Rayman Raving Rabbids (DS): Difference between revisions

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Similar to the console version, [[Rayman]] is relaxing in the forest, until the [[Rabbid]]s, which are invading the planet, capture him and take him away to face the many challenges awaiting him in the Colosseum. Once there he is forced to play through their challenges to earn [[Trophy|trophies]], which will eventually let him face [[Sergueï|Rabble Droid]]. The game ends with [[Rayman]] celebrating his victory with the [[Rabbid]]s.
Similar to the console version, [[Rayman]] is relaxing in the forest, until the [[Rabbid]]s, which are invading the planet, capture him and take him away to face the many challenges awaiting him in the Colosseum. Once there he is forced to play through their challenges to earn [[Trophy|trophies]], which will eventually let him face [[Sergueï|Rabble Droid]]. The game ends with [[Rayman]] celebrating his victory with the [[Rabbid]]s.
<gallery widths="128px" heights="192px" class="sprite">
RRR DS - Intro 1.png
RRR DS - Intro 2.png
RRR DS - Intro 3.png
RRR DS - Intro 4.png
RRR DS - Intro 5.png
</gallery>


==Gameplay==
==Gameplay==
[[File:RRR DS - Hub 1.png|frame|class=sprite|left|The Colosseum.]]
[[File:RRR DS - Hub 2.png|frame|class=sprite|right|The second area of the Colosseum.]]
The game starts by placing the player in the Colosseum, the main hub area, where the player can go on to select a level to play. The Colosseum is split up into five different areas, with all except the final and first one containing three levels. Each area has a specific theme in which all the levels within the area take place in. The first area has a beach theme and acts as a tutorial area. The second area a forest theme with many hovering wooden obstacles for the player to use to get through the levels. The third area has an old ruin theme with inspiration from Egyptian pyramids. The tone is much darker here with elements which resemble those from [[the Cave of Bad Dreams]]. The fourth area has a more industrial theme to it with elements from the [[Tomb of the Ancients]]. Lava is the main obstacle to overcome here with it being found underneath most platforms. The fifth and final area is home to only two levels which both serve as boss encounters. The first one takes place in a snowy environment where the player has to face off [[Colossus (Rayman Raving Rabbids (DS))|Colossus]]. The second level, which only unlocks once 90 [[Trophy|trophies]] have been collected, has the final boss encounter which is against [[Sergueï|Rabble Droid]].
The game starts by placing the player in the Colosseum, the main hub area, where the player can go on to select a level to play. The Colosseum is split up into five different areas, with all except the final and first one containing three levels. Each area has a specific theme in which all the levels within the area take place in. The first area has a beach theme and acts as a tutorial area. The second area a forest theme with many hovering wooden obstacles for the player to use to get through the levels. The third area has an old ruin theme with inspiration from Egyptian pyramids. The tone is much darker here with elements which resemble those from [[the Cave of Bad Dreams]]. The fourth area has a more industrial theme to it with elements from the [[Tomb of the Ancients]]. Lava is the main obstacle to overcome here with it being found underneath most platforms. The fifth and final area is home to only two levels which both serve as boss encounters. The first one takes place in a snowy environment where the player has to face off [[Colossus (Rayman Raving Rabbids (DS))|Colossus]]. The second level, which only unlocks once 90 [[Trophy|trophies]] have been collected, has the final boss encounter which is against [[Sergueï|Rabble Droid]].


Each level in the game, except for those in the first and fifth area, have either two or three paths. These paths split into their own direction during one point in the level, where signs appear to guide the player to the right path. During the start of the game there is only one path unlocked at the time, with the others usually being blocked with a power the player has yet to find. Each path has a set amount of [[Trophy|trophies]] which the player earns upon completing it. The usual amount of [[Trophy|trophies]] is 3, although later levels have more with boss encounters having the most. These [[Trophy|trophies]] are in turn used to unlock more levels throughout the game. Each normal level also has a hidden [[Gold Lum]], which appears as a giant bubble filled with [[Lum]]s. Upon finding and collecting one, the maximum amount of [[Yellow Lum]]s which [[Rayman]] can hold is increased by 10. By collecting all of the [[Gold Lum]]s, the player can have a maximum of 320 [[Yellow Lum]]s.
Each level in the game, except for those in the first and fifth area, have either two or three paths. These paths split into their own direction during one point in the level, where signs appear to guide the player to the right path. During the start of the game there is only one path unlocked at the time, with the others usually being blocked with a power the player has yet to find. Each path has a set amount of [[Trophy|trophies]] which the player earns upon completing it. The usual amount of [[Trophy|trophies]] is 3, although later levels have more with boss encounters having the most. These [[Trophy|trophies]] are in turn used to unlock more levels throughout the game. Each normal level also has a hidden [[Gold Lum]], which appears as a giant bubble filled with [[Lum]]s. Upon finding and collecting one, the maximum amount of [[Yellow Lum]]s which [[Rayman]] can hold is increased by 10. By collecting all of the [[Gold Lum]]s, the player can have a maximum of 320 [[Yellow Lum]]s.
{{Clear}}


