The Woods of Light: Difference between revisions

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{{quote|text=Prepare yourself for a great journey.|sign=The [[Grand Minimus]]}}
{{quote|text=Prepare yourself for a great journey.|sign=The [[Grand Minimus]], ''[[Rayman 2]]''}}


'''The Woods of Light''', also known as '''the Clearing''', is the first level in ''[[Rayman 2]]'' and its remakes. It follows [[Rayman]] and [[Globox]]'s escape from the ''[[Buccaneer]]'', and is the first level in all versions of the game but [[Rayman 2 Forever|the Game Boy Color adaptation]], in which it doesn't appear at all. It is a tutorial level without enemies and significantly shorter than the other levels in the game. This is where [[Rayman]] learns that [[Ly]] the Fairy was captured by the [[Robo-Pirate]]s and then decides to set her free. It is mentioned that she likes to hang out in this area.
'''The Woods of Light''', also known as '''the Clearing''', is the first level in ''[[Rayman 2]]'' and its remakes. It follows [[Rayman]] and [[Globox]]'s escape from the ''[[Buccaneer]]'', and is the first level in all versions of the game but [[Rayman 2 Forever|the Game Boy Color version]], in which it doesn't appear at all. It is a tutorial level without enemies and significantly shorter than the other levels in the game. This is where [[Rayman]] learns that [[Ly]] the Fairy was captured by the [[Robo-Pirate]]s and then decides to set her free. It is mentioned that she likes to hang out in this area.


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[[Rayman]] then decides to head for [[the Fairy Glade]], where she is help captive, and frees a group of [[Teensie]]s who argue over who of them is the king. If he has collected the five [[Yellow Lum]]s in the level, he will be able to use [[the Hall of Doors]] and leave the place.
[[Rayman]] then decides to head for [[the Fairy Glade]], where she is help captive, and frees a group of [[Teensie]]s who argue over who of them is the king. If he has collected the five [[Yellow Lum]]s in the level, he will be able to use [[the Hall of Doors]] and leave the place.


[[File:R2TGE-PC-TheWoodsOfLight-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Woods of Light.]]
<gallery  widths="320px" heights="240px">
[[Image:BzzitRayman2.jpg|thumb|320px|none|A few [[mosquito]]es briefly appear in the Woods of Light.]]
R2TGE-PC-TheWoodsOfLight-HallOfDoors.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Woods of Light.
BzzitRayman2.jpg|A few [[mosquito]]es briefly appear in the Woods of Light.
</gallery>


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==Dreamcast version==
==Dreamcast version==
[[Image:The Isle of Doors DC 01 The Woods of Light.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Woods of Light.]]
The level is almost identical to that in the original version, though it is graphically enhanced; for example, [[Popolopoï]]s and a flower bed were added to the area where [[Rayman]] learns to wall jump. The most notable gameplay enhancement is the inclusion of a [[Purple Lum]] found high up in the air at the near end of the level.  [[Rayman]] can only reach this once he climbs between the two walls to the top of the ledge, and then the [[Purple Lum]] will take him onto another ledge that gives him access to the [[Globox Village]], a location exclusive to the Dreamcast version. However, [[Rayman]] will need to return to the Woods of Light in order to use it, once he has rescued [[Ly]] from her prison in [[the Fairy Glade]] and acquired the power to swing onto [[Purple Lum]]s from the [[Silver Lum]] she gives to him.
The level is almost identical to that in the original version, though it is graphically enhanced; for example, [[Popolopoï]]s and a flower bed were added to the area where [[Rayman]] learns to wall jump. The most notable gameplay enhancement is the inclusion of a [[Purple Lum]] found high up in the air at the near end of the level.  [[Rayman]] can only reach this once he climbs between the two walls to the top of the ledge, and then the [[Purple Lum]] will take him onto another ledge that gives him access to the [[Globox Village]], a location exclusive to the Dreamcast version. However, [[Rayman]] will need to return to the Woods of Light in order to use it, once he has rescued [[Ly]] from her prison in [[the Fairy Glade]] and acquired the power to swing onto [[Purple Lum]]s from the [[Silver Lum]] she gives to him.


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In [[Rayman 2 (iOS)|the iOS version]], which is directly based off of the Dreamcast version, the ledge to access [[Globox Village]] and [[Murfy]]'s [[Stone of Thought|hint stone]] still exist, but as [[Globox Village|the village]] itself has been removed, the [[Purple Lum]] is absent and the [[Stone of Thought|hint stone]] does not function.
In [[Rayman 2 (iOS)|the iOS version]], which is directly based off of the Dreamcast version, the ledge to access [[Globox Village]] and [[Murfy]]'s [[Stone of Thought|hint stone]] still exist, but as [[Globox Village|the village]] itself has been removed, the [[Purple Lum]] is absent and the [[Stone of Thought|hint stone]] does not function.
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<table>
<gallery  widths="320px" heights="240px">
<tr>
The Isle of Doors DC 01 The Woods of Light.jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Woods of Light.
<td valign="top">[[Image:TheWoodsOfLightButterfliesDC.jpg|thumb|left|320px|[[Popolopoï]]s can be found in the Dreamcast version.]]</td>
TheWoodsOfLightButterfliesDC.jpg|[[Popolopoï]]s can be found in the Dreamcast version.
<td valign="top">[[Image:ExtraPurpleLum.jpg|thumb|none|320px|This [[Purple Lum]] will help [[Rayman]] find the [[Globox Village]].]]</td>
ExtraPurpleLum.jpg|This [[Purple Lum]] will help [[Rayman]] find the [[Globox Village]].
<td valign="top">[[Image:GloboxVillage.jpg|thumb|right|320px|The [[Globox Village]], a secret location hidden away in the Woods of Light.]]</td>
 
