Rayman M: Difference between revisions

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Battle: Benoît Maçon with Christian Cantamessa, Marc D'Souza, Riccardo Landi, Giordano Nisi, Davide Soliani
Battle: Benoît Maçon with Christian Cantamessa, Marc D'Souza, Riccardo Landi, Giordano Nisi, Davide Soliani
| soundtrack by = Claude Samard
| soundtrack by = Claude Samard
| release date = [[File:European Union.png|16px]] 30th November 2001  
| release date = [[File:European Union.png|16px]] 30th November, 2001  
| genre = Racing, party
| genre = Racing, party
| gameplay mode = Single player, Multiplayer
| gameplay mode = Single player, Multiplayer
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==Gameplay==
==Gameplay==
The gameplay in ''Rayman M'' is split into two main modes, racing and battle.
The gameplay in ''Rayman M'' is split into two main modes, racing and battle.
[[Image:RayMReady.jpg|thumb|right|320px|[[Admiral Razorbeard]], [[Globox]], [[Rayman]] and a [[Henchman 800]] at the start of a race in [[Nebulous Tower]].]]


===Racing mode===
===Racing mode===
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* '''Training:''' This mode allows the player to explore the course and practice before playing in the other modes, as well as setting their own personal records. Only one player can play in this mode.
* '''Training:''' This mode allows the player to explore the course and practice before playing in the other modes, as well as setting their own personal records. Only one player can play in this mode.
* '''Race:''' This mode involves up to four characters to race each other, the first one to the finish line wins. In single player mode, the other players are computer controlled and there are three laps to run, while in multi-player mode the players can set how many laps to run before winning.   
* '''Race:''' This mode involves up to four characters to race each other, the first one to the finish line wins. In single player mode, the other players are computer controlled and there are three laps to run, while in multi-player mode the players can set how many laps to run before winning.   
* '''[[Popolopoï]]:''' This mode uses a time limit in which a character must complete three laps in. Although the time starts at 20 seconds, the time can be increased by shooting [[Butterfly|butterflies]] called [[Popolopoï]]s, which come in different colours that represent how much time is given. Only one player can play in this mode.
* '''[[Popolopoï]]:''' This mode uses a time limit in which a character must complete three laps in. Although the time starts at 20 seconds, the time can be increased by shooting [[Butterfly|butterflies]] named [[Popolopoï]]s, which come in different colours that represent how much time is given. Only one player can play in this mode.
*'''[[Lum]]s:''' In this mode, the player has to complete three laps while collecting the maximum number of [[Yellow Lum]]s required in order to legally win, and must come in first place as well. This is also needed later on in the game, as the amount of [[Lum]]s the player collected will be transferred into the amount of time the player gets to finish that particular race in [[On and On]], a bonus race level. Only one player can play in this mode.
*'''[[Lum]]s:''' In this mode, the player has to complete three laps while collecting the maximum number of [[Yellow Lum]]s required in order to legally win, and must come in first place as well. This is also needed later on in the game, as the amount of [[Lum]]s the player collected will be transferred into the amount of time the player gets to finish that particular race in [[On and On]], a bonus race level. Only one player can play in this mode.
<gallery  widths="320px" heights="240px">
RayMReady.jpg|[[Admiral Razorbeard]], [[Globox]], [[Rayman]] and a [[Henchman 800]] at the start of a race in [[Nebulous Tower]].
RM OrangeButterfly.jpg|The [[Popolopoï]] mode.
RM YellowLums.jpg|The [[Lum]]s mode.
</gallery>


===Battle mode===
===Battle mode===
[[Image:RMBattle.jpg|thumb|right|320px|[[Rayman]] and [[Globox]] fight in [[Timber Wood]].]]
Rather than an obstacle course, the battle mode is made up of an arena in which characters run around playing three different modes. Unlike the race mode, this mode uses power-ups.
Rather than an obstacle course, the battle mode is made up of an arena in which characters run around playing three different modes. Unlike the race mode, this mode uses power-ups.


