Dragon Slayer: Difference between revisions
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==Description== | ==Description== | ||
The heroes land in the rocky labyrinth, where it is quiet from the start. The music begins to play when the first chain of [[Lum (UbiArt games)|Lums]] is collected. The heroes cannot stop [[running]], as a force from behind appears. They begin by using grapples to avoid solid lava and by punching stacked [[Minotaur]]s. [[Dark creature]]s appear | The heroes land in the rocky labyrinth, where it is quiet from the start. The music begins to play when the first chain of [[Lum (UbiArt games)|Lums]] is collected. The heroes cannot stop [[running]], as a force from behind appears. They begin by using grapples to avoid solid lava and by punching stacked [[Minotaur]]s. [[Dark creature]]s eventually appear; the special [[mushroom]]s must be used to destroy them. The heroes later alternate between the room from [[the Amazing Maze]] and the rocky labyrinth. | ||
Then, after using the [[wall run]], some [[Dragon (Olympus Maximus)|dragons]] will appear and can be used like platforms to reach a [[champibumper]]. | Then, after using the [[wall run]], some [[Dragon (Olympus Maximus)|dragons]] will appear, and they can be used like platforms to reach a [[champibumper]]. More [[Dragon (Olympus Maximus)|dragons]] chase the heroes; three of them breath fire near the final [[champibumper]], which leads the heroes to the end of the level. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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Dragon Slayer 6 - Second Cage.png|The second cage, found to the right of these [[Drum (UbiArt games)|drums]]. | Dragon Slayer 6 - Second Cage.png|The second cage, found to the right of these [[Drum (UbiArt games)|drums]]. | ||
Dragon Slayer 7 - Third Cage.png|The third cage. | Dragon Slayer 7 - Third Cage.png|The third cage. | ||
Dragon Slayer 8.png|The heroes need to crush attack through the bones in time to avoid the spikes. | Dragon Slayer 8.png|The heroes need to crush attack through the skeleton bones in time to avoid the spikes. | ||
Dragon Slayer 9.png|The heroes must [[ | Dragon Slayer 9.png|The heroes must [[wall run]] while avoiding the fire. | ||
Dragon Slayer 10.png|The heroes must jump across multiple [[Dragon (Olympus Maximus)|dragons]]. | Dragon Slayer 10.png|The heroes must jump across multiple [[Dragon (Olympus Maximus)|dragons]]. | ||
Dragon Slayer 11.png|A [[Champibumper]] sends the heroes into the background. | Dragon Slayer 11.png|A [[Champibumper]] sends the heroes into the background. | ||
Dragon Slayer 12.png|The heroes need to break the bones while avoiding the [[Dragon (Olympus Maximus)|dragons]]. | Dragon Slayer 12.png|The heroes need to break the skeleton bones while avoiding the [[Dragon (Olympus Maximus)|dragons]]. | ||
Dragon Slayer 13.png|The heroes must jump across the [[Dragon (Olympus Maximus)|dragons]] to reach the final [[Champibumper]]. | Dragon Slayer 13.png|The heroes must jump across the [[Dragon (Olympus Maximus)|dragons]] to reach the final [[Champibumper]]. | ||
Dragon Slayer distant skull coin.jpg|To the far right an unobtainable [[Skull Coin]] can be seen in the distant. | Dragon Slayer distant skull coin.jpg|To the far right an unobtainable [[Skull Coin]] can be seen in the distant. | ||