Rayman Designer: Difference between revisions

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*Example D: vertical rectangle map 100 x 200
*Example D: vertical rectangle map 100 x 200
*Example E: horizontal rectangle map 200 x 100
*Example E: horizontal rectangle map 200 x 100
Once the dimensions have been chosen, the user may fill in basic information, such as the title, description and which powers that can be used. The difficulty setting determines the amount of [[Life|lives]] the player gets to start of with. If it's set to easy the player starts with 1 [[life]], if it's medium the player starts with 3 [[Life|lives]] and if it's hard the player starts with 5. Once that is done, the user can start adding blocks (stationary level objects) by copying them from the world template map. Each block piece comes equipped with a "type" which determines its function. Water blocks for example have the water type, which makes [[Rayman]] drown upon touching them. The types can however be changed manually, although it is not recommended as it leaves the player without a visual cue of the blocks functions.
Once the dimensions have been chosen, the user may fill in basic information, such as the title, description and which powers that can be used. The difficulty setting determines the amount of [[Life|lives]] the player gets to start off with. If it's set to easy the player starts with 1 [[life]], if it's medium the player starts with 3 [[Life|lives]] and if it's hard the player starts with 5. Once that is done, the user can start adding blocks (stationary level objects) by copying them from the world template map. Each block piece comes equipped with a "type" which determines its function. Water blocks for example have the water type, which makes [[Rayman]] drown upon touching them. The types can however be changed manually, although it is not recommended as it leaves the player without a visual cue of the blocks functions.


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