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* '''[[Capture the Fly]]:'''  This game is similar to tag - the player has to find a [[Light-Fly]] and keep hold of it as long as possible without getting hit by an opponent's shot. The character is equipped with five bounce bullets which are only effective on the player in possession of [[Light-Fly|the Fly]]. The player that reaches the winning conditions first wins.
* '''[[Capture the Fly]]:'''  This game is similar to tag - the player has to find a [[Light-Fly]] and keep hold of it as long as possible without getting hit by an opponent's shot. The character is equipped with five bounce bullets which are only effective on the player in possession of [[Light-Fly|the Fly]]. The player that reaches the winning conditions first wins.
<gallery  widths="320px" heights="240px">
GemstoneTemplePC.jpg|[[Rayman]], a [[Henchman 800]], [[Admiral Razorbeard|Razorbeard]] and [[Globox]] competing in the [[Lum Spring]] mode.
RMBattle.jpg|[[Rayman]] and [[Globox]] competing in the [[Lum Fight]] mode.
RM PC-IdleLight-Fly.jpg|[[Rayman]] and [[Razorwife]] competing in the [[Capture the Fly]] mode.
</gallery>


==Game records==
==Game records==
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==Environment==
==Environment==
[[File:SpellboundForestPC.jpg|320px|thumb|right|[[Spellbound Forest (Rayman M)|Spellbound Forest]] is similar to the forest-themed levels in ''[[Rayman 2]]''.]]
''Rayman M'' is set mainly in environments based on those of ''[[Rayman 2]]''. The game consists of four different worlds for each mode, each with three stages. The world the players play in also determines the difficulty of the game, going from beginner to advanced. As the player progresses, the harder difficulties are unlocked. Many of the worlds in ''Rayman M'' that resemble locations from ''[[Rayman 2]]'' include [[Ly's Palace]], which resembles [[the Sanctuary of Water and Ice]], and the [[Dark Sewer]]s, which are reminiscent of the [[Tomb of the Ancients]].
''Rayman M'' is set mainly in environments based on those of ''[[Rayman 2]]''. The game consists of four different worlds for each mode, each with three stages. The world the players play in also determines the difficulty of the game, going from beginner to advanced. As the player progresses, the harder difficulties are unlocked. Many of the worlds in ''Rayman M'' that resemble locations from ''[[Rayman 2]]'' include [[Ly's Palace]], which resembles [[the Sanctuary of Water and Ice]], and the [[Dark Sewer]]s, which are reminiscent of the [[Tomb of the Ancients]].
{{clear}}


==Characters==
==Characters==
[[File:RM-Globox-AlternativeCharacterSkin1.jpg|320px|thumb|right|One of [[Globox]]'s [[skin]]s that can be chosen in the character selection screen.]]
At the start of the game, five characters are available, and as the player progresses through the game, they'll unlock the remaining characters as well as [[skin]]s for them. Each character has their own musical theme in the racing mode, and have their own method of gliding, though they all shoot the same way [[Rayman]] does.   
At the start of the game, five characters are available, and as the player progresses through the game, they'll unlock the remaining characters as well as [[skin]]s for them. Each character has their own musical theme in the racing mode, and have their own method of gliding, though they all shoot the same way [[Rayman]] does.   


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*'''[[Razorwife]]:''' [[Razorbeard]]'s flamboyant wife. [[Razorwife]] must be unlocked.  
*'''[[Razorwife]]:''' [[Razorbeard]]'s flamboyant wife. [[Razorwife]] must be unlocked.  
*'''[[Henchman 1000]]:''' A most perfected version of the [[Henchman 800]]. [[Henchman 1000]] must be unlocked. He has three unlockable [[skin]]s.
*'''[[Henchman 1000]]:''' A most perfected version of the [[Henchman 800]]. [[Henchman 1000]] must be unlocked. He has three unlockable [[skin]]s.
*'''[[Dark Globox]]:''' An more evil, dumber, uglier, and certainly ruder version of [[Globox]]. [[Dark Globox]] only appears in ''[[Rayman Arena]]'' and must be unlocked.
*'''[[Dark Globox]]:''' A more evil, dumber, uglier, and certainly ruder version of [[Globox]]. [[Dark Globox]] only appears in the GameCube and Xbox versions of ''[[Rayman Arena]]'' and must be unlocked.
*'''[[Dark Rayman (Rayman Arena)|Dark Rayman]]:''' An evil doppelgänger of [[Rayman]]. [[Dark Rayman (Rayman Arena)|Dark Rayman]] only appears in the GameCube and Xbox versions of ''[[Rayman Arena]]'' and must be unlocked. He is also the player's opponent through the entire third league in the game, the master league. He is the main antagonist of ''[[Rayman Arena]]''.
*'''[[Dark Rayman (Rayman Arena)|Dark Rayman]]:''' An evil doppelgänger of [[Rayman]]. [[Dark Rayman (Rayman Arena)|Dark Rayman]] only appears in the GameCube and Xbox versions of ''[[Rayman Arena]]'' and must be unlocked. He is also the player's opponent through the entire third league in the game, the master league. He is the main antagonist of ''[[Rayman Arena]]''.


