Red Henchman 800: Difference between revisions
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In the original and Dreamcast versions of ''[[Rayman 2: The Great Escape|Rayman 2]]'', the red colour represents the highest rank of [[Henchman 800]], above [[Purple Henchman 800|purple]]. They exist in two types, a weak version taking six [[Magic fist|shots]] to defeat, and a strong version taking nine [[Magic fist|shots]]. The weak type, technically identical to the strong version of [[purple Henchman 800]], fires regular energy projectiles, except for one in [[the Iron Mountains]] and another in [[the Sanctuary of Rock and Lava]] – the latter being exclusive to the Dreamcast version, which fire large energy projectiles. The strong type fires large energy projectiles, except for one in [[the Iron Mountains]] which fires [[helicopter bomb]]s in the Dreamcast version. Two exceptional types can also be found in the game: the red [[Henchman 800]] standing in a rowing boat in [[the Marshes of Awakening]], which takes five [[Magic fist|shots]] to defeat and fires regular energy projectiles, and the one throwing [[keg]]s from the external part of a stronghold in the [[Tomb of the Ancients]], which takes only one [[Magic fist|shot]] to defeat. | In the original and Dreamcast versions of ''[[Rayman 2: The Great Escape|Rayman 2]]'', the red colour represents the highest rank of [[Henchman 800]], above [[Purple Henchman 800|purple]]. They exist in two types, a weak version taking six [[Magic fist|shots]] to defeat, and a strong version taking nine [[Magic fist|shots]]. The weak type, technically identical to the strong version of [[purple Henchman 800]], fires regular energy projectiles, except for one in [[the Iron Mountains]] and another in [[the Sanctuary of Rock and Lava]] – the latter being exclusive to the Dreamcast version, which fire large energy projectiles. The strong type fires large energy projectiles, except for one in [[the Iron Mountains]] which fires [[helicopter bomb]]s in the Dreamcast version. Two exceptional types can also be found in the game: the red [[Henchman 800]] standing in a rowing boat in [[the Marshes of Awakening]], which takes five [[Magic fist|shots]] to defeat and fires regular energy projectiles, and the one throwing [[keg]]s from the external part of a stronghold in the [[Tomb of the Ancients]], which takes only one [[Magic fist|shot]] to defeat. | ||
<gallery widths="320px" heights="240px"> | |||
RedHenchman800RegularShot.jpg|A red [[Henchman 800]] shooting regular energy projectiles. | |||
RedHenchman800.jpg|A red [[Henchman 800]] fighting [[Rayman]]. | |||
RedHenchman800LargeShot.jpg|A red [[Henchman 800]] shooting large energy projectiles. | |||
Red Henchman 800 (Helicopter bomb).png|A red [[Henchman 800]] shoot [[helicopter bomb|helicopter bombs]] in the Dreamcast version. | |||
Red Henchman 800 (Beneath the Sanctuary of Rock and Lava).png|In the Dreamcast version, a red [[Henchman 800]] has been added in [[Beneath the Sanctuary of Rock and Lava]]. | |||
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The red colour represents the highest rank of [[Henchman 800]], above [[Green Henchman 800|green]], [[Purple Henchman 800|purple]] and [[Yellow Henchman 800|yellow]]. They fire homing missiles which look like miniature brown versions of those used by the [[Grolgoth]] in the PlayStation adaptation of the game. Those missiles follow a curved trajectory and can be destroyed by [[Rayman]]'s [[Magic fist|shots]], constituting on the other hand an additional protection for the [[pirate]], and making it notably harder to use charged [[Magic fist|shots]]. They take six yellow [[Magic fist|shots]] to defeat and mostly appear in the late levels of the game. | The red colour represents the highest rank of [[Henchman 800]], above [[Green Henchman 800|green]], [[Purple Henchman 800|purple]] and [[Yellow Henchman 800|yellow]]. They fire homing missiles which look like miniature brown versions of those used by the [[Grolgoth]] in the PlayStation adaptation of the game. Those missiles follow a curved trajectory and can be destroyed by [[Rayman]]'s [[Magic fist|shots]], constituting on the other hand an additional protection for the [[pirate]], and making it notably harder to use charged [[Magic fist|shots]]. They take six yellow [[Magic fist|shots]] to defeat and mostly appear in the late levels of the game. | ||
<gallery widths="320px" heights="240px"> | |||
RR-PS2-RedHenchman-Attack.jpg|Red [[Henchman 800|Henchmen 800]] shooting homing missiles at [[Rayman]]. | |||
RR-PS2-RedHenchman-HookAttack.jpg|A red [[Henchman 800]] attacking [[Rayman]] with its hook. | |||
RedPirate.jpg|Two red [[Henchman 800|Henchmen 800]] guarding the entrance to Admiral [[Razorbeard]]'s room. | |||
Croche pied (Sbire Rouge).jpg|A red [[Henchman 800]] about to trip the [[Spyglass Pirate]] up. | |||
Carcasses de Sbires Rouges.jpg|The remains of red [[Henchman 800|Henchmen 800]] in [[the Menhir Hills]]. | |||
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Red Henchman 800 also appear in some of the cutscenes within the game, with an identical appearance to their ''[[Rayman 2]]'' counterparts. However, in-game, their visible eye is coloured red, instead of green. | Red Henchman 800 also appear in some of the cutscenes within the game, with an identical appearance to their ''[[Rayman 2]]'' counterparts. However, in-game, their visible eye is coloured red, instead of green. | ||
<gallery widths="240px" heights="160px" class="sprite"> | |||
Red_Henchman_Shoot.PNG|A Red Henchman 800 fires an energy projectile. | |||
Red_Henchman_Patrol.PNG|A patrolling Red Henchman 800. | |||
Red_Henchman_English.PNG|Red Henchmen 800 seen in the introduction cutscene. | |||
Red_Henchman_English_2.PNG|Red Henchmen 800 seen in the cutscene before the [[Razor Slide]] level. | |||
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