</tr>
GloboxVillage.jpg|The [[Globox Village]], a secret location hidden away in the Woods of Light.
</table>
</gallery>


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==PlayStation version==
==PlayStation version==
[[Image:The Hall of Doors PS1 01 The Clearing.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Hall of Doors]] which leads to the Clearing.]]
The level was significantly re-modeled and renamed to the Clearing in the PlayStation version, but very little actually changes in [[Rayman]]'s progression. The waterfall at the beginning of the level is totally different (the stone bridge is absent), and the part at which [[Rayman]] has to climb between two walls was replaced by several pillars and a rope ladder. [[Murfy]] doesn't appear at all and the advice given from the [[Stone of Thought|Stones of Thought]] is given telepathically by [[Ly]] instead.
The level was significantly re-modeled and renamed to the Clearing in the PlayStation version, but very little actually changes in [[Rayman]]'s progression. The waterfall at the beginning of the level is totally different (the stone bridge is absent), and the part at which [[Rayman]] has to climb between two walls was replaced by several pillars and a rope ladder. [[Murfy]] doesn't appear at all and the advice given from the [[Stone of Thought|Stones of Thought]] is given telepathically by [[Ly]] instead.


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A very subtle difference present is that the [[baby Globox]]es continue crying throughout and after the cut scene, rather than stopping.
A very subtle difference present is that the [[baby Globox]]es continue crying throughout and after the cut scene, rather than stopping.


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<gallery  widths="320px" heights="240px">
 
The Hall of Doors PS1 01 The Clearing.jpg||The [[Spiral Door]] in [[the Hall of Doors]] which leads to the Clearing.
[[Image:TheClearingWaterfall.jpg|left|thumb|320px|The waterfall at the beginning of the level.]]
TheClearingWaterfall.jpg|The waterfall at the beginning of the level.
[[image:TheClearingBabyGloboxes.jpg|none|thumb|320px|Three [[baby Globox]]es crying.]]
TheClearingBabyGloboxes.jpg|Three [[baby Globox]]es crying.
</gallery>


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==[[Rayman Revolution|PlayStation 2 version]]==
==[[Rayman Revolution|PlayStation 2 version]]==
[[File:FamiliarSpiritWoL.jpg|thumb|320px|left|Instead of a [[Yellow Lum]], a [[Familiar Spirit]] is found in the very first [[cage]].]]
In ''[[Rayman Revolution]]'', this level may only be accessed once and as such it is not connected to any of the three hubs in the game. The beginning area has been completely remodelled (for example the waterfall and the stone bridge seen in previous versions are absent). While the five [[Yellow Lum]]s and the two [[cage]]s remain intact in this version, instead of a [[Yellow Lum]], the first of 80 [[Familiar Spirit]]s is rescued from the first [[cage]] in the level (the other [[cage]] carrying the [[Grand Minimus]] and his cohorts does not count towards the total number of [[cage]]s in the game), and [[Murfy]] will appear to explain the purpose of these [[Familiar Spirit|blue spirits]]. The [[Yellow Lum]] that is usually found in the [[cage]] in other versions is located at the ledge opposite the ledge on which the [[baby Globox]]es stand, and a [[Stone of Thought]] explains the purpose of the [[Yellow Lum]]s instead of [[Murfy]] himself initially.  
In ''[[Rayman Revolution]]'', this level may only be accessed once and as such it is not connected to any of the three hubs in the game. The beginning area has been completely remodelled (for example the waterfall and the stone bridge seen in previous versions are absent). While the five [[Yellow Lum]]s and the two [[cage]]s remain intact in this version, instead of a [[Yellow Lum]], the first of 80 [[Familiar Spirit]]s is rescued from the first [[cage]] in the level (the other [[cage]] carrying the [[Grand Minimus]] and his cohorts does not count towards the total number of [[cage]]s in the game), and [[Murfy]] will appear to explain the purpose of these [[Familiar Spirit|blue spirits]]. The [[Yellow Lum]] that is usually found in the [[cage]] in other versions is located at the ledge opposite the ledge on which the [[baby Globox]]es stand, and a [[Stone of Thought]] explains the purpose of the [[Yellow Lum]]s instead of [[Murfy]] himself initially.  


At the end of the level, [[Rayman]] finally acquires his [[magic fist]] from the [[Grand Minimus]], who gives him a [[Silver Lum]] that again was passed to him by [[Ly]], thus permanently replacing his punching power which he used to break the [[cage]]s. The [[Spiral Door]] the [[Grand Minimus]] creates for [[Rayman]] will not take him to either [[the Hall of Doors]] nor the [[the Isle of Doors]], but to the [[Minisaurus Plain]], therefore he will not be able to return to the Woods of Light from then on.  
At the end of the level, [[Rayman]] finally acquires his [[magic fist]] from the [[Grand Minimus]], who gives him a [[Silver Lum]] that again was passed to him by [[Ly]], thus permanently replacing his punching power which he used to break the [[cage]]s. The [[Spiral Door]] the [[Grand Minimus]] creates for [[Rayman]] will not take him to either [[the Hall of Doors]] nor the [[the Isle of Doors]], but to the [[Minisaurus Plain]], therefore he will not be able to return to the Woods of Light from then on.  


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<gallery  widths="320px" heights="240px">
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FamiliarSpiritWoL.jpg|Instead of a [[Yellow Lum]], a [[Familiar Spirit]] is found in the very first [[cage]].
</gallery>


==External links==
==External links==