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==The objects==
==The objects==
[[File:RM-PC-Nettle-DawnSand.jpg|320px|thumb|right|A [[nettle]], as seen in [[Dawn Sand]].]]
Objects are located in racing courses that will give the player special benefits, sometimes intended to slow the player down in a race, or to speed the player up. Some objects refer to ''[[Rayman 2]]''.
Objects are located in racing courses that will give the player special benefits, sometimes intended to slow the player down in a race, or to speed the player up. Some objects refer to ''[[Rayman 2]]''.


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* '''Electric fences''': When the player touches the electrical beams from this fence it will electrocute the player resulting in the player to slow down.
* '''Electric fences''': When the player touches the electrical beams from this fence it will electrocute the player resulting in the player to slow down.
* '''Electric barrels''': When touched, it will light up and hit a player, resulting in the player to slow down.
* '''Electric barrels''': When touched, it will light up and hit a player, resulting in the player to slow down.


==The weapons==
==The weapons==
[[File:RM-PC-SunsetCoast-PalmTreeAndWaterfall.jpg|320px|thumb|right|[[Rayman]] with the glue bomb weapon.]]
These are the weapons present in the fighting stages of the game. In [[Lum Fight]] mode, they are taken from generators that are randomly scattered around the arena. In [[Lum Spring]] and [[Capture the Fly]] modes, there is only one weapon that is present, and is given to the player at the beginning of the match. This is the ice bullet for [[Lum Spring]] and the rubber bullet for [[Capture the Fly]].
These are the weapons present in the fighting stages of the game. In [[Lum Fight]] mode, they are taken from generators that are randomly scattered around the arena. In [[Lum Spring]] and [[Capture the Fly]] modes, there is only one weapon that is present, and is given to the player at the beginning of the match. This is the ice bullet for [[Lum Spring]] and the rubber bullet for [[Capture the Fly]].


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* '''Buzz rocket''': When activated, the player will stop moving their main character (making them vulnerable to attacks) and he or she will instead be in control of a small, highly sensitive flying weapon, the buzz rocket. It inflicts 5 hit points on impact on another player, killing them instantly. The player can only use it once.
* '''Buzz rocket''': When activated, the player will stop moving their main character (making them vulnerable to attacks) and he or she will instead be in control of a small, highly sensitive flying weapon, the buzz rocket. It inflicts 5 hit points on impact on another player, killing them instantly. The player can only use it once.
* '''Ultimate barrier''': An indestructible force field that cocoons the player for a few seconds. It also effectively inflicts 1 hit point of damage if it comes in contact with another player.
* '''Ultimate barrier''': An indestructible force field that cocoons the player for a few seconds. It also effectively inflicts 1 hit point of damage if it comes in contact with another player.
* '''Glue bomb''': When mastered, this weapon is irresistible to use! It sticks to a player by contact, spinning around the unlucky character (until passed on to another) then explodes after a few seconds. Inflicts 3 hit points of damage. Looks very similar to the [[helicopter bomb]] from ''[[Rayman 2]]''.
* '''Glue bomb''': When activated, it sticks to a character by contact, spinning around that character (until passed on to another) then explodes after a few seconds. Inflicts 3 hit points of damage. Looks very similar to the [[helicopter bomb]] from ''[[Rayman 2]]''.
* '''Rapid bullets''': Shoots a row of 3 bullets per round, making 9 bullets in total. Each bullet inflicts 1 hit point.
* '''Rapid bullets''': Shoots a row of 3 bullets per round, making 9 bullets in total. Each bullet inflicts 1 hit point.
* '''Rubber bullet''': Can almost always make a direct hit. Can bounce of walls and objects (up to 3 bounces). Each bullet inflicts 1 hit point. In [[Capture the Fly]] mode, the player get 5 bullets. It just steals the fly from the carrier and ammo refills over time.
* '''Rubber bullet''': Can almost always make a direct hit. Can bounce of walls and objects (up to 3 bounces). Each bullet inflicts 1 hit point. In [[Capture the Fly]] mode, the player get 5 bullets. It just steals the fly from the carrier and ammo refills over time.