Rayman Origins: Difference between revisions
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'''''Rayman Origins''''' is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|''Rayman'' series]]. Despite its title, it is not a prequel, but a sequel to the first three [[Rayman (series)|''Rayman'' games]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major [[Rayman (series)|''Rayman'' game]] since the creation of [[Rayman Raving Rabbids|the ''Raving Rabbids'' series]]. It also marks the return of ''[[Rayman]]'' creator [[Michel Ancel]] to the series; he had not worked on a [[Rayman (series)|''Rayman'' title]] since ''[[Rayman 2]]'' in 1999. ''Rayman Origins'' is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November | '''''Rayman Origins''''' is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|''Rayman'' series]]. Despite its title, it is not a prequel, but a sequel to the first three [[Rayman (series)|''Rayman'' games]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major [[Rayman (series)|''Rayman'' game]] since the creation of [[Rayman Raving Rabbids|the ''Raving Rabbids'' series]]. It also marks the return of ''[[Rayman]]'' creator [[Michel Ancel]] to the series; he had not worked on a [[Rayman (series)|''Rayman'' title]] since ''[[Rayman 2]]'' in 1999. ''Rayman Origins'' is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15, 2011 in North America, and on November 24, 2011 in Europe for PlayStation 3, Xbox 360 and Wii. | ||
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of [[Rayman]] and [[Globox]]. A Microsoft Windows version was released on March | In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of [[Rayman]] and [[Globox]]. A Microsoft Windows version was released on March 29, 2012; a 3DS version was released in June 2012. | ||
A spin-off title for mobiles which is based off this game's artstyle, was released for Android and iOS in September 2012, titled ''[[Rayman Jungle Run]]''. | A spin-off title for mobiles which is based off this game's artstyle, was released for Android and iOS in September 2012, titled ''[[Rayman Jungle Run]]''. | ||
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The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode. | The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode. | ||
Much of the gameplay can be reminiscent to that of [[Rayman 1|the original ''Rayman'']], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them. Unlike [[Rayman 1|the original ''Rayman'']] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in ''[[Rayman 3]]'' that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock. Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages. Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst | Much of the gameplay can be reminiscent to that of [[Rayman 1|the original ''Rayman'']], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them. Unlike [[Rayman 1|the original ''Rayman'']] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in ''[[Rayman 3]]'' that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock. Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages. Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst the level has been completed. In every level there are hidden [[cage]]s ranging from 1 to 3. | ||
[[Lum]]s, which first appeared in ''[[Rayman 2]]'', are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in ''Origins'']] are somewhat different. They don't appear in a specific amount the player has to collect (like in ''[[Rayman 2]]'', where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total. | [[Lum]]s, which first appeared in ''[[Rayman 2]]'', are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in ''Origins'']] are somewhat different. They don't appear in a specific amount the player has to collect (like in ''[[Rayman 2]]'', where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total. | ||
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[[Image:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for ''Rayman Origins''.]] | [[Image:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for ''Rayman Origins''.]] | ||
==Reception== | ==Reception== | ||
''Rayman Origins'' was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.<ref> | ''Rayman Origins'' was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.<ref>[http://www.metacritic.com/search/all/rayman+origins/results ''Rayman Origins'' reviews]</ref> On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.<ref>[http://www.gamerankings.com/browse.html?search=rayman+origins&numrev=3&site= ''Rayman Origins'' reviews]</ref> | ||
Reviewers praised ''Rayman Origins'' for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously. | Reviewers praised ''Rayman Origins'' for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously. | ||
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The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release and this is mostly due for the game being release the same month as ''The Legend of Zelda Skyward Sword'' and ''Skyrim''. However, sales later increased considerably, and in February 2012, [[Ubisoft]] announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.<ref>Joystiq, ''Rayman Origins is actually profitable for Ubisoft'', http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/</ref> | The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release and this is mostly due for the game being release the same month as ''The Legend of Zelda Skyward Sword'' and ''Skyrim''. However, sales later increased considerably, and in February 2012, [[Ubisoft]] announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.<ref>Joystiq, ''Rayman Origins is actually profitable for Ubisoft'', http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/</ref> | ||
On | On 16 March 2012, ''Rayman Origins'' won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were ''Batman: Arkham City'', ''L.A. Noire'', ''LitteBigPlanet 2'', ''The Elder Scrolls V – Skyrim'' and ''Uncharted 3: Drake’s Deception''.<ref>GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/</ref> | ||
==Screenshots gallery== | ==Screenshots gallery== | ||