Lum (UbiArt games): Difference between revisions
No edit summary |
Hunchman801 (talk | contribs) m →In ''[[Rayman Legends]]'': Manual of style, replaced: 're → are |
||
| Line 31: | Line 31: | ||
During the development of the Wii U version of the game, videos revealed that Lums could be painted purple by [[Murfy]], adding not only the regular amount of Lums for the player's score, but also the exact same amount of Lums for [[Murfy]]'s score. This duplicated the final score of Lums, which were later used to unlock bonuses. Unlike the red colour generated by the [[Lum King]]s, the purple colour of [[Murfy]]'s paint was activated with the touchscreen, and appeared to be permanent, giving the player enough time to take them all. | During the development of the Wii U version of the game, videos revealed that Lums could be painted purple by [[Murfy]], adding not only the regular amount of Lums for the player's score, but also the exact same amount of Lums for [[Murfy]]'s score. This duplicated the final score of Lums, which were later used to unlock bonuses. Unlike the red colour generated by the [[Lum King]]s, the purple colour of [[Murfy]]'s paint was activated with the touchscreen, and appeared to be permanent, giving the player enough time to take them all. | ||
Lums also have a significant larger role here as they | Lums also have a significant larger role here as they are used to determine the player's score in many of the [[Online Challenges]]. | ||
{{clear}} | {{clear}} | ||