Electric Final: Difference between revisions
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'''Electric Final''' (known as '''Electric Tunnel''' in [[Rayman Rush]]) is the third and final race course in the Extreme League of ''[[Rayman M]]''. This course is unlocked along with the other Extreme courses upon completion of all of the Expert League courses, and completing this one unlocks the Bonus League. | '''Electric Final''' (known as '''Electric Tunnel''' in [[Rayman Rush]]) is the third and final race course in the Extreme League of ''[[Rayman M]]''. This course is unlocked along with the other Extreme courses upon completion of all of the Expert League courses, and completing this one unlocks the Bonus League. | ||
==Description== | ==Description== | ||
The race starts out with a series of boost pads, followed by an ascent up a large factory wall using a bounce pad. From there, the players must avoid giant hammers that crush anything underneath them. After the player has navigated their way across the smashing arms, more bounce pads give the first decision: To slide along the lower path, filled with electric barriers, or take the upper route which is much thinner but has some [[Purple Lum]]s to swing from (one of which goes directly into an electric gate which causes the player to drop down onto the lower path). In the lower path, the slide ends and the players must make their way up a piece of netting whilst avoiding the barrels that rain down from above. On the top path, meanwhile, another fork comes into play: Staying on the left side of the fork will lead to a ramp filled with platforms that move in and out while the right path leads to a boost pad that needs buttons to be pressed to keep the platforms out. Eventually, all three paths end up together. The players must go along a small passageway where [[keg]]s are being rolled at them. Afterwards a quick run comes into play before they must climb through some sticky tar and then go past the finish line. | The race starts out with a series of boost pads, followed by an ascent up a large factory wall using a bounce pad. From there, the players must avoid giant hammers that crush anything underneath them. After the player has navigated their way across the smashing arms, more bounce pads give the first decision: To slide along the lower path, filled with electric barriers, or take the upper route which is much thinner but has some [[Purple Lum]]s to swing from (one of which goes directly into an electric gate which causes the player to drop down onto the lower path). In the lower path, the slide ends and the players must make their way up a piece of netting whilst avoiding the barrels that rain down from above. On the top path, meanwhile, another fork comes into play: Staying on the left side of the fork will lead to a ramp filled with platforms that move in and out while the right path leads to a boost pad that needs buttons to be pressed to keep the platforms out. Eventually, all three paths end up together. The players must go along a small passageway where [[keg]]s are being rolled at them. Afterwards a quick run comes into play before they must climb through some sticky tar and then go past the finish line. | ||
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At one point in Electric Final, a number of the robotic [[Gorilla Pirate]] enemies from ''[[Rayman 2: The Great Escape|Rayman 2]]'' can be seen being manufactured on a production line. | At one point in Electric Final, a number of the robotic [[Gorilla Pirate]] enemies from ''[[Rayman 2: The Great Escape|Rayman 2]]'' can be seen being manufactured on a production line. | ||
[[File:ElectricTunnelRR.png|frame|Electric Tunnel in the menu of ''[[Rayman Rush]]'' | {{clear}} | ||
==Gallery== | |||
<gallery widths="325px" heights="205px"> | |||
File:ElectricFinalIn.jpg|thumb|right|320px|Electric Final | |||
File:RM-PC-ElectricFinal-GorillaPirate-Cameo.jpg|thumb|left|320px|There's a cameo of the [[Gorilla Pirate]] in Electric Final | |||
File:ElectricTunnelRR.png|frame|Electric Tunnel in the menu of ''[[Rayman Rush]]'' | |||
</gallery> | |||
==External links== | ==External links== | ||