Anguish Lagoon: Difference between revisions
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==Part 2== | ==Part 2== | ||
[[image:BziiitPC.png|right| | [[image:BziiitPC.png|right|frame|class=sprite|[[Bzzit]] is the first boss in the game.]] | ||
[[Rayman]] must fall from the top of the level, where he will have to fight [[Bzzit]]. Once defeated, [[Bzzit]] starts crying, so [[Rayman]] comforts him and they quickly befriend each other. In all versions except the Atari Jaguar version, this phase will not be visited again once [[Bzzit]] is defeated, and the player will be taken straight to phase 3 when backtracking. | [[Rayman]] must fall from the top of the level, where he will have to fight [[Bzzit]]. Once defeated, [[Bzzit]] starts crying, so [[Rayman]] comforts him and they quickly befriend each other. In all versions except [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this phase will not be visited again once [[Bzzit]] is defeated, and the player will be taken straight to phase 3 when backtracking. | ||
[[Image:MapJ2-2PC.jpg|PC version]] [[Image:MapJ2-2PS.jpg|PS version]] | [[Image:MapJ2-2PC.jpg|PC version]] [[Image:MapJ2-2PS.jpg|PS version]] | ||
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==Part 3== | ==Part 3== | ||
[[image:DosBziiit.png|left| | [[image:DosBziiit.png|left|frame|class=sprite|Once beaten, [[Bzzit]] helps [[Rayman]] to pass through Anguish Lagoon.]] | ||
[[Rayman]] is now riding [[Bzzit]], who flies through this part of the Lagoon. While airborne, [[Rayman]] can use his [[Telescopic fist|fist]] to defend himself in most versions of the game, but in the Atari Jaguar version, [[Bzzit]] makes use of his proboscis to shoot balls of energy as a line of defense. | [[Rayman]] is now riding [[Bzzit]], who flies through this part of the Lagoon. While airborne, [[Rayman]] can use his [[Telescopic fist|fist]] to defend himself in most versions of the game, but in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], [[Bzzit]] makes use of his proboscis to shoot balls of energy as a line of defense. | ||
In the Atari Jaguar version, there is a string of [[Ting]]s that form the numbers 1, 3, 6 and 4. This is actually a [[List of cheats in Rayman 1|cheat code]]; if it is entered with the Jaguar's numeric pad during the introduction sequence featuring [[Rayman]]'s "walking hands", the code will take the player to the [[Ray Breakout|''Breakout'' minigame]]. | In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], there is a string of [[Ting]]s that form the numbers 1, 3, 6 and 4. This is actually a [[List of cheats in Rayman 1|cheat code]]; if it is entered with the Jaguar's numeric pad during the introduction sequence featuring [[Rayman]]'s "walking hands", the code will take the player to the [[Ray Breakout|''Breakout'' minigame]]. | ||
[[Image:MapJ2-3PC.jpg|700px|PC version]] | [[Image:MapJ2-3PC.jpg|700px|PC version]] | ||
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==Part 4== | ==Part 4== | ||
[[Image:BetillaAccrochage.png| | [[Image:BetillaAccrochage.png|frame|right|class=sprite|[[Rayman]] is given his second power by [[Betilla]] the Fairy.]] | ||
[[Betilla]] gives [[Rayman]] the power to [[Hanging|hang]] onto the edges of platforms. | [[Betilla]] gives [[Rayman]] the power to [[Hanging|hang]] onto the edges of platforms. | ||