Rayman Designer: Difference between revisions

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m Manual of style, replaced: it's → it is (3)
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*Example D: vertical rectangle map 100 x 200
*Example D: vertical rectangle map 100 x 200
*Example E: horizontal rectangle map 200 x 100
*Example E: horizontal rectangle map 200 x 100
Once the dimensions have been chosen, the user may fill in basic information, such as the title, description and which powers that can be used. The difficulty setting determines the amount of [[Life|lives]] the player gets to start off with. If it's set to easy the player starts with 1 [[life]], if it's medium the player starts with 3 [[Life|lives]] and if it's hard the player starts with 5. Once that is done, the user can start adding blocks (stationary level objects) by copying them from the world template map. Each block piece comes equipped with a "type" which determines its function. Water blocks for example have the water type, which makes [[Rayman]] drown upon touching them. The types can however be changed manually, although it is not recommended as it leaves the player without a visual cue of the blocks functions.
Once the dimensions have been chosen, the user may fill in basic information, such as the title, description and which powers that can be used. The difficulty setting determines the amount of [[Life|lives]] the player gets to start off with. If it is set to easy the player starts with 1 [[life]], if it is medium the player starts with 3 [[Life|lives]] and if it is hard the player starts with 5. Once that is done, the user can start adding blocks (stationary level objects) by copying them from the world template map. Each block piece comes equipped with a "type" which determines its function. Water blocks for example have the water type, which makes [[Rayman]] drown upon touching them. The types can however be changed manually, although it is not recommended as it leaves the player without a visual cue of the blocks functions.


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The next step in creating a level is by going to the [[Event (Rayman Designer)|event]] editor in ''Rayman Designer''. The [[Event (Rayman Designer)|event]] editor is triggered by pressing the "E" key once in the level and exited by pressing the "A" key. The [[Event (Rayman Designer)|event]] editor lets the user place [[Event (Rayman Designer)|events]], such as [[cloud]]s, enemies and [[Ting]]s, on the map. There is an option to change the [[block]] types, though the interface works better in the Mapper program. The user may also chose the players starting position and the location of the [[exit sign]]. The [[Event (Rayman Designer)|events]] available differs between worlds. For example, [[Bad Rayman]] can only be placed in the [[Candy Château|Cake world]].
The next step in creating a level is by going to the [[Event (Rayman Designer)|event]] editor in ''Rayman Designer''. The [[Event (Rayman Designer)|event]] editor is triggered by pressing the "E" key once in the level and exited by pressing the "A" key. The [[Event (Rayman Designer)|event]] editor lets the user place [[Event (Rayman Designer)|events]], such as [[cloud]]s, enemies and [[Ting]]s, on the map. There is an option to change the [[block]] types, though the interface works better in the Mapper program. The user may also chose the players starting position and the location of the [[exit sign]]. The [[Event (Rayman Designer)|events]] available differs between worlds. For example, [[Bad Rayman]] can only be placed in the [[Candy Château|Cake world]].


==== Keys used in the Editor: ====
==== Keys used in the Editor ====
*(E): Enter [[Event (Rayman Designer)|Event]]s Editor
*(E): Enter [[Event (Rayman Designer)|Event]]s Editor
*(A): Quit [[Event (Rayman Designer)|Event]]s Editor and return to the game
*(A): Quit [[Event (Rayman Designer)|Event]]s Editor and return to the game
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*(B): Block [[Event (Rayman Designer)|Event]]s
*(B): Block [[Event (Rayman Designer)|Event]]s


==== Keys used in the game: ====
==== Keys used in the game ====
*(W): Exit
*(W): Exit
*(C): Move [[Rayman]] on the map (while freezing him)
*(C): Move [[Rayman]] on the map (while freezing him)