Ray Breakout: Difference between revisions

Steo (talk | contribs)
m Probably no point linking to the Atari Jaguar article
Steo (talk | contribs)
mNo edit summary
Line 38: Line 38:


===PC/MS-DOS version/[[Rayman Classic|Mobile]]===
===PC/MS-DOS version/[[Rayman Classic|Mobile]]===
The gameplay mechanics in the PC/MS-DOS version of the ''Breakout'' minigame vary slightly compared to the Atari Jaguar version. [[Rayman]] decelerates much slower, and hitting a [[plum]] that's too close will cause the ball to fall through his feet. The scenery is of slightly higher quality, and the chip-generated rendition of [[the Magician]]'s music is replaced with the CD-quality version. Most of the stages in this version are heavily redesigned, though some remain in a similar state to the ones in the Atari Jaguar version. In the bottom-left corner of the screen, there is now a counter telling the player how many vanishable [[plum]]s remain in the current stage. The special [[plum]]s are recoloured in this version – the green [[plum]]s with grey leaves are now green [[plum]]s with green leaves, and they grow darker and eventually vanish if the ball hits them enough times; the pinkish-orange [[plum]]s with brownish-red leaves are now grey with green leaves; and the blue [[plum]]s with pink leaves are now blue with green leaves. Flashing [[plum]]s are now more common – a [[plum]] is almost always flashing in this version, making it substantially easier to maintain spare tries (though the maximum number of balls visible on the right side of the screen is only two, and this is an accurate representation of the number of spare balls [[Rayman]] has). Instead of always releasing [[Ting]]s, flashing [[plum]]s also release [[Golden Fist]]s, [[Speed Fist]]s and [[Big Power]]s. If the player runs out of balls, the message ‘See you soon’ is displayed and they are returned to the map of [[the valley]]. If the player manages to complete the entire minigame, they are granted infinite [[continue]]s.
The gameplay mechanics in the PC/MS-DOS version of the ''Breakout'' minigame vary slightly compared to the Atari Jaguar version. [[Rayman]] decelerates much slower, and hitting a [[plum]] that's too close will cause the ball to fall through his feet. There are six stages in this version, which are played in a random order, which varies each time the game is played. The scenery is of slightly higher quality, and the chip-generated rendition of [[the Magician]]'s music is replaced with the CD-quality version. Most of the stages in this version are heavily redesigned, though some remain in a similar state to the ones in the Atari Jaguar version. In the bottom-left corner of the screen, there is now a counter telling the player how many vanishable [[plum]]s remain in the current stage. The special [[plum]]s are recoloured in this version – the green [[plum]]s with grey leaves are now green [[plum]]s with green leaves, and they grow darker and eventually vanish if the ball hits them enough times; the pinkish-orange [[plum]]s with brownish-red leaves are now grey with green leaves; and the blue [[plum]]s with pink leaves are now blue with green leaves. Flashing [[plum]]s are now more common – a [[plum]] is almost always flashing in this version, making it substantially easier to maintain spare tries (though the maximum number of balls visible on the right side of the screen is only two, and this is an accurate representation of the number of spare balls [[Rayman]] has). Instead of always releasing [[Ting]]s, flashing [[plum]]s also release [[Golden Fist]]s, [[Speed Fist]]s and [[Big Power]]s. If the player runs out of balls, the message ‘See you soon’ is displayed and they are returned to the map of [[the valley]]. If the player manages to complete the entire minigame, they are granted infinite [[continue]]s.


In [[Rayman Classic|the mobile version]], it is practically the same as in the PC/MS-DOS version. There is however a bug making it impossible to move before releasing a ball. This makes the mini-game a lot harder to beat as the player may be forced to release the ball under a [[plum]] having it bounce right down.
In [[Rayman Classic|the mobile version]], it is practically the same as in the PC/MS-DOS version. There is however a bug making it impossible to move before releasing a ball. This makes the mini-game a lot harder to beat as the player may be forced to release the ball under a [[plum]] having it bounce right down.