Michel Ancel: Difference between revisions

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m Video game developing career: clean up, typos fixed: occured → occurred
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In late May 2010, rumours surfaced from French video game website Wootgaming that ''Beyond Good & Evil 2'' had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on an unofficial Michel Ancel Facebook fanpage<ref>[http://www.facebook.com/pages/Michel-Ancel/45707703446 Michel Ancel unofficial fanpage, Facebook.com]</ref> saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new ''Rayman'' game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled ''[[Rayman Origins]]''.
In late May 2010, rumours surfaced from French video game website Wootgaming that ''Beyond Good & Evil 2'' had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on an unofficial Michel Ancel Facebook fanpage<ref>[http://www.facebook.com/pages/Michel-Ancel/45707703446 Michel Ancel unofficial fanpage, Facebook.com]</ref> saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new ''Rayman'' game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled ''[[Rayman Origins]]''.
In 2010, Ubisoft announced ''[[Rayman Origins]]'', first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. The UBIart tools were set to be released as open-source software in 2011, but at the time of this writing, no such release has occured.
In 2010, Ubisoft announced ''[[Rayman Origins]]'', first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. The UBIart tools were set to be released as open-source software in 2011, but at the time of this writing, no such release has occurred.


Speaking at Montpellier in Game conference in June 2010, Ancel revealed that he's developing similar tools to create ''Beyond Good & Evil 2'' with a very small team to preserve its "artistic spirit".<ref>[http://www.eurogamer.net/articles/ancel-using-small-team-to-make-bg-and-e2 Ancel using small team to make BG&E2, Eurogamer.net]</ref> Ancel is experimenting with different development techniques and tools. He claims these tools are getting similar to those used by Weta Digital.
Speaking at Montpellier in Game conference in June 2010, Ancel revealed that he's developing similar tools to create ''Beyond Good & Evil 2'' with a very small team to preserve its "artistic spirit".<ref>[http://www.eurogamer.net/articles/ancel-using-small-team-to-make-bg-and-e2 Ancel using small team to make BG&E2, Eurogamer.net]</ref> Ancel is experimenting with different development techniques and tools. He claims these tools are getting similar to those used by Weta Digital.
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Michel Ancel would later have the same role as he did in ''[[Rayman Origins]]'' in the development of ''[[Rayman Legends]]'', which was announced in 2012, and saw release in 2013.
Michel Ancel would later have the same role as he did in ''[[Rayman Origins]]'' in the development of ''[[Rayman Legends]]'', which was announced in 2012, and saw release in 2013.


Ancel is also recognized as one of the best game designers in IGN's Top 100 Game Creators, ranking 24th out of 100. <ref>[http://games.ign.com/top-100-game-creators/24.html Top 100 game creators, IGN.com]</ref>
Ancel is also recognized as one of the best game designers in IGN's Top 100 Game Creators, ranking 24th out of 100.<ref>[http://games.ign.com/top-100-game-creators/24.html Top 100 game creators, IGN.com]</ref>


Michel would go on to found an independent game studio, named Wild Sheep Studios. However, he is still working with UbiSoft Montpellier.
Michel would go on to found an independent game studio, named Wild Sheep Studios. However, he is still working with UbiSoft Montpellier.