Elevator Ambush: Difference between revisions
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'''Elevator Ambush''' is the seventh level of [[20,000 Lums Under the Sea]], the fourth world in ''[[Rayman Legends]]''. In certain parts of the level, [[Rayman]] and his friends will battle [[Underwater Toad]]s as they ride on pipes that act like elevators. They will also meet the fourth [[Dark Teensy]]. | |||
==Area 1== | |||
The team of heroes start out in a dark underwater base. The beginning is straightforward as the gang needs to avoid the [[Dark Sentry|Dark Sentries]] along the way. The first [[Skull Coin]] is located on the light of a [[Dark Sentry]]. The door is to the left after climbing down the water pipes. | |||
==Area 2== | |||
When the team jumps onto a long pipe, it begins to move downward. While on it, [[Underwater Toad]]s create an ambush on the heroes. They can appear from above, the background and the foreground. Eventually, after defeating them, the pipe stops next to the exit door. | |||
==Area 3== | |||
At the start of this area, the team can hear a [[Sharkman]] grunting as he throws electrifying objects that will hurt the heroes if they come into contact. The first secret area can be found by going underwater near a different [[Sharkman]]. Shortly after, the heroes will go underwater. They need to be careful of the pipes that can crush them and the [[bullet]]s being shot from an opening. The second [[Skull Coin]] is under a [[Dark Sentry]] and three underwater mines. Then, red [[bullet]]s that act like homing missiles appear. The heroes need to be quick as they continue to [[Swimming|swim]]. The second secret area is located behind a fake foreground wall. The door is to the right of the second secret area. | |||
===Queen [[Teensie]] area=== | |||
The players need to [[Swimming|swim]] behind a strange sea creature that will block the dangerous lights of the [[Dark Sentry|Dark Sentries]] in order to reach the [[cage]] at the end. | |||
===King [[Teensie]] area=== | |||
The heroes must get onto a the moveable platforms and maneuver to avoid the multiple [[Dark Sentry|Dark Sentries]]. | |||
==Area 4== | |||
[[Gandalf]] grants the team the power to use the [[Blue Punch]] as they jump on another pipe that acts like an elevator. Another ambush from the [[Underwater Toad]]s commence. [[Dark Sentry|Dark Sentries]] now will appear during the fight. The heroes must survive until they reach the door. | |||
==Area 5== | |||
The gang easily spots the fourth [[Dark Teensy]] tormenting a girl [[Teensie]]. When the [[Dark Teensy]] notices the heroes from behind, he straps the girl to his mechanical vehicle and rides away. The team must follow them, with the [[Blue Punch]] power-up. The area is straightforward; [[Sharkman|Sharkmen]] and [[Underwater Toad]]s appear as they advance. | |||
==Area 6== | |||
The heroes find the [[Dark Teensy]] again. They now must hurry while they chase him. Dangers underwater like red [[bullet]]s and mines stand in the team's way. Back on dry land in the base, the girl [[Teensie]] pokes the [[Dark Teensy]]'s nose and escapes. The level is completed after the [[Dark Teensy]] yells and goes away. | |||
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==Invaded== | ==Invaded== | ||
This level is invaded by enemies from [[Olympus Maximus]]. It features [[Minotaur]]s standing on shields, flameballs, flame tentacles and homing swords near the end. | This level is invaded by enemies from [[Olympus Maximus]]. It features [[Minotaur]]s standing on shields, flameballs, flame tentacles and homing swords near the end. | ||
It is unlocked once the original level is completed and if the player goes far enough in | It is unlocked once the original level is completed and if the player goes far enough in [[Olympus Maximus]]. | ||
In this level, the player(s) starts from the lowest level of the first elevator in the original level, and has to reach the top of it. While the elevator doesn't work upwards, there is wind blowing upwards; the player(s) must use it to fly to the finish line, avoiding flameballs, flame tentacles and [[Minotaur]]s. | In this level, the player(s) starts from the lowest level of the first elevator in the original level, and has to reach the top of it. While the elevator doesn't work upwards, there is wind blowing upwards; the player(s) must use it to fly to the finish line, avoiding flameballs, flame tentacles and [[Minotaur]]s. | ||
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===Trivia=== | ===Trivia=== | ||
* On the background, [[Minotaur]]s invaded the rooms of the underwater base. In the Wii U version, on multiplayer only, the player controlling [[Murfy]] can tap them in order to get extra [[Lum (UbiArt games)|Lums]]. | |||
* On the background, [[Minotaur]]s invaded the rooms of the underwater base. In the Wii U version, on multiplayer only, the player controlling [[Murfy]] can tap them in order to get extra [[Lum ( | |||
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==Name in other | ==Name in other languages== | ||
* French : Ascenseurs sans fin | * French : Ascenseurs sans fin | ||
* Spanish : Emboscada en el ascensor | * Spanish : Emboscada en el ascensor | ||
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[[Category:Places from Rayman Legends]] | [[Category:Places from Rayman Legends]] | ||