Rayman 2: Difference between revisions
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Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final ''Rayman 2'', however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking. | Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final ''Rayman 2'', however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking. | ||
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game. <ref>YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA</ref> A video showing an early version of the | A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.<ref>YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA</ref> A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]'s health.<ref>YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q</ref> Other trailers show more open levels suggesting ''Rayman 2'' was at one point going to go in a more non-linear direction.<ref>YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8</ref> | ||
<gallery> | <gallery> | ||
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic. | Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic. | ||
Old R2 Font.png|The font underwent | Old R2 Font.png|The font underwent changes before the final release. | ||
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of ''Rayman 2'']], presumably [[the Sanctuary of Rock and Lava]]. | R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of ''Rayman 2'']], presumably [[the Sanctuary of Rock and Lava]]. | ||
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of ''Rayman 2'']], presumably [[Whale Bay]]. | R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of ''Rayman 2'']], presumably [[Whale Bay]]. | ||