Mr Dark's Dare: Difference between revisions
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{{ | {{R1Level | ||
| name = Mr Dark's Dare | | name = Mr Dark's Dare | ||
| image = [[Image:Chateau1PC.png|center|320px|class=sprite|''Mr Dark's Dare'']] | | image = [[Image:Chateau1PC.png|center|320px|class=sprite|''Mr Dark's Dare'']] | ||
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==Part 2== | ==Part 2== | ||
[[Image:BadRayman.png|frame|class=sprite|right|[[Rayman]] is pursued by [[Bad Rayman]].]] | [[Image:BadRayman.png|frame|class=sprite|right|[[Rayman]] is pursued by [[Bad Rayman]].]] | ||
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The level has a bunch of small dead-end areas with extra [[Life|lives]] and other power-ups. Although they are not hard to find, or hard to get to, they | In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The level has a bunch of small dead-end areas with extra [[Life|lives]] and other power-ups. Although they are not hard to find, or hard to get to, they are made difficult by the fact that [[Rayman]] is constantly being chased. It is however possibly to skip the trigger, known as a [[gendoor]], which spawns [[Mr Dark]]. This can be done by [[running]] from the far left and jumping over the [[gendoor]] with his [[helicopter]] straight away. This method is quite hard to perform and is not possible in the PlayStation version. In [[Rayman Advance|the Game Boy Advance version]], the [[gendoor]] is visible, being displayed as a small sparkle, making it much easier timing the jump. | ||
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