=== Side-scrolling ===
=== Side-scrolling ===
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* '''Elvis (Ice):''' Equips [[Rayman]] with three blocks of ice that are used to freeze flaming walls, weak bridges or enemies to one-shoot kill them.
* '''Elvis (Ice):''' Equips [[Rayman]] with three blocks of ice that are used to freeze flaming walls, weak bridges or enemies to one-shoot kill them.
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[[Rayman|Rayman's]] primary attack is throwing his [[Telescopic fist|fist]]. By collecting [[Yellow Lum]]s he is however able to throw them instead to deal twice as much damage and reach further with his attacks. Some enemies can only be defeated using [[Yellow Lum]]s. [[Yellow Lum]]s can be found freely in levels, in bags (which contain five of them) and in boxes (which contains three bags once shoot at). Some enemies can be attacked to reveal more [[Yellow Lum]]s. Some levels also have stones with [[Red Lum]]s where [[Rayman]] can trade in five [[Yellow Lum]]s to gain more health. By defeating enemies they will drop [[star item]]s which will raise a special star bar. Once full, the maximum health will increase slightly and the player will level up. Once the maximum level is reached the star bar disappears, although [[star item]]s can still be collected. [[Green Lum]]s can also be found which act like checkpoints.
[[Rayman|Rayman's]] primary attack is throwing his [[Telescopic fist|fist]]. By collecting [[Yellow Lum]]s he is however able to throw them instead to deal twice as much damage and reach further with his attacks. Some enemies can only be defeated using [[Yellow Lum]]s. [[Yellow Lum]]s can be found freely in levels, in bags (which contain five of them) and in boxes (which contains three bags once shoot at). Some enemies can be attacked to reveal more [[Yellow Lum]]s. Some levels also have stones with [[Red Lum]]s where [[Rayman]] can trade in five [[Yellow Lum]]s to gain more health. By defeating enemies they will drop [[star item]]s which will raise a special star bar. Once full, the maximum health will increase slightly and the player will level up. Once the maximum level is reached the star bar disappears, although [[star item]]s can still be collected. [[Green Lum]]s can also be found which act like checkpoints.
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Each challenges has a certain number of [[Trophy|trophies]], between one and three, for the player to collect. These are usually found on places where the path splits into two, although there is always a sign showing which path has the [[trophy]]. The player can also look on the map on the top screen to see the [[Trophy|trophies]] locations. To collect a [[trophy]], the player has to press it to make it drop down and turn solid. Then [[Rayman]] can collect it when he reaches it. The challenges also have tornado items which the player can collect and use by blowing into the microphone. This will cause the chasing [[Rabbid]] spaceship to get blown backwards. The challenge stages end with [[Rayman]] reaching the elevator.
Each challenges has a certain number of [[Trophy|trophies]], between one and three, for the player to collect. These are usually found on places where the path splits into two, although there is always a sign showing which path has the [[trophy]]. The player can also look on the map on the top screen to see the [[Trophy|trophies]] locations. To collect a [[trophy]], the player has to press it to make it drop down and turn solid. Then [[Rayman]] can collect it when he reaches it. The challenges also have tornado items which the player can collect and use by blowing into the microphone. This will cause the chasing [[Rabbid]] spaceship to get blown backwards. The challenge stages end with [[Rayman]] reaching the elevator.
<gallery widths="128px" heights="192px" class="sprite">
RRR DS - Challenge 1.png
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RRR DS - Challenge 9.png
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=== [[Rayman Gear]] ===
=== [[Rayman Gear]] ===
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== Enemies ==
== Enemies ==
[[File:RRR DS - Bosses.png|frame|class=sprite|right|The three bosses.]]
Almost all enemies are [[Rabbid]]s in some form. Some take just one hit to defeat, while others may take four. Some [[Rabbid]]s use certain contraptions to aid them, such as trains or submarines, or simply just hide in a box. Most [[Rabbid]]s attack by throwing [[plunger]]s at [[Rayman]]. There are also [[Demon]]s and [[fish]] which will attack [[Rayman]].
Almost all enemies are [[Rabbid]]s in some form. Some take just one hit to defeat, while others may take four. Some [[Rabbid]]s use certain contraptions to aid them, such as trains or submarines, or simply just hide in a box. Most [[Rabbid]]s attack by throwing [[plunger]]s at [[Rayman]]. There are also [[Demon]]s and [[fish]] which will attack [[Rayman]].


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=== [[Sergueï|Rabble Droid]] ===
=== [[Sergueï|Rabble Droid]] ===
The [[Sergueï|Rabble Droid]] is the final boss in the game and is fought in the [[Rayman Gear]] robot. He will shoot at the robot several times, and each type of shoot will need to be dealt with differently. Some can be reflected back using the shield, while others can be shot back using the machine gun. For some the hook needs to be used to get the [[Sergueï|Rabble Droid]] closer to the robot.
The [[Sergueï|Rabble Droid]] is the final boss in the game and is fought in the [[Rayman Gear]] robot. He will shoot at the robot several times, and each type of shoot will need to be dealt with differently. Some can be reflected back using the shield, while others can be shot back using the machine gun. For some the hook needs to be used to get the [[Sergueï|Rabble Droid]] closer to the robot.
{{Clear}}


== See also ==
== See also ==
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*''[[Rayman Raving Rabbids (Game Boy Advance)]]''
*''[[Rayman Raving Rabbids (Game Boy Advance)]]''
*''[[Rayman Raving Rabbids 2 (DS)]]''
*''[[Rayman Raving Rabbids 2 (DS)]]''
== Gallery ==
<gallery widths="128px" heights="192px" class="sprite">
RRR DS - Demon and moving platform.png
RRR DS - Demon.png
RRR DS - Elevator 1.png
RRR DS - Elevator 2.png
RRR DS - Gold Lum collected.png
RRR DS - Gold Lum.png
RRR DS - Star item.png
RRR DS - Level up.png
RRR DS - Red Lums.png
RRR DS - Loading screen.png
</gallery>


{{Rayman series}}
{{Rayman series}}