ''[[Rayman Origins]]'', ''[[Rayman Legends]]'' and their spin-offs === | ||