Port 'O Panic: Difference between revisions
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'''Port 'O Panic''' is the first level of the [[Sea of Serendipity]], the fourth world in ''[[Rayman Origins]]''. | '''Port 'O Panic''' is the first level of the [[Sea of Serendipity]], the fourth world in ''[[Rayman Origins]]''. In this level, the heroes meet the fourth [[nymph]], [[Annetta Fish]], who is trapped in the jaw of a [[Antitoon|Darktoon]]. This is the first level from this world, and thirteenth overall that's not included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | ||
==Area 1== | ==Area 1== | ||
Throughout the | Throughout the first area, [[Red Wizard]]s are seen runing back and forth, while caught under the jaw of [[Antitoon|Darktoons]]. If the heroes defeat all of the [[Antitoon|Darktoons]] and save the [[Red Wizard]]s, the player will unlock the trophy/achievement, [[No Panic!]]. The first secret area of the level can be found by using a wooden teeter-totter in order to reach a [[Red Wizard]] to its upper left; the heroes can find the entrance to their left by climbing up some platforms. As the heroes proceed, they will need to avoid scattered flames, while optionally saving the [[Red Wizard]]s. The Heroes can not [[Swimming|swim]] underwater yet, meaning some underwater [[Lum (UbiArt games)|Lums]] can not be obtained on their first visit; the power to do so can be acquired by saving [[Annetta Fish]] later in the level. The heroes can proceed to find the exit nearby. | ||
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===Secret area 1=== | ===Secret area 1=== | ||
[[File:Port 'O Panic 2.jpg|320px|thumb|right|The first secret area.]] | [[File:Port 'O Panic 2.jpg|320px|thumb|right|The first secret area.]] | ||
In this secret area, the heroes will need to defeat the sleeping [[Antitoon|Darktoons]], which they can reach by using ropes and a geyser. Once all three have been defeated, the [[Electoon]] [[cage]] can be broken. | |||
{{Clear}} | {{Clear}} | ||
==Area 2== | ==Area 2== | ||
In this area, the heroes meet [[Annetta Fish]], the fourth [[nymph]] of the game. Like the other three, she is trapped between the jaws of a [[Antitoon|Darktoon]]. The [[Antitoon|Darktoon]] flees upon seeing the heroes, so they will need to chase after it. As the heroes approach the exit, the [[Antitoon|Darktoon]] makes a long jump to a [[warship]], controlled by a [[Livingstone|Lividstone]]. | |||
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==Area 3== | ==Area 3== | ||
[[File:Port 'O Panic 7.jpg|320px|thumb|left|The [[warship]] will constantly shoot [[helicopter bomb]]s at the | [[File:Port 'O Panic 7.jpg|320px|thumb|left|The [[warship]] will constantly shoot [[helicopter bomb]]s at the heroes, which will also break many of the wooden structures in the level.]] | ||
The [[warship]] will now attempt to | The [[warship]] will now attempt to defeat the heroes by shooting [[helicopter bomb]]s at them. This is a similar attack force to how the [[Robo-Pirate]] [[warship]]s attempted to do to [[Rayman]] in ''[[Rayman 2]]''. As the [[warship]] continues to shoot [[Helicopter bomb|bombs]], the heroes must also avoid stationary and falling fireballs. The first [[Skull Coin]] can be reached by quickly using some small wooden platforms before the [[warship]] destroys them. | ||
{{Clear}} | {{Clear}} | ||
==Area 4== | ==Area 4== | ||
The chase continues, as the [[warship]] still | The chase continues, as the [[warship]] is still attempting to defeat the heroes. The second [[Skull Coin]] can be collected by taking the lower path and escaping from a different type of [[Helicopter bomb|bomb]], which pours out flames from the path above. The third [[Skull Coin]] can be found above, in between two multi-wooden platforms. Finally, the [[Antitoon|Darktoon]] departs from the ship, allowing the heroes to defeat it, and receive the power to dive from [[Annetta Fish]]. The new power can be used to reach the fourth [[Skull Coin]] of the level, hidden behind some underwater foreground scenery to their left. The heroes proceed to the exit, which can be found nearby. | ||
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==Area 5== | ==Area 5== | ||
While underwater, the heroes | While underwater, the heroes will encounter many [[fish]] in different colours singing a tune. Once they pass them, the heroes will enter into an underwater cavern. The second secret area can be found by [[swimming]] downwards into a tight space. Once the [[Electoon]]s are saved, the heroes can proceed, while carefully avoiding the pink [[spiky fish]]. Along the way, the heroes will also encounter some electrical [[jellyfish]], and sharp spikes that will pop out as the heroes approach them. The fifth [[Skull Coin]] can be retrieved by avoiding the small group of [[jellyfish]] which are hovering around it. The heroes can now proceed to the exit. | ||
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Port 'O Panic 16.jpg|A few [[spiky fish]] can be seen before the area ends. | Port 'O Panic 16.jpg|A few [[spiky fish]] can be seen before the area ends. | ||
</gallery> | </gallery> | ||
===Relic 1=== | |||
[[File:Port 'O Panic first relic.png|thumb|right|320px|The first [[relic]] can be found underwater, just in front of [[Rayman]].]] | |||
The first [[relic]] can be found soon after entering this area; it is located near the bottom of the water. | |||
{{clear}} | |||
===Secret area 2=== | ===Secret area 2=== | ||
[[File:Port 'O Panic 15.jpg|320px|thumb| | [[File:Port 'O Panic 15.jpg|320px|thumb|left|The second secret area.]] | ||
In this secret area, there are a bunch of friendly [[fish]]es, but also some not so friendly [[Redfish|red fishes]] with swords. The team can destroy the [[Redfish|red fishes]], which allow the [[Electoon]] [[cage]] on land to be broken. | In this secret area, there are a bunch of friendly [[fish]]es, but also some not so friendly [[Redfish|red fishes]] with swords. The team can destroy the [[Redfish|red fishes]], which allow the [[Electoon]] [[cage]] on land to be broken. | ||
{{clear}} | |||
===Relic 2=== | |||
[[File:Port 'O Panic second relic.png|thumb|right|320px|The second [[relic]] can be found underwater on the seabed, just in front of [[Rayman]].]] | |||
The second [[relic]] can be found just past the second secret area; it is located on the seabed. | |||
{{clear}} | |||
===Relic 3=== | |||
[[File:Port 'O Panic third relic.png|thumb|left|320px|The third [[relic]] can be found underwater near a pink [[spiky fish]], just in front of [[Rayman]].]] | |||
The third [[relic]] can be found underwater near the exit, close to a pink [[spiky fish]]. | |||
{{Clear}} | {{Clear}} | ||
==Area 6== | ==Area 6== | ||
There are several [[Livingstone|Lividstones]] guarding the [[cage]] around the area, so the heroes | There are several [[Livingstone|Lividstones]] guarding the [[cage]] around the area, so the heroes will need to defeat them all. A teeter-totter can be used to send a [[Helicopter bomb|bomb]] flying towards the [[Livingstone|Lividstones]] to defeat them all easily. Once they have all been defeated, the [[cage]] can be broken, ending the level; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | ||
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