Magic Well: Difference between revisions
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[[File: | [[File:TheMagicWell-RR-TheMinissaurusPlain.jpg|thumb|320px|The Magic Well is like an item shop.]] | ||
'''Magic Wells''' are locations exclusive to ''[[Rayman Revolution]]'', in which there is one in each hub level. They consist of a hole in the ground with a starry void inside, akin to that at the end of [[the Woods of Light]] where the [[Grand Minimus]] created a [[Spiral Door]] leading to [[the Hall of Doors]]. Guarded by a [[Grand Minimus]], it is where [[Rayman]] can use the [[Yellow Lum]]s he has collected throughout the game to buy accumulative powers or bonus mini-games. Initially, all of the powers are available, though the mini-games will only appear once [[Rayman]] has purchased all of the powers. Once each of the mini-games are bought, they can either be accessed here or upon loading a game after starting the system. | |||
==List of items available== | |||
{|cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align: center; border-color:#aa0000; " | |||
|- | |||
! Item name | |||
! Price in [[Yellow Lum]]s | |||
! Description | |||
|- | |||
| Rebound 1 | |||
| <center>[[File:Icon9.png]][[File:Icon0.png]]</center> | |||
| Allows the [[Magic fist|shot]] to bounce off the walls. | |||
|- | |||
| Rebound 2 | |||
| <center>[[File:Icon1.png]][[File:Icon1.png]][[File:Icon0.png]]</center> | |||
| Allows the [[Magic fist|shot]] to bounce off of both the walls and [[Robo-Pirate]]s. | |||
|- | |||
| Rate of Fire | |||
| <center>[[File:Icon1.png]][[File:Icon5.png]][[File:Icon0.png]]</center> | |||
| Enables [[Rayman]] to use both his hands to [[Magic fist|shoot]], doubling the rate of fire. | |||
|- | |||
| Accumulation 1 | |||
| <center>[[File:Icon7.png]][[File:Icon0.png]]</center> | |||
| Allows [[Rayman]] to charge up and throw a more powerful [[Magic fist|shot]] | |||
|- | |||
| Accumulation 2 | |||
| <center>[[File:Icon1.png]][[File:Icon3.png]][[File:Icon0.png]]</center> | |||
| Increases the power of a [[Magic fist|charged shot]] so that it damages all enemies in range. | |||
|- | |||
| Run with Load | |||
| <center>[[File:Icon5.png]][[File:Icon0.png]]</center> | |||
| Enables [[Rayman]] to run faster while carrying a heavy object, such as a [[plum]] or a [[keg]]. | |||
|- | |||
| BDisc ([[Globox Disc]]) | |||
| <center>[[File:Icon2.png]][[File:Icon0.png]][[File:Icon0.png]]</center> | |||
| Unlocks the [[Globox Disc]] minigame. | |||
|- | |||
| [[Dogfight]] | |||
| <center>[[File:Icon1.png]][[File:Icon5.png]][[File:Icon0.png]]</center> | |||
| Unlocks the [[Dogfight|Missile Dogfight]] minigame. | |||
|- | |||
| BBFoot ([[Baby Football]]) | |||
| <center>[[File:Icon5.png]][[File:Icon0.png]]</center> | |||
| Unlocks the [[Baby Football]] minigame. | |||
|} | |||
[[fr:Puits magique]] | |||
[[pl:Magiczny Krąg]] | |||
{{Rayman 2}} | |||
[[Category:Places from Rayman 2|Magic Well, The]] | |||
Revision as of 02:30, 13 August 2018

Magic Wells are locations exclusive to Rayman Revolution, in which there is one in each hub level. They consist of a hole in the ground with a starry void inside, akin to that at the end of the Woods of Light where the Grand Minimus created a Spiral Door leading to the Hall of Doors. Guarded by a Grand Minimus, it is where Rayman can use the Yellow Lums he has collected throughout the game to buy accumulative powers or bonus mini-games. Initially, all of the powers are available, though the mini-games will only appear once Rayman has purchased all of the powers. Once each of the mini-games are bought, they can either be accessed here or upon loading a game after starting the system.
List of items available
| Item name | Price in Yellow Lums | Description |
|---|---|---|
| Rebound 1 | Allows the shot to bounce off the walls. | |
| Rebound 2 | Allows the shot to bounce off of both the walls and Robo-Pirates. | |
| Rate of Fire | Enables Rayman to use both his hands to shoot, doubling the rate of fire. | |
| Accumulation 1 | Allows Rayman to charge up and throw a more powerful shot | |
| Accumulation 2 | Increases the power of a charged shot so that it damages all enemies in range. | |
| Run with Load | Enables Rayman to run faster while carrying a heavy object, such as a plum or a keg. | |
| BDisc (Globox Disc) | Unlocks the Globox Disc minigame. | |
| Dogfight | Unlocks the Missile Dogfight minigame. | |
| BBFoot (Baby Football) | Unlocks the Baby Football minigame. |