Mr Dark's Dare: Difference between revisions

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'''Mr Dark's Dare''' (French: '''''Le Défi de Mr Dark''''' – '''''The Challenge of Mr Dark''''') is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original ''Rayman'' game]]. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the world map after completing it will show the player the happy-ending screen, before going straight to the credits. However, in [[Rayman Advance|the Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]] versions the first 3 parts of the level are playable even after playing through the level once. In [[Rayman (Nintendo DSi)|the DSiWare version]], it is possibly due to the fact that the credits are part of the pause menu. In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], it is known as '''Mr Dark's Château'''.
'''Mr Dark's Dare''' (French: '''''Le Défi de Mr Dark''''' – '''''The Challenge of Mr Dark''''') is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original ''Rayman'' game]]. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the world map after completing it will show the player the happy-ending screen, before going straight to the credits. However, in the [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]] versions the first 3 parts of the level are playable even after playing through the level once. In [[Rayman (Nintendo DSi)|the DSiWare version]], it is possibly due to the fact that the credits are part of the pause menu. In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], it is known as '''Mr Dark's Château'''.


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==Part 1==
==Part 1==
In this phase, [[Rayman]] must slide across slippery hills of whipped cream while riding a [[frying pan]], making sure to avoid gaps and sweet colorful lakes.
In this phase, [[Rayman]] must slide across slippery hills of whipped cream while riding a [[frying pan]], making sure to avoid gaps and sweet colourful lakes.


In [[Rayman (Nintendo DSi)|the DSiWare version]], the [[frying pan]] doesn't have any acceleration, meaning it constantly moves in the same speed no matter if the player is moving uphill or downhill.
In [[Rayman (Nintendo DSi)|the DSiWare version]], the [[frying pan]] doesn't have any acceleration, meaning it constantly moves in the same speed no matter if the player is moving uphill or downhill.