Port 'O Panic: Difference between revisions
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==Area 1== | ==Area 1== | ||
Throughout the beginning area, [[Red Wizard]]s run back and forth, while being caught under the jaw of [[Antitoon|Darktoons]]. If the heroes destroy them all and save the [[Red Wizard]]s, the player will receive | Throughout the beginning area, [[Red Wizard]]s run back and forth, while being caught under the jaw of [[Antitoon|Darktoons]]. If the heroes destroy them all and save the [[Red Wizard]]s, the player will receive thw trophy/achievement, [[No Panic!]]. The first secret area of the level can be found by using a wooden teeter-totter to get up to one of the [[Red Wizard]]s on the left, then climbing up some platforms leading up to the door. The team can continue on, avoiding scattered flames and saving more [[Red Wizard]]s. The players may notice that if they attempt to [[Swimming|swim]] underwater to get some [[Lum (UbiArt games)|Lums]], the heroes will automatically float back up. The power can be acquired by saving [[Annetta Fish]] later in the level. The team can advance now to the closely exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Port 'O Panic 1.jpg|This wooden teeter-totter can be used to reach the first secret area. | Port 'O Panic 1.jpg|This wooden teeter-totter can be used to reach the first secret area. | ||
Port 'O Panic 3.jpg|Freeing all of the [[Red Wizard]]s from the [[Antitoon|Darktoons]] will reward the player with the '[[No Panic!]]' achievement. | Port 'O Panic 3.jpg|Freeing all of the [[Red Wizard]]s from the [[Antitoon|Darktoons]] will reward the player with the '[[No Panic!]]' achievement. | ||
</gallery> | </gallery> | ||
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==Area 6== | ==Area 6== | ||
There are several [[Livingstone|Lividstones]] guarding the | There are several [[Livingstone|Lividstones]] guarding the [[cage]] around the area, so the heroes have to defeat them all. A teeter-totter can be used to send a [[Helicopter bomb|bomb]] flying towards the [[Livingstone|Lividstones]] to destroy them easily. The [[cage]] will then be able to be broken to end the level. Then the team poses on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||