Rayman (Nintendo DSi): Difference between revisions
m Sources: https://www.nintendo.com/games/detail/9HLZhQf2Pq6bFx5bYYrP3frQDN6vINpI https://www.nintendo.co.uk/Games/Nintendo-DSiWare/RAYMAN--264930.html#gameDetails |
Hunchman801 (talk | contribs) m →Differences from [[Rayman 1|''Rayman'']]: clean up, typos fixed: the the → the |
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Compared to the PC version of [[Rayman 1|the original game]], this port has been modified to be a lot easier in several ways. [[Rayman]] now starts off with 6 units of health (which is double the starting amount of health in [[Rayman 1|the original]]) which can be extended to 10 with a [[Big Power]]. [[Life|Lives]] can be obtained more frequently and only 50 [[Ting]]s is required now instead of 100 for a new [[life]]. The number of [[continue]]s has now been increased to 30 and [[the Photographer]] appears in several new locations. To make backtracking easier, the player can now skip to the next part of the player by pressing the select button. This only works in levels which have already been completed. | Compared to the PC version of [[Rayman 1|the original game]], this port has been modified to be a lot easier in several ways. [[Rayman]] now starts off with 6 units of health (which is double the starting amount of health in [[Rayman 1|the original]]) which can be extended to 10 with a [[Big Power]]. [[Life|Lives]] can be obtained more frequently and only 50 [[Ting]]s is required now instead of 100 for a new [[life]]. The number of [[continue]]s has now been increased to 30 and [[the Photographer]] appears in several new locations. To make backtracking easier, the player can now skip to the next part of the player by pressing the select button. This only works in levels which have already been completed. | ||
A noticeable issue is that whenever [[Rayman]] takes damage, he is now pushed back a lot further. While this can in some cases make it easier to quickly get away from | A noticeable issue is that whenever [[Rayman]] takes damage, he is now pushed back a lot further. While this can in some cases make it easier to quickly get away from the enemy or object which inflicted the damage, it can also cause the player to quickly lose control over [[Rayman]] if he keeps getting pushed back and forth. This is most notably an issue in [[Allegro Presto]]. And [[Rayman]]'s buffer time is shorter which makes [[Rayman]] lose more health and makes the game seem harder. | ||
Other differences includes a few missing soundtracks and a lot of the sound effects, including [[Rayman]]'s voice, being deeper in tone. Some of the textures have been updated, most notably in [[Band Land]] where the musical staves are now black instead of white. Some levels have received minor updates, such as [[Eat at Joe's]] having added dialogue where [[Joe|Joe the Extra-Terrestrial]] talks to [[Rayman]] before giving him the [[firefly]]. The ending has also been expanded compared to other versions. Another noteworthy difference is the option to have four letters in each save slot name instead of the usual three. The names can now also be changed manually from the pause menu, instead of having the player first copying and then renaming it. Another difference is that [[Rayman]] now retains the [[Grimace|grimace power]] upon obtaining the [[Running|running power]], unlike other versions where it simply gets replaced. Both powers are still mapped to the same button, so the only way to perform the [[grimace]] is by doing so when not moving. | Other differences includes a few missing soundtracks and a lot of the sound effects, including [[Rayman]]'s voice, being deeper in tone. Some of the textures have been updated, most notably in [[Band Land]] where the musical staves are now black instead of white. Some levels have received minor updates, such as [[Eat at Joe's]] having added dialogue where [[Joe|Joe the Extra-Terrestrial]] talks to [[Rayman]] before giving him the [[firefly]]. The ending has also been expanded compared to other versions. Another noteworthy difference is the option to have four letters in each save slot name instead of the usual three. The names can now also be changed manually from the pause menu, instead of having the player first copying and then renaming it. Another difference is that [[Rayman]] now retains the [[Grimace|grimace power]] upon obtaining the [[Running|running power]], unlike other versions where it simply gets replaced. Both powers are still mapped to the same button, so the only way to perform the [[grimace]] is by doing so when not moving. | ||