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{{quote|text=Built by the [[Robo-Pirate|pirates]], these are mule headed missiles which can only be subdued by extreme patience. Most have legs, some can fly.|sign=Manual|source=''[[Rayman 2: The Great Escape]]''}}
{{quote|text=Built by the [[Robo-Pirate|pirates]], these are mule headed missiles which can only be subdued by extreme patience. Most have legs, some can fly.|sign=Manual|source=''[[Rayman 2]]''}}


[[File:Menhir Hills.jpg|thumb|right|300px|Official artwork showing [[Rayman]] riding a [[walking shell]].]]
[[File:Menhir Hills.jpg|thumb|right|300px|Official artwork showing [[Rayman]] riding a [[walking shell]].]]
A '''shell''' (also known as a '''Walking Bullet''' or a '''Walking Missile'''<ref>The name comes from [[Rayman 2 : The Great Escape : Le Guide Officiel|the official French guide of ''Rayman 2'']].</ref>) is a highly-explosive, rocket-shaped, animalistic robot found in ''[[Rayman 2]]'' and its remakes, as well as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. They were built by [[Robo-Pirate|the Robo-Pirates]], and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If [[Rayman]] manages to avoid touching them for long enough as they chase him, they become tired and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are already asleep, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss.
A '''shell''' (also known as a '''Walking Bullet''' or a '''Walking Missile'''<ref>The name comes from [[Rayman 2 : The Great Escape : Le Guide Officiel|the official French guide of ''Rayman 2'']].</ref>) is a highly-explosive, rocket-shaped, animalistic robot found in ''[[Rayman 2]]'' and its remakes, as well as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. They were built by the [[Robo-Pirate]]s, and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If [[Rayman]] manages to avoid touching them for long enough as they chase him, they become tired and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are already asleep, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss. There are three makes of shell: the [[flying shell]]s, the [[walking shell]]s, and the [[red shell]]s. All three types can be avoided or punched to delay or stop them in their tracks.
There are three makes of shell: the [[flying shell]]s, the [[walking shell]]s, and the [[red shell]]s. All three types can be avoided or punched to delay or stop them in their tracks.


[[Rayman]] first come across the [[walking shell]]s in [[the Menhir Hills]], [[red shell]]s in [[the Precipice]], and [[flying shell]]s in [[the Prison Ship]].
[[Rayman]] first come across the [[walking shell]]s in [[the Menhir Hills]], [[red shell]]s in [[the Precipice]], and [[flying shell]]s in [[the Prison Ship]].
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* [[The Crow's Nest]]
* [[The Crow's Nest]]


==Locations in [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]==
==Locations in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]==
* [[Vertigo Wastes]]
* [[Vertigo Wastes]]
* [[Prickly Passage]]
* [[Prickly Passage]]


==Appearance==
==Appearance==
The shells can be recognised by their horse sound effects, two black legs and shoes (however, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] and in some ''[[Rayman 2]]'' artwork, they are seen with silver legs with yellow knees and shoes) and a rocket shaped body, with a [[Robo-Pirate|Pirate head]] pattern on one side. They come in yellow, but the [[flying shell]]s are grey.
The shells can be recognised by their horse sound effects, two black legs and shoes (however, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] and in some ''[[Rayman 2]]'' artwork, they are seen with silver legs with yellow knees and shoes) and a rocket shaped body, with a [[Robo-Pirate|pirate head]] pattern on one side. They come in yellow, but the [[flying shell]]s are grey.


Shells are of a friendly disposition, but they are programmed as guards and will attack if [[Rayman]] is in range.
Shells are of a friendly disposition, but they are programmed as guards and will attack if [[Rayman]] is in range.
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{{Rayman 2|collapsed=Y}}
{{Rayman 2|collapsed=Y}}
{{Robo-Pirates}}
{{Robo-Pirates|collapsed=Y}}
{{R2enemies}}
{{R2enemies|collapsed=Y}}


[[fr:Obus à pattes]]
[[fr:Obus à pattes]]