Red Henchman 800
Red Henchmen 800, also known as Red Rum, are a variety of Henchman 800 found in all versions of Rayman 2. They are the highest rank of Henchman 800 in all versions but the PlayStation version, in which they are the lowest rank.
Two red Henchmen are used as the bodyguards in front of Admiral Razorbeard's cabin, even in the PlayStation version, and two of them also carry Globox to his prison cell in the opening movie. The red version of Henchman 800 is a playable character in all versions of Rayman M.
|Red Henchman 800|
|Appears in||Rayman 2 (PC, Nintendo 64 and Dreamcast versions)|
|Location||The Fairy Glade, the Marshes of Awakening, the Bayou, the Sanctuary of Water and Ice (PC & Nintendo 64 only), the Canopy, the Sanctuary of Stone and Fire, the Echoing Caves, the Precipice, the Sanctuary of Rock and Lava, beneath the Sanctuary of Rock and Lava (Dreamcast only), the Tomb of the Ancients, the Iron Mountains|
|Resistance|| (weak version)|
|Attacks||Regular energy projectiles (weak version), large energy projectiles (strong version; occasionally weak version), kegs, helicopter bombs (occasionally strong version)|
In the original and Dreamcast versions of Rayman 2
In the original and Dreamcast versions of Rayman 2, the red colour represents the highest rank of Henchman 800, above purple. They exist in two types, a weak version taking six shots to defeat, and a strong version taking nine shots. The weak type, technically identical to the strong version of purple Henchman 800, fires regular energy projectiles, except for one in the Iron Mountains and another in the Sanctuary of Rock and Lava – the latter being exclusive to the Dreamcast version, which fire large energy projectiles. The strong type fires large energy projectiles, except for one in the Iron Mountains which fires helicopter bombs in the Dreamcast version. Two exceptional types can also be found in the game: the red Henchman 800 standing in a rowing boat in the Marshes of Awakening, which takes five shots to defeat and fires regular energy projectiles, and the one throwing kegs from the external part of a stronghold in the Tomb of the Ancients, which takes only one shot to defeat.
A red Henchman 800 fighting Rayman.
A red Henchman 800 shoot helicopter bombs in the Dreamcast version.
In the Dreamcast version, a red Henchman 800 has been added in beneath the Sanctuary of Rock and Lava.
|Red Henchman 800|
|Appears in||Rayman 2 (PlayStation version)|
|Location||The Fairy Glade, the Marshes of Awakening, the Bayou, the Menhir Hills, the Canopy, the Precipice, the Tomb of the Ancients, the Iron Mountains|
|Attacks||Regular energy projectiles|
In the PlayStation version of Rayman 2
In the PlayStation version of Rayman 2, the red colour represents the lowest rank of Henchman 800, below purple, green and grey-brown. They shoot regular energy projectiles, and take three shots to defeat. They are the most common Robo-Pirates in this version.
|Red Henchman 800|
|Appears in||Rayman Revolution|
|Location||The Fairy's Glade, Whale Bay, the Echoing Caves, the Precipice, the Tomb of the Ancients, the Iron Mountains, the Prison Ship|
|Attacks||Homing missiles, hook|
The red colour represents the highest rank of Henchman 800, above green, purple and yellow. They fire homing missiles which look like miniature brown versions of those used by the Grolgoth in the PlayStation version of the game. Those missiles follow a curved trajectory and can be destroyed by Rayman's shots, constituting on the other hand an additional protection for the pirate, and making it notably harder to use charged shots. They take six yellow shots to defeat and mostly appear in the late levels of the game.
Red Henchmen 800 shooting homing missiles at Rayman.
A red Henchman 800 attacking Rayman with its hook.
Two red Henchmen 800 guarding the entrance to Admiral Razorbeard's room.
A red Henchman 800 about to trip the Spyglass Pirate up.
The remains of red Henchmen 800 in the Menhir Hills.
|Red Henchman 800|
|Appears in||Rayman 2 Forever|
|Location||The Precipice, the Tomb of the Ancients|
|Attacks||Energy projectile, drilling upwards from ground|
Only two red Henchman 800 appear. Both act as the bosses: one is fought in the Precipice, the other in the Tomb of the Ancients (the final level in this version). Their resistance is much higher than that of any Henchman 800 in the original version. The two fights are carried out in an identical fashion. Apart from their high resistance, these pirates bear some minor differences from standard ones: their energy projectiles are green, and they can transform their legs (rather than one of their arms) into drills, giving them a resemblance to a jackhammer. No other Robo-Pirates are encountered in Rayman 2 Forever; although dialogue and intertitles indicate that Rayman's goal is to defeat Admiral Razorbeard, the defeat of the red Henchman in Tomb of the Ancients is treated as a decisive victory by the characters.
In Rayman M and Rayman Arena
A robot pirate's life is simple: be best, waste others, beat them to a pulp if necessary, have no mercy...—Manual, Rayman M
A particular red Henchman 800 is one of the five playable characters that are initially available in Rayman M. He looks like the other red Henchmen, apart from the fact that he has a built-in jet pack, which he uses to glide.
Profession: Small-Time Bad Guy.
Address: At the local bar in the port, amidst the singing and smoke.
In the original version of Rayman 3
Inanimate red Henchmen appear alongside Gorilla Pirates, Spyglass Pirates and Razorbeard in a cameo appearance in the Hoodlum Headquarters. They can be found in the third level via a hidden passage inside some machinery, they are set up in a manner evocative of The Last Supper, by Leonardo da Vinci.
|Red Henchman 800|
|Appears in||Rayman 3 (Game Boy Advance)|
|Attacks||Energy Projectiles, contact|
They shoot yellow projectiles to attack Rayman, akin to many other models of Henchman 800. Unlike some of the other varieties of Henchman 800, this variety will actively patrol the platform they are situated on, and will even advance toward Rayman in combat, should he back away. They have low defensive capabilities, being able to be destroyed with two punches, they will either fall forwards or backwards when defeated and explode, depending on where the final strike is made.
Red Henchman 800 also appear in some of the cutscenes within the game, with an identical appearance to their Rayman 2 counterparts. However, in-game, their visible eye is coloured red, instead of green.
Red Henchmen 800 seen in the cutscene before the Razor Slide level.
|Admiral Razorbeard • Spyglass Pirate • Ninjaws • Boss Biditank • Robot Dinosaur • Grolgoth • Razorwife • Henchman 1000|
|Henchmen 800 • Gorilla Pirates • Warships • Barrel Pirates • Ninja Henchmen • List of Robo-Pirates in Rayman 2|
|Henchman 800 models|
|Red Henchman 800 • Green Henchman 800 • Purple Henchman 800 • Yellow Henchman 800 • Zombie Henchman 800 • Grey-brown Henchman 800 • Grey Henchman 800 • Blue Henchman 800|
|The General • Helicopter bomb • Shell • Walking shell • Red walking shell • Flying shell|
|Enemies from Rayman 2|
|Robo-Pirates • Antitoon • Arm • Baby caterpillar • Bat • Caterpillar • Crab • Helicopter bomb • Jumping eye • Mini Jano • Minisaurus • Nettle • Piranha • Spider • Small spider • Shell • Zombie Chicken|