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'''Punching Plateaus''' is the fourth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]] | '''Punching Plateaus''' is the fourth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. As the name implies, attacking plays an important role in this level, as the world is filled with multiple breakable walls and enemies in comparison with previous levels, most common ones in this level are the [[Livingstone|Lividstones]]. The level was formerly known as '''Way Of The Fist'''. This is the third level to not be included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
==Area 1== | ==Area 1== | ||
[[The Magician]] is seen at the start of the level on the left again and will tell the players about [[ | [[The Magician]] is seen at the start of the level on the left again and will tell the players about [[bulb-o-Lum]]s, charging their attacks, and ground pounding if they attack or jump on his hat. Afterwards the players can continue through the level defeating [[Livingstone|Lividstones]] and avoiding dangerous waters containing [[tentacle claw]]s. [[Platformman]] also makes his first appearance in this area. The first [[Skull Coin]] is hidden on a small cave with plants, under the cliff with the [[Livingstone|Lividstone]] standing on a [[nenuphar]] next to a green [[bulb]]. To get it, the player must fall and make contact with the right wall, to finally perform a walljump and get into the cave. Then, the player can go back by doing a regular walljump. | ||
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==Area 2== | ==Area 2== | ||
[[File:Punching Plateaus 3.jpg|320px|thumb|right|The second area.]] | [[File:Punching Plateaus 3.jpg|320px|thumb|right|The second area.]] | ||
Upon entering the area the team encounters [[Antitoon|Darktoons]] for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top, by performing more | Upon entering the area the team encounters [[Antitoon|Darktoons]] for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top, by performing more walljumps, using a horizontal vine, and bouncing on [[flower bulb]]s. The exit is shown to the right however to the left is a secret area with an [[Electoon]] [[cage]] inside. | ||
{{Clear}} | {{Clear}} | ||
===Secret area 1=== | ===Secret area 1=== | ||
[[File:Punching Plateaus 4.jpg|320px|thumb| | [[File:Punching Plateaus 4.jpg|320px|thumb|left|The first secret area.]] | ||
The team must defeat four [[Livingstone|Lividstones]] guarding the [[cage]] while avoiding falling into the [[spiky flower]] pit. They can do this manually or use [[Swingman]] to swing over them and hit the bulb causing the platforms the Lividstones are standing on to disappear, making them fall into the pit. | The team must defeat four [[Livingstone|Lividstones]] guarding the [[cage]] while avoiding falling into the [[spiky flower]] pit. They can do this manually or use [[Swingman]] to swing over them and hit the [[bulb]] causing the platforms the [[Livingstone|Lividstones are standing on to disappear, making them fall into the pit. | ||
{{Clear}} | {{Clear}} | ||
==Area 3== | ==Area 3== | ||
Similar to the first area, the team must defeat [[Livingstone|Lividstones]] and avoid dangerous waters. Even though an [[Electoon]] can be heard crying for help, it is not in this area. The second [[Skull Coin]] can be found here, hidden inside of a [[bulb-o-Lum]] next to the [[Swingman]]. When the player hits the bulb, a [[bubble]] containing the [[Skull Coin|coin]] will come out and situate right in the other side of the water, the player must get the coin quickly before the bubble explodes, avoiding the [[tentacle claw]]. The third [[Skull Coin]] can be obtained after hitting the [[flower bomb]] and performing a walljump on the upper area. | |||
Similar to the first area, the team must defeat [[Livingstone|Lividstones]] and avoid dangerous waters. Even though an [[Electoon]] can be heard crying for help, it is not in this area. The second [[Skull Coin]] can be found here, hidden inside of a [[ | |||
<gallery widths="320px" heights="180px"> | |||
Punching Plateaus 5.jpg|The third area of the level. | |||
Punching Plateaus 6.jpg|A flower bomb that must be hit in order to continue. | |||
</gallery> | |||
==Area 4== | ==Area 4== | ||
[[File:Punching Plateaus 7.jpg|320px|thumb|right|The fourth area.]] | [[File:Punching Plateaus 7.jpg|320px|thumb|right|The fourth area.]] | ||
This short area is very luscious with life and has clean waters and flowers that hold [[Lum (UbiArt games)|Lums]] in | This short area is very luscious with life and has clean waters and flowers that hold [[Lum (UbiArt games)|Lums]] in [[bubble]]s. At the bottom of the starting area lies the next secret area. | ||
{{Clear}} | {{Clear}} | ||
===Secret area 2=== | ===Secret area 2=== | ||
[[File:Punching Plateaus 8.jpg|320px|thumb| | [[File:Punching Plateaus 8.jpg|320px|thumb|left|The second secret area.]] | ||
Filled with curvy water currents, the team must time their jumps to defeat two [[Livingstone|Lividstones]] guarding the [[cage]]. If they miss one they can use the flower | Filled with curvy water currents, the team must time their jumps to defeat two [[Livingstone|Lividstones]] guarding the [[cage]]. If they miss one they can use the [[flower bulb]]s to bounce back up and defeat them. | ||
{{Clear}} | {{Clear}} | ||
==Area 5== | ==Area 5== | ||
The team must now use their combined skills of jumping and attacking in order to defeat [[Livingstone|Lividstones]] and avoid falling into dangerous waters or bottomless pits | The team must now use their combined skills of jumping and attacking in order to defeat [[Livingstone|Lividstones]] and avoid falling into dangerous waters or bottomless pits. Timed jumps are key to avoid several [[spiky flower]]s that guard two [[Skull Coin]]s in this area. To get the fourth one, the player must hit a green [[bulb]] to activate two [[nenuphar]]s and jump on them; right after getting the [[Skull Coin]], the player must hit the blue [[bulb]] quickly to make the [[spiky flower]]s below disappear. The fifth one is right between two [[spiky flower]]s; the player must use a bumper flower by body slamming on it to get it. | ||
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==Area 6== | ==Area 6== | ||
[[File:Punching Plateaus 12.jpg|320px|thumb|right|The sixth and final area.]] | [[File:Punching Plateaus 12.jpg|320px|thumb|right|The sixth and final area.]] | ||
The team must defeat five [[Livingstone|Lividstones]] in order to be able to break the [[cage]] to end the level. Then the team poses on a [[ | The team must defeat five [[Livingstone|Lividstones]] in order to be able to break the [[cage]] to end the level. Then the team poses on a [[The Photographer|photoboard]] and watches [[the Magician]] wait in anticipation for the total amount of [[Lum (UbiArt games)|Lums]] the team collected in the level. | ||
{{Clear}} | {{Clear}